Broccoli Man, Remastered
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Re: Broccoli Man, Remastered
#92I do wish they updated this to 2026 google! I don’t think it would be nearly as interesting though since they do get rid of most red tape but since everything is enterprise scale, it’s never easy.
Huh? The bureaucracy is way worse. BCID requirements. MDBs that take 4+ hours to roll out. The Byzantine array of different MDB group types, often with two party control. GDPR company compliance. Tagging proto fields with provenance. Documents are private by default now. Most support happens in chat groups, and is if you're not at deepmind your help requests are getting ignored. Spending a month filing GUTS tickets t…
Re: Broccoli Man, Remastered
#93Earlier quoted context omitted.
Most videogame cutscenes (well, for AAA games; I'm going to ignore the wide, worthy, and growing ecosystem of "I had an idea and made it in Unity with purchased assets") use bespoke model and texture assets, motion-capture human animation, and voice acting. None of that is what an Xtranormal auto-puppet show is about.
Motion capture in bigger budget games only started to become common around the Xbox 360/PS3 generation. Go back to prior generations and it was a lot of "2 models facing each other and their mouths wiggle up and down while audio files play" Pretty much exactly what you see in that video.
Re: Broccoli Man, Remastered
#94Earlier quoted context omitted.
Feeding text into a machine-learning based app that creates low-effort audio and visuals? Yeah, that's always been slop. I don't use "slop" in a particularly negative sense here, it is what it is
It’s an intriguing use of the word I’ll admit — I think it’s a bit of a loaded term atm though. Overwhelmingly negative, anecdotally.
I don't think it is, actually? "Friend-slop" is a super-popular genre of video game right now (for example, indie smash-hit PEAK), typically characterised by low-friction co-op experiences with a low-fi and/or kit-bashed aesthetic
Re: Broccoli Man, Remastered
#95I would have kicked up the 4d3d3d3. Maybe thrown in a hat wobble.
“Later. We’ve got a lot of work to do”
Re: Broccoli Man, Remastered
#96Does anyone miss Meatless Mondays?
Re: Broccoli Man, Remastered
#97Earlier quoted context omitted.
The bureaucracy is why people trust Google with their data. I wouldn't use a Google if I thought they didn't have BCID and proto field provenance and the rest of it.
Yeah, it's also different from the pointless technical complexity that this video is about. But that exists too. Could've talked about how spinning up a cronjob the new way takes 2 weeks regardless of what it's doing, how there's a proliferation of different config languages, or how everything is deprecated / not ready still.
Re: Broccoli Man, Remastered
#98Does anyone miss Meatless Mondays?
Re: Broccoli Man, Remastered
#99Earlier quoted context omitted.
It’s an intriguing use of the word I’ll admit — I think it’s a bit of a loaded term atm though. Overwhelmingly negative, anecdotally.
> Overwhelmingly negative, anecdotally I don't think it is, actually? "Friend-slop" is a super-popular genre of video game right now (for example, indie smash-hit PEAK), typically characterised by low-friction co-op experiences with a low-fi and/or kit-bashed aesthetic
It’s requires a good base group of friends that you will have fun with already, and the design for the game is “slop” / cheap / lazy in that regard. But not necessarily bad.