Earlier quoted context omitted.
For many large companies or even teams, there exists a class of bugs / issues / features where dropping 5-10k on a bounty is extremely cost efficient compared to working around the issue or internal development. That might not fund development outright, but at worst it would point out the features people want and serve to inform what to work on next. I think there are a couple reasons why that is not prevalent. Most…
Most larger companies would probably find it way easier and more sensible to contract with some outside consultancy to work on these issues than just posting a random bounty, even if the latter might potentially be cheaper. See Google Summer of Code projects for a very practical example of how "just pay randos to work on issue X for cheap" can quite often end up in failure.
That potential for failure is there for any "subcontractors". I wonder if anyone has any stats on this.