It’s technically impressive that they’re simulating the way light travels through glass. But a lot of the time it’s so subtle that I wonder if they could have just used simple semi-opacity and it would have had 85% of the same effect at a fraction of the CPU cycles.
iOS 26.1 lets users control Liquid Glass transparency
91–100 of 244 posts
Re: iOS 26.1 lets users control Liquid Glass transparency
#92Give me proper theming support. Allow me to disable all animations, rounded corners, opacity, white space and whatever else I don't need. Imagine how snappy and productive it could be!
> give me proper theming support This is sort of like walking into an art gallery and demanding they hang different art. Apple has always been visually opinionated. That’s fine. Not everything needs to be customisable. The problem is their aesthetic historically varied between daringly great and daringly fucked. Nothing about Liquid Glass, on the other hand, screams daring, thought or even vision. It’s just a random…
If I spend hours of my day using a device I should be able to theme it exactly to my taste. The customer is always right in matters of taste. You are supposed to serve your customers not the other way round.
And don't give me oh that is not the apple way. I don't care. People don't buy apple for liquid glass or whatever but because they have arguably the best hardware so people put up with the software side of things.
Re: iOS 26.1 lets users control Liquid Glass transparency
#93Earlier quoted context omitted.
I seriously doubt they're doing anything more than a boring shader with some decent approximation. We can stimulate light, but that's just a waste of ray tracing and introducing annoying complexities.
I agree. Actual simulation would be an inexcusable waste of resources when the end result is simply indistinguishable from a normal distortion filer. Specially when their newest flagship has a smaller battery.
Re: iOS 26.1 lets users control Liquid Glass transparency
#94Earlier quoted context omitted.
Even in services?
My experience with corporate Apple services (MDM): "We changed the terms of service. Accept them to keep using this service." Outside of that, not much in the way of communication. They change and you keep catching up to them.
Re: iOS 26.1 lets users control Liquid Glass transparency
#95Re: iOS 26.1 lets users control Liquid Glass transparency
#96How did they not do enough user testing to know users wanted this before it even got to beta? Are they so paranoid about secrecy that they can't do event the most basic of UX design processes?
Keep in mind the people complaining are more than likely the loud minority. Personally I had some issues in the early betas (too much opacity causes readability issues) but I haven't had any issues since July. Unfortunately Apple is listening to feedback when they should ignore it and continue improving their work (which is what they usually do).
iOS isn't clothing you can return to the store when you don't like the style. You're stuck with the update once you have it.
Re: iOS 26.1 lets users control Liquid Glass transparency
#97It’s technically impressive that they’re simulating the way light travels through glass. But a lot of the time it’s so subtle that I wonder if they could have just used simple semi-opacity and it would have had 85% of the same effect at a fraction of the CPU cycles.
I feel like this is a big miss for them. Am I really supposed to believe that the company making its flagship phones burn at 14W to simulate the travel of light through glass for a UI actually cares about the planet?
Has noöne located and disassembled the thing yet? The speculation is getting tiresome. (I don’t own an up-to-date macOS device and have never owned an iOS one, so no help from my end, sorry.)
Re: iOS 26.1 lets users control Liquid Glass transparency
#98My mother iphone is still on iOS 18, I'm honestly afraid to make her update because I know she will be lost and I'll have to come to the rescue a thousand times. I can't understand how they decided to work on that, they must know that a significant part of their customer is boomers that want things simple and intuitive. Liquid glass make everything hard unintuitive, how are you going to know that this button is impor…
I'm an Android person, but I got an iPhone 4S for her first cell phone because it was straightforward and hard to mess up.
Now there are double-secret swipes, all other kinds of anti-user "features" that almost make her cry because she can't figure out her phone anymore.
Now I am thinking about getting an Android and finding a home app ("launcher") that makes it impossible to screw things up and lock down everything else that I can.
Edit: Crap. She does have an Apple Watch that she loves though. And Apple is not only a piece of shit company about their UI, they also don't allow their watch to play nice with Android. (Except that answering a call on the watch pipes the audio to her watch and not her hearing aids. Fuck Apple