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You can't fool the optimizer

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Re: You can't fool the optimizer

#91
post #62

I wonder if compilers do multiple passes on the intermediate code in order to optimize / simplify it. For example, during each pass the optimizer searches some known harcoded patterns and replaces them with something else and repeats until no possible improvement is found. Also optimizers have a limit, they can't reason as abstractly as humans, for example: bool is_divisible_by_6(int x) { return x % 2 == 0 && x % 3 =…

Those aren't isomorphic. The C spec says `is_divisible_by_6` short-circuits. You don't want the compiler optimising away null checks. https://www.open-std.org/jtc1/sc22/wg14/www/docs/n1256.pdf 6.5.13, semantics

That only matters for things with side-effects; and changing the `&&` to `&` doesn't get it to optimize anyway.

You can check - copy the LLVM IR from https://godbolt.org/z/EMPr4Yc84 into https://alive2.llvm.org/ce/ and it'll tell you that it is a valid refinement as far as compiler optimization goes.

Re: You can't fool the optimizer

#92

The examples are fun, but rather than yet another article saying how amazing optimizing compilers are (they are, I already know), I'd probably benefit more from an article explaining when obvious optimizations are missed and what to do about it. Some boring examples I've just thought of... eg 1: int bar(int num) { return num / 2; } Doesn't get optimized to a single shift right, because the that won't work if num is n…

eg 4:

   int foo(char const *s) {
     if (s[0] == 'h' && s[1] == 'e' && s[2] == 'l' && s[3] == 'l')
        return 1;
     return 0;
   }
The outputs 4 cmp instructions here, even though I'd have thought 1 was sufficient. https://godbolt.org/z/hqMnbrnKe

Re: You can't fool the optimizer

#93
For me, compiler optimization is a mixed bag. On the one hand, they can facilitate the generation of higher performance runtime artifacts, but it comes at significant cost, often I believe exceeding the value they provide. They push programs in the direction of complexity and inscrutability. They make it harder to know what a function _actually_ does, and some even have the ability to break your code.

In the OP examples, instead of optimization, what I would prefer is a separate analysis tool that reports what optimizations are possible and a compiler that makes it easy to write both high level and machine code as necessary. Now instead of the compiler opaquely rewriting your code for you, it helps guide you into writing optimal code at the source level. This, for me, leads to a better equilibrium where you are able to express your intent at a high level and then, as needed, you can perform lower level optimizations in a transparent and deterministic way.

For me, the big value of existing optimizing compilers is that I can use them to figure out what instructions might be optimal for my use case and then I can directly write those instructions where the highest performance is needed. But I do not need to subject myself to the slow compilation times (which compounds as the compiler repeatedly reoptimizes the same function thousands of times during development -- a cost that is repeated with every single compilation of the file) nor the possibility that the optimizer breaks my code in an opaque way that I won't notice until something bad and inscrutable happens at runtime.

Re: You can't fool the optimizer

#94

The examples are fun, but rather than yet another article saying how amazing optimizing compilers are (they are, I already know), I'd probably benefit more from an article explaining when obvious optimizations are missed and what to do about it. Some boring examples I've just thought of... eg 1: int bar(int num) { return num / 2; } Doesn't get optimized to a single shift right, because the that won't work if num is n…

eg 4: int foo(char const *s) { if (s[0] == 'h' && s[1] == 'e' && s[2] == 'l' && s[3] == 'l') return 1; return 0; } The outputs 4 cmp instructions here, even though I'd have thought 1 was sufficient. https://godbolt.org/z/hqMnbrnKe

That's because the 1 instruction variant may read past the end of an array. Let's say s is a single null byte at 0x2000fff, for example (and that memory is only mapped through 0x2001000); the function as written is fine, but the optimized version may page fault.

Re: You can't fool the optimizer

#95

Earlier quoted context omitted.

I think the author is strictly talking about C and C++. Python is famously pessimal in all possible ways.

Digging around, OK that makes sense. But even in the context of C and C++, there are often more ways the compiler can't help you than ways it can. The most common are on function calls involving array operations and pointers, but a lot of it has to do with the C/C++ header and linker setup as well. C and C++ authors should not blithely assume the compiler is doing an awesome job, and in my experience, they don't.

> C and C++ authors should not blithely assume the compiler is doing an awesome job

Agree. And I'm sure the author agrees as well. That's why compiler-explorer exists in the first place.

