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Helldivers 2 devs slash install size from 154GB to 23GB
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Re: Helldivers 2 devs slash install size from 154GB to 23GB
#92> With their latest data measurements specific to the game, the developers have confirmed the small number of players (11% last week) using mechanical hard drives will witness mission load times increase by only a few seconds in worst cases. Additionally, the post reads, “the majority of the loading time in Helldivers 2 is due to level-generation rather than asset loading. This level generation happens in parallel wi…
> These loading time projections were based on industry data - comparing the loading times between SSD and HDD users where data duplication was and was not used. In the worst cases, a 5x difference was reported between instances that used duplication and those that did not. We were being very conservative and doubled that projection again to account for unknown unknowns
Unfortunately it's not only game development, all modern society seems operate like this.
Re: Helldivers 2 devs slash install size from 154GB to 23GB
#93> With their latest data measurements specific to the game, the developers have confirmed the small number of players (11% last week) using mechanical hard drives will witness mission load times increase by only a few seconds in worst cases. Additionally, the post reads, “the majority of the loading time in Helldivers 2 is due to level-generation rather than asset loading. This level generation happens in parallel wi…
> It seems bizarre to me that they'd have accepted such a high cost They’re not the ones bearing the cost. Customers are. And I’d wager very few check the hard disk requirements for a game before buying it. So the effect on their bottom line is negligible while the dev effort to fix it has a cost… so it remains unfixed until someone with pride in their work finally carves out the time to do it. If they were on the ho…
That's why they did the performance analysis and referred to their telemetry before pushing the fix. The impact is minimal because their game is already spending an equivalent time doing other loading work, and the 5x I/O slowdown only affects 11% of players (perhaps less now that the game fits on a cheap consumer SSD).
If someone "takes pride in their work" and makes my game load five times longer, I'd rather they go find something else to take pride in.
Re: Helldivers 2 devs slash install size from 154GB to 23GB
#94> With their latest data measurements specific to the game, the developers have confirmed the small number of players (11% last week) using mechanical hard drives will witness mission load times increase by only a few seconds in worst cases. Additionally, the post reads, “the majority of the loading time in Helldivers 2 is due to level-generation rather than asset loading. This level generation happens in parallel wi…
> It seems bizarre to me that they'd have accepted such a high cost They’re not the ones bearing the cost. Customers are. And I’d wager very few check the hard disk requirements for a game before buying it. So the effect on their bottom line is negligible while the dev effort to fix it has a cost… so it remains unfixed until someone with pride in their work finally carves out the time to do it. If they were on the ho…
I have to check. You're assumption is correct. I am one of very few.
I don't know the numbers and I'm gonna check in a sec but I'm wondering whether the suppliers (publishers or whoever is pinning the price) haven't screwed up big time by driving prices and requirements without thinking about the potential customers that they are going to scare away terminally. Theoretically, I have to assume that their sales teams account for these potentials but I've seen so much dumb shit in practice over the past 10 years that I have serious doubts that most of these suits are worth anything at all, given that grown up working class kids--with up to 400+ hours overtime per year, 1.3 kids on average and approx. -0.5 books and news read per any unit of time--can come up with the same big tech, big media, economic and political agendas as have been in practice in both parts of the world for the better part of our lives--if you play "game master" for half a weekend where you become best friends with all the kiosks in your proximity.
> the effect on their bottom line is negligible
Is it, though? My bold, exaggerated assumption is that they would have had 10% more sales AND players.
And the thing is, that at any point in time when I, and a few I know, had time and desire to play, we would have had to either clean up our drives or invest game price + sdd price for about 100 hours of fun over the course of months. We would have gladly licked blood but no industry promises can compensate for even more of our efforts than enough of us see and come up with at work. As a result, at least 5 buyers and players lost, and at work and elsewhere you hear, "yeah, I would, if I had some guys to play with" ...
Re: Helldivers 2 devs slash install size from 154GB to 23GB
#95> With their latest data measurements specific to the game, the developers have confirmed the small number of players (11% last week) using mechanical hard drives will witness mission load times increase by only a few seconds in worst cases. Additionally, the post reads, “the majority of the loading time in Helldivers 2 is due to level-generation rather than asset loading. This level generation happens in parallel wi…
Wait till you find out what engine this game is made in. https://80.lv/articles/helldivers-ii-was-built-on-an-archaic...
Re: Helldivers 2 devs slash install size from 154GB to 23GB
#96> With their latest data measurements specific to the game, the developers have confirmed the small number of players (11% last week) using mechanical hard drives will witness mission load times increase by only a few seconds in worst cases. Additionally, the post reads, “the majority of the loading time in Helldivers 2 is due to level-generation rather than asset loading. This level generation happens in parallel wi…
Re: Helldivers 2 devs slash install size from 154GB to 23GB
#97Is it not? I've genuinely never understood it!
I used to do a little bit of level building for IdTech3 games back in the day but it's been 20 years. I'm not totally ignorant of what's involved, just mostly ignorant. I really want to know though, what is all that data!? Textures?
In particular I find the massive disparity between decently similar games interesting. Indiana Jones and the Great Circle takes something like 130gb on my Xbox, whereas Robocop: Rogue City takes something like 8gb. They have similar visual fidelity, I would say Robocop might have a little bit of a lead, but Indiana Jones has fancier dynamic lighting.
At 130gb though, I almost could have streamed my entire playthrough of the game at 4k and came out on top.
Re: Helldivers 2 devs slash install size from 154GB to 23GB
#98Earlier quoted context omitted.
>Data duplication can't just be banned by Steam Steam compresses games as much as possible, so in the case of Helldivers 2, you had to download between ~30 and ~40 GB, which was then unpacked to 150 GB (according to SteamDB[0]) [0] https://steamdb.info/app/553850/depots/
In this case, the bug was 131 GB of wasted disk space after installation. Because the waste came from duplicate files, it should have had little impact on download size (unless there's a separate bug in the installer...) This is why the cost of the bug was so easy for the studio to ignore. An extra 131 GB of bandwidth per download would have cost Steam several million dollars over the last two years, so they might ha…
Re: Helldivers 2 devs slash install size from 154GB to 23GB
#99> "It's no surprise to see modern AAA games occupying hundreds of gigabytes of storage these days" Is it not? I've genuinely never understood it! I used to do a little bit of level building for IdTech3 games back in the day but it's been 20 years. I'm not totally ignorant of what's involved, just mostly ignorant. I really want to know though, what is all that data!? Textures? In particular I find the massive disparit…
Re: Helldivers 2 devs slash install size from 154GB to 23GB
#100Earlier quoted context omitted.
> It seems bizarre to me that they'd have accepted such a high cost They’re not the ones bearing the cost. Customers are. And I’d wager very few check the hard disk requirements for a game before buying it. So the effect on their bottom line is negligible while the dev effort to fix it has a cost… so it remains unfixed until someone with pride in their work finally carves out the time to do it. If they were on the ho…
The problem they fixed is that they removed a common optimization to get 5x faster loading speeds on HDDs. That's why they did the performance analysis and referred to their telemetry before pushing the fix. The impact is minimal because their game is already spending an equivalent time doing other loading work, and the 5x I/O slowdown only affects 11% of players (perhaps less now that the game fits on a cheap consum…
It didn't help their game load noticeably faster. They just hadn't checked if the optimization actually helped.