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Unreal Tournament 2004 is back

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Re: Unreal Tournament 2004 is back

#91
UT2003 was the first online multiplayer game I ever played, and I played it a lot, mostly at the office with coworkers; we then moved to UT2004. So, so many fond memories of both. Glad is back.

Re: Unreal Tournament 2004 is back

#93

One thing I missed from Unreal Tournament, which too few other games adopted IMHO, was the concept of mutators. Effectively server-level mods which, as the name implied, mutated the gameplay in some way. There were silly ones like the one making your characters head larger for each kill, and those which made it just different like low gravity, and so on. It was also relatively easy to make your own, thanks to UnrealS…

These were my favorite part of Starsiege: Tribes. There was a modpack called Ultra Renegades that totally changed the gameplay and made it so twitchy and fun.

Loved Tribes! I mostly played Paintball mod from 2000-2004!

Re: Unreal Tournament 2004 is back

#94
post #6

Are there are any FPS shooters on the genre of UT (or even Quake3) but modern, not remasters? I've been missing a lot the frenetic gameplay of those, used to play a lot of UT at a decent level but nowadays I only see tactical FPSs or the likes of Counter-Strike/Battlefield with a high player count.

Shootmania was supposed to be it.

Re: Unreal Tournament 2004 is back

#96
They taught a summer class at Stanford where the capstone was putting your 3D model into Ut4 as a new character. Classroom of networked commuters with all kinds of popular games on them…it was hard to get work done some times.

Re: Unreal Tournament 2004 is back

#97

UT99>

Yeah, I couldn't really get into UT2004. Not sure what it was that bugged me since it was so long ago. But I played a lot of UT99 and I was doing it on a 28.8 modem.

I think the tone of of UT2004 was slightly sillier than UT99 and the guns felt .. fatter? I'm definitely looking at this with some nostalgia but UT99 will always be my favorite shooter

Re: Unreal Tournament 2004 is back

#98
post #6

Are there are any FPS shooters on the genre of UT (or even Quake3) but modern, not remasters? I've been missing a lot the frenetic gameplay of those, used to play a lot of UT at a decent level but nowadays I only see tactical FPSs or the likes of Counter-Strike/Battlefield with a high player count.

Not really unfortunately. This video goes a bit into why (https://www.youtube.com/watch?v=F-t37idOfvk), but the short version is the skill floor (or ceiling?) was too high, making it unwelcoming for people to just pick up, unlike a COD-like shooter.

Re: Unreal Tournament 2004 is back

#99
post #48

One thing I missed from Unreal Tournament, which too few other games adopted IMHO, was the concept of mutators. Effectively server-level mods which, as the name implied, mutated the gameplay in some way. There were silly ones like the one making your characters head larger for each kill, and those which made it just different like low gravity, and so on. It was also relatively easy to make your own, thanks to UnrealS…

This reminds me of Quake with the DeFrag mode "sub-game", but also gameplay available in Quake Live in which you could have a Railgun only match, but they could also behave like Rocket Launchers for rocket jumps. Also allowing players to change the configuration of their game through the dev console was cool. My favorite visual change was to configure the railgun trails to persist for multiple seconds.

We modified Action Quake II (somehow, I forget how) to change gravity (I think it was in the map itself) and we would bounce around Cheyenne in a completely different playstyle - and everything would send you flying.

Re: Unreal Tournament 2004 is back

#100

Earlier quoted context omitted.

Facing Worlds was absolutely peak.

Hell yeah! So many runs on that map. It’s so funny how it was basically a strategy-less map since there wasn’t much you could do other than trying your best avoid incoming fire while running like a madman up the slope in the middle of the map.

It's a terrible map by almost every metric...

... except fun.

But guess what metric matters most?

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