Re: You can't fool the optimizer

#96

Earlier quoted context omitted.

eg 4: int foo(char const *s) { if (s[0] == 'h' && s[1] == 'e' && s[2] == 'l' && s[3] == 'l') return 1; return 0; } The outputs 4 cmp instructions here, even though I'd have thought 1 was sufficient. https://godbolt.org/z/hqMnbrnKe

That's because the 1 instruction variant may read past the end of an array. Let's say s is a single null byte at 0x2000fff, for example (and that memory is only mapped through 0x2001000); the function as written is fine, but the optimized version may page fault.

Ah, yes, good point. I think this is a nice example of "I didn't notice I needed to tell the compiler a thing I know so it can optimize".

Re: You can't fool the optimizer

#97

The examples are fun, but rather than yet another article saying how amazing optimizing compilers are (they are, I already know), I'd probably benefit more from an article explaining when obvious optimizations are missed and what to do about it. Some boring examples I've just thought of... eg 1: int bar(int num) { return num / 2; } Doesn't get optimized to a single shift right, because the that won't work if num is n…

eg 4: int foo(char const *s) { if (s[0] == 'h' && s[1] == 'e' && s[2] == 'l' && s[3] == 'l') return 1; return 0; } The outputs 4 cmp instructions here, even though I'd have thought 1 was sufficient. https://godbolt.org/z/hqMnbrnKe

`s[0] == 'h'` isn't sufficient to guarantee that `s[3]` can be access without a segfault, so the compiler is not allowed to perform this optimization.

If you use `&` instead of `&&` (so that all array elements are accessed unconditionally), the optimization will happen: https://godbolt.org/z/KjdT16Kfb

(also note you got the endianness wrong in your hand-optimized version)

Re: You can't fool the optimizer

#98
post #84

Earlier quoted context omitted.

Yeah, this one as well: bool is_divisible_by_6(int x) { return x % 2 == 0 && x % 3 == 0; } bool is_divisible_by_6_optimal(int x) { return x % 6 == 0; } Mathematically x % 2 == 0 && x % 3 == 0 is exactly the same as x % 6 == 0 for all C/C++ int values but the compiler doesn't see them as identical, and produces less optimal code for is_divisible_by_6 than for is_divisible_by_6_optimal.

Nice. Is the best way to think of optimizing compilers, "I wonder if someone hand wrote a rule for the optimizer that fits this case"?

Probably not, because a lot of the power of optimizing compilers comes from composing optimizations. Also a lot comes from being able to rule out undefined behavior.

Re: You can't fool the optimizer

#99
post #97

Earlier quoted context omitted.

eg 4: int foo(char const *s) { if (s[0] == 'h' && s[1] == 'e' && s[2] == 'l' && s[3] == 'l') return 1; return 0; } The outputs 4 cmp instructions here, even though I'd have thought 1 was sufficient. https://godbolt.org/z/hqMnbrnKe

`s[0] == 'h'` isn't sufficient to guarantee that `s[3]` can be access without a segfault, so the compiler is not allowed to perform this optimization. If you use `&` instead of `&&` (so that all array elements are accessed unconditionally), the optimization will happen: https://godbolt.org/z/KjdT16Kfb (also note you got the endianness wrong in your hand-optimized version)

Ooo, I'd never thought of using & like that. Interesting.

> (also note you got the endianness wrong in your hand-optimized version) Doh :-)

Re: You can't fool the optimizer

#100

The examples are fun, but rather than yet another article saying how amazing optimizing compilers are (they are, I already know), I'd probably benefit more from an article explaining when obvious optimizations are missed and what to do about it. Some boring examples I've just thought of... eg 1: int bar(int num) { return num / 2; } Doesn't get optimized to a single shift right, because the that won't work if num is n…

eg 4: int foo(char const *s) { if (s[0] == 'h' && s[1] == 'e' && s[2] == 'l' && s[3] == 'l') return 1; return 0; } The outputs 4 cmp instructions here, even though I'd have thought 1 was sufficient. https://godbolt.org/z/hqMnbrnKe

If you want to tell the compiler not to worry about the possible buffer overrun then you can try `int foo(char const s[static 4])`. Or use `&` instead of `&&` to ensure that there is no short-circuiting, e.g. `if ((s[0] == 'h') & (s[1] == 'e') & (s[2] == 'l') & (s[3] == 'l'))` Either way, this then compiles down to a single 32-bit comparison.

Interestingly, it is comparing against a different 32-bit value than `bar` does. I think this is because you accidentally got the order backwards in `bar`.

The code in `bar` is probably not a good idea on targets that don't like unaligned loads.

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