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Spatial intelligence is AI’s next frontier

drfeifei.substack.com

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Re: Spatial intelligence is AI’s next frontier

#92

Spatial AI will for sure be a thing, I am not sure if will be next frontier. The main problem that I still see is: we are not able to fully understand how much can we scale the current models. How much data do we need? Do we have the data for this kind of training? Can the current models generalize the world? Probably before seeing something really interesting we need another AI winter, where researchers can be resea…

The data is out there if we give at least wheels to a robot and let it bump into things like we did when we were little. We didn't need a billion pictures or videos. Only trial and error, then we developed a mental map of our home and our close neighborhood and discovered that the rest of the world obeys the same rules. Training AIs doesn't work like that now.

I think that they want to follow the same route of LLMs: no understanding of the real world, but finding a brute force approach that's good enough in the most useful scenarios. Same as airplanes: they can't fly in a bird like way and they can't do bird things (land on a branch) but they are crazily useful to go to the other side of the world in a day. They need a lot of brute force to do that.

And yes, maybe an AI winter is what is needed to have the time to stop and have some new ideas.

Re: Spatial intelligence is AI’s next frontier

#94
post #80

From reading that, I'm not quite sure if they have anything figured out. I actually agree, but her notes are mostly fluff with no real info in there and I do wonder if they have anything figured out besides "collect spatial data" like imagenet. There are actually a lot of people trying to figure out spatial intelligence, but those groups are usually in neuroscience or computational neuroscience. Here is a summary pap…

> From reading that, I'm not quite sure if they have anything figured out. I actually agree, but her notes are mostly fluff with no real info in there and I do wonder if they have anything figured out besides "collect spatial data" like imagenet. Right. I was thinking about this back in the 1990s. That resulted in a years-long detour through collision detection, physically based animation, solving stiff systems of no…

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Re: Spatial intelligence is AI’s next frontier

#95
post #88

she's done pretty important work but since then obsessed with the vague term `spatial intelligence`. what does it mean? there isn't a clear definition in the piece. it seems very intuitive & fundamental but tbh not *rigorous*, nor insightful. I bet it's a dead end.

It's rare for one person to achieve many things. Her ImageNet was certainly HUGE. But she is a researcher. I think the true power of researchers is to persist. I also often think that researchers are too much absorbed into their topics. But that is just their purpose.

It could be a dead end for sure. I just hope that someone figures out the `spatial` part for AIs and brings us closer to better ones.

Re: Spatial intelligence is AI’s next frontier

#97

From reading that, I'm not quite sure if they have anything figured out. I actually agree, but her notes are mostly fluff with no real info in there and I do wonder if they have anything figured out besides "collect spatial data" like imagenet. There are actually a lot of people trying to figure out spatial intelligence, but those groups are usually in neuroscience or computational neuroscience. Here is a summary pap…

I kept reading, waiting for a definition of spatial intelligence, but gave up after a few paragraphs. After years of reading VC-funded startup fluff, writing that contain these words tend to put me off now: transform, revolutionize, next frontier, North Star.

Re: Spatial intelligence is AI’s next frontier

#98
The article is a bit of a long read but I've been looking at this topic for some time and things are definitely improving.

We build a map-based productivity app for workers. We map out the workplace and use e.g. asset tracking to visualize where things are and help people find these things and navigate around. There's a lot more to this of course, but we typically geo-reference whatever building maps we can get our hands on on top of openstreetmaps. This allows people to zoom in and out and switch between indoor and outdoor.

The hard part for us: sourcing decent building maps. There usually is some building map information available in the form of cad drawings, fire escape plans, etc. But they aren't really well suited for use as a user friendly map. Also typically getting vector graphics for this is hard. In short, we usually have to spend quite a bit of effort on designing or sourcing maps. And of course these maps aren't static. People extend buildings, move equipment and machines around, and re-purpose the spaces they have. A map of a typical factory is an empty rectangle. You can see where the walls, windows, and doors are and any supporting columns. All the interesting stuff happens in the negative spaces (the blank space between the walls).

Mapping all this is a manual process because it requires people to interpret raw spatial data in context. We build our own world model. A great analogy is text based adventure games where the only map you had was what you built in your head from querying the game. It's a surprisingly hard problem. We're used to decent quality public maps outdoors; but indoors there isn't much. Making outdoor maps is something that is quite expensive but lucrative enough that companies have been investing in that for years. Also openstreetmap has tapped into a huge community of people that manually edit things and/or integrate third party data sets (a lot of stuff is imported as well).

Recently with Google's nano banana model creating building maps got a lot easier. It has some notion of proportions and dimensions. I was able to take a smart phone photo of the fire escape plan mounted to the wall and then I let nano banana clean it up and transform it; without destroying dimensions or hallucinating new walls, doors, windows, etc. or changing the dimensions of rooms. We've also been experimenting with turning bitmaps into vector graphics which can work with promising results but this still needs work. But even just a cleaned up fire escape plan minus all the escape routes, and other map clutter is already a massive improvement for us. Fire escape plans are everywhere and are kind of the base line map we can get for pretty much any building provided they are to scale. Which at least in Germany they are (standards for this are pretty strict).

AI-based map content creation from photos, reference cad diagrams, textual descriptions, etc. is what we want to target next. Given some basic cad map and a photo in the building, can we deduce the vantage point from which the photo was taken and then identify things in the photo and put them on the map in the correct position. People are actually able to do this with enough context. That's what openstreetmap editors do when they add detail to the map. AI models so far don't quite do all of this yet. Essentially this is about creating an accurate world model and using that to populate maps with content. It's not just about things like lidar and stereo vision but about understanding what is what in a photo.

In any case, that's just one example of where I see a lot of potential for smarter models. Nano banana was the first model to not make a mess of our maps.

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