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Board: New game console recognizes physical pieces, with an open SDK

board.fun

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Re: Board: New game console recognizes physical pieces, with an open SDK

#91
Not the first, has everyone forgotten the Surface/PixelSense table?

https://blog.azureinfra.com/surface/

https://de.wikipedia.org/wiki/Datei:Surface_table.JPG

https://www.theverge.com/2012/6/19/3096652/microsoft-surface...

"Microsoft Surface PixelSense 'Coffee Table' Hands On"

https://www.youtube.com/watch?v=qh9cOlVFItQ

Granted, this is very hard to search for, when not being around the time it was available, as most results will be about the current tablets marketed as surface.

Re: Board: New game console recognizes physical pieces, with an open SDK

#92

Looks a lot like The Last Gameboard[1], which almost worked well (but didn’t, at least for me). It had a mechanism for detecting and tracking pieces, and a module for FoundryVTT, but the tracking was too glitchy. And the hardware was too slow. [1] https://www.kickstarter.com/projects/gameboard1/gameboard-1

At least you got your board unlike many others

Re: Board: New game console recognizes physical pieces, with an open SDK

#93
post #91

Not the first, has everyone forgotten the Surface/PixelSense table? https://blog.azureinfra.com/surface/ https://de.wikipedia.org/wiki/Datei:Surface_table.JPG https://www.theverge.com/2012/6/19/3096652/microsoft-surface... "Microsoft Surface PixelSense 'Coffee Table' Hands On" https://www.youtube.com/watch?v=qh9cOlVFItQ Granted, this is very hard to search for, when not being around the time it was available, as most…

But perhaps the first well-executed?

Re: Board: New game console recognizes physical pieces, with an open SDK

#94
post #91

Not the first, has everyone forgotten the Surface/PixelSense table? https://blog.azureinfra.com/surface/ https://de.wikipedia.org/wiki/Datei:Surface_table.JPG https://www.theverge.com/2012/6/19/3096652/microsoft-surface... "Microsoft Surface PixelSense 'Coffee Table' Hands On" https://www.youtube.com/watch?v=qh9cOlVFItQ Granted, this is very hard to search for, when not being around the time it was available, as most…

But perhaps the first well-executed?

All the best to them, this remains to be seen, including how the SDK tooling will look like.

I consider Microsoft's one great, given its C# and .NET based SDK, instead of yet again C and C++.

Re: Board: New game console recognizes physical pieces, with an open SDK

#95

Earlier quoted context omitted.

The main problem with games like Gloomhaven and TI4 isn’t the book keeping. It’s getting the people around a table at the same time. Need 6 players for TI4 and the same group multiple times for a campaign. Hence why I’ve been playing the digital versions online with my group.

That's fair, I do believe there are games where bookkeeping is a problem though.

You’re right. But it’s only a problem if you can play in the first place. Of course solving book keeping effectively can lead to more possible times to play since you don’t need as long.

Online platforms like BGA solve both problems and are pretty cheap and constantly implement new games. And I can play with friends that have moved overseas! And if you have a regular group, you only need to pay one subscription. Could have an old fashioned LAN party for online boardgames for an order of magnitude less money.

Re: Board: New game console recognizes physical pieces, with an open SDK

#96

Earlier quoted context omitted.

Exact same thoughts here. This should, imo, be marketed at boardgame nerds, who are adults, and not 3-7 year olds which it seems to currently be. Which toddler is asking for this for christmas? I suppose a boardgame nerd might buy it to use with their toddler, but that is a niche of a niche of a niche.

Maybe if they pitched it as a way to get your kids away from solitary iPad usage and interacting with each other instead?

Well, parents could also set some ground rules for iPad usage and enforce them! I don't think another screen is a good solution to get someone off a screen. You can just play a normal board game with the kids.

Re: Board: New game console recognizes physical pieces, with an open SDK

#98

Earlier quoted context omitted.

I play games like Gloomhaven and TI4. Not sure how this product would simplify anything. Far too small for any of the more complex board games. I guess I could scroll around but then what does physical piece detection give me? Then it’s $500USD. My game group and myself got Gloomhaven from Epic for free and played through the campaign together. BGA subscription is cheap. So many games have online implementations that…

it does open up some possibility for mechanics that exploit the fact that the play area ("board") is almost infinitely mutable. But honestly concepts like this, mixing of physical and digital, have been tried to very little success in the gaming space for years. Out best success is wii-motion controls and rockband-era .. elaborate controllers. But there have been card games that utilized cameras to read the cards, sk…

Building diy multitouch tables has been possible for a long time now, given time, space and budget for that project.

I fully agree that it ultimately boils down to software: Can I implement my favorite board game for my multitouch interface? Yes. Can I bring that game to the table faster by just buying a physical copy? Yes.

I happen to have two 42" touch displays set aside for such a project - a unused backup unit destined for the living room for 200€, and damaged unit for dev work (for free). Since I bought them about 2 years ago, I also bought at least double that value of physical board games in retail, plus a Kickstarter board game. Go figure why.

However, I did play the digital version of Root on one of them, and enjoyed it very much. I should get Dune, too.

NB: I regularly see multitouch tables at trade shows. Nice eye catcher and useful to present some products or the multitude of services big companies offer.

Re: Board: New game console recognizes physical pieces, with an open SDK

#100

As someone who plays amount of “boardgame arena”, I appreciate this. Having software mediate rules helps bootstrap games. But you still need physical pieces to loose and store. Reminds me of a “digital roulette wheel” I saw in a casino.. which was wierd, untrustworthy yet somehow very cool.

Conceptually, it reminds me of DropMix by Harmonix. The physicality of it was really cool, but it also ended up being really unsuccessful, and I can imagine why: - Compared to a traditional board game (well, most of them), it was expensive and hard to procure; - Compared to a pure videogame, it had many moving parts that are more difficult to transport, manage, store, etc; - Since it was a multiplayer experience, that created added friction on top of everything else (everyone needs to be in the same place as the rare, expensive gadget and parts).

The issues seem exacerbated in this idea, however I think it's just as cool. I would love to play on it.

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