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When stick figures fought

animationobsessive.substack.com

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Re: When stick figures fought

#92
post #29
post #22

Macromedia Flash had probably the best UX of all the programs ever created. It all goes downhill from there.

Is there any reason why they couldn’t be emulated with WASM+canvas?

It's the flash animation/design tools that are missing from modern young people, not the ability to render it into the browser.

Re: When stick figures fought

#93

I owe my technology career to Flash. Still find it incredibly sad that Adobe and Steve Jobs were able to destroy it together. This tool was able to draw in creative, previously non-technical people and provide a gradual ramp of complexity that we could navigate. Nothing has come close since.

The problem with flash is that it was a security, performance and usability nightmare for web browsers.

Yes the games and videos were cool, but 99% of the usage of Flash was awful ads and UI/UX elements.

Re: When stick figures fought

#94
post #79

Earlier quoted context omitted.

No it was a usability nightmare. Watching Flash Youtube on Android technically worked but it was a horrible experience. Google were ok with "works but janky af", but Apple weren't.

We could have kept that creative environment (that seem to just disappear without any alternative to this day) while leaving videos to evolve as they did. People here complain like they have issues with long term memory, but reality was - there was no real web video before. That apple had more issues than others was problem that should have been contained to apple walled garden alone. World was, is and will be much l…

That 'creative environment' was mostly used for obnoxious advertising by the time flash died.

Re: When stick figures fought

#95

I owe my technology career to Flash. Still find it incredibly sad that Adobe and Steve Jobs were able to destroy it together. This tool was able to draw in creative, previously non-technical people and provide a gradual ramp of complexity that we could navigate. Nothing has come close since.

The problem with flash is that it was a security, performance and usability nightmare for web browsers. Yes the games and videos were cool, but 99% of the usage of Flash was awful ads and UI/UX elements.

For most of Flash's existence on the web, I had my computers configured to block flash. (The block was achieved by removing files IIRC).

Re: When stick figures fought

#96

I remember series of stick man fighting cartoons which starts from simple kung-fu/gun porno in big office tower of (presumably) evil corporation, but progressed to some infernal fights, with Jesus, ghosts, hell, etc. I'm not sure it was XiaoXiao, I (don't) remember some other letter combination in the names of files.

Madness Combat

Yep, thank you!

Re: When stick figures fought

#97
post #37

This unlocked memories I forgot I had. Not only playing these games, but Flash introduced me to gamedev. I can clearly remember struggling in Actionscript, trying to get collision detection and resolution working. I never got it to work properly lol. By the way, if anyone wants to relive some old flash games/movies, there is https://ruffle.rs/ , an open source Flash implementation. It's great!

Honestly happy memories of Actionscript 3 are a big factor in how easily I cozied up to TypeScript.

Re: When stick figures fought

#98

I owe my technology career to Flash. Still find it incredibly sad that Adobe and Steve Jobs were able to destroy it together. This tool was able to draw in creative, previously non-technical people and provide a gradual ramp of complexity that we could navigate. Nothing has come close since.

Flash was a poorly written piece of software. It had numerous bad memory leaks and a CPU hog. It was never allowed on the iPhone probably because it would have drained the batteries really quickly. On top of that HTML5 was starting to catch on and could eventually do everything Flash could and do it better without the memory leaks and poor CPU usage. I have the very unfortunate claim to the title of being an engineer on the world's biggest Flash/Flex app. The memory leaks were so bad that Adobe advised us to just restart the app periodically -- despite Adobe marketing Flex as enterprise ready. We found compiler bugs for Adobe. Adobe and Jobs didn't set out to destroy it. Macromedia wrote bad code that performed poorly and it wasn't worth the effort for Adobe fix it once HTML5 won.
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