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S&box is now an open source game engine

sbox.game

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Re: S&box is now an open source game engine

#91

Earlier quoted context omitted.

The Hollywood development company that bought the rights to Skibidi and are developing it filed a DMCA strike against Garry's Mod. It got resolved, but no one involved is talking.

Additionally, news came out today that the original creator has lost creative rights to Invisible Narratives. It's looking quite grim all around.

Oh no. I just read up on this, it sounds awful.

https://www.thegamer.com/skibidi-toilet-creator-legal-disput...

Re: S&box is now an open source game engine

#92
Looks like they’re positioning themselves as an open-source Roblox competitor. That would be awesome. Especially so if they follow through on the promise of standalone mode.

I’m interested in how they’re sandboxing C# code. Seems like an engineering problem full of pitfalls. I’ll definitely be peeking at this!

Re: S&box is now an open source game engine

#94
post #53

>Once you have access to the developer preview, please use developer docs and discord to figure stuff out. Yes, I hate that every community is moving to discord and no-one uses forums anymore too, but it's the way the world is. that cute snide comment won't somehow ensure that all of your community discussion isn't lost to discord-rot in a few short years. keep your fate in your own hands.. (unless you just don't car…

There are several daemons for discord to post all chats for a server into an HTML document.

Re: S&box is now an open source game engine

#95
post #35
post #8

For those unfamiliar, the studio behind S&box is Facepunch, creators of Garry's Mod and Rust. Facepunch as a company doesn't get much attention but they're wildly successful. Started as just some guy in a bedroom, now ~$100m/year in revenue (all via Steam), $100m in the bank, ~100 employees and almost entirely a company of game developers (maybe 20% of employees are administrative staff). Still owned and ran by the f…

That's an amazing story. I really like all the cultural oddities that Garry's Mod spawned. All of the indie animation. It was a big piece of machinima / virtual filmmaking / YouTube history and absolutely paved the way for VTubing and Unreal Engine in film. Any idea if Facepunch or Valve retain rights to "Skibidi Toilet"?

Skibidi Toilet was made in Source Filmmaker.

Re: S&box is now an open source game engine

#96

Earlier quoted context omitted.

Isn't Rust Unity-based? Was he just too fed up with Unity and decided to roll his own engine?

S&box was based on UnrealEngine 4 until late 2020. I think Garry wanted to use the latest and greatest engine, then Valve continued to be friendly with him, and even though Valve wanted Source2 to be a VR platform, it was clear desktop was going to remain relevant, but the content creation tools on SteamVR Environments were a cut-down version of what was actually used to make Half-Life Alyx, but they gave Garry all t…

Good, great even. The more the better. Even if the ecosystem gets seriously fragmented I'll take this over your only real choice being UE and Unity (t. Godot enjoyer).

Re: S&box is now an open source game engine

#97
post #49

Earlier quoted context omitted.

Yet another one. Along with Stride, Godot, Unigine, O3DE, Flax and tens more. All look like they just want be clone of UE: generic dark UI with inspector, scene hierarchy, asset browser in the bottom and play button in the top. Zero creativity and innovation. Where's Emacs or Vim of game engines which brings its own unique philosophy?

"Where's Emacs or Vim of game engines which brings its own unique philosophy?" All forgotten in obscurity. When making a game, people are usually not so much interested in the philosophy of their tools, but shipping things with it as soon as possible. That means working as expected.

To be honest for most developers editors are much alike. While Emacs and Vim guys debate on their philosophies and config files others just open their favourite editor/IDE and ship.

Re: S&box is now an open source game engine

#98
post #53

>Once you have access to the developer preview, please use developer docs and discord to figure stuff out. Yes, I hate that every community is moving to discord and no-one uses forums anymore too, but it's the way the world is. that cute snide comment won't somehow ensure that all of your community discussion isn't lost to discord-rot in a few short years. keep your fate in your own hands.. (unless you just don't car…

Garry literally shut down Facepunch, which was a huge repository of community discussion for GMod, on a whim so I don't think he's in a place to whine about the Discordification of game communities

Re: S&box is now an open source game engine

#99

I don't understand what they got basing off the Source engine. Maybe it made sense when they started 6 years ago - to allow using Hammer and such. But at this point they've made their own editor, networking, scene system... why is it still attached to a giant legacy codebase.

Didn't they start using Unreal Engine for S&box, then pivoted? Something must have been better for them on the Source side.

Re: S&box is now an open source game engine

#100
post #8

For those unfamiliar, the studio behind S&box is Facepunch, creators of Garry's Mod and Rust. Facepunch as a company doesn't get much attention but they're wildly successful. Started as just some guy in a bedroom, now ~$100m/year in revenue (all via Steam), $100m in the bank, ~100 employees and almost entirely a company of game developers (maybe 20% of employees are administrative staff). Still owned and ran by the f…

Isn't Rust Unity-based? Was he just too fed up with Unity and decided to roll his own engine?

Could assume that.

S&box was initially developed on top of Unreal Engine, but in a backend-agnostic design. It's more like a framework/runtime meant to be portable to any backend engine. Once Source 2 released, S&box was ported to that.

I wouldn't call it an engine because of that. S&box is open source, but you can't run it without a closed-source backend.

Valve isn't keen on releasing Source 2 as widely as Source, and I feel like soon, S&box will be declared the official API interface for the engine, while the backend remains unstable. Kinda like Win32 vs NT.

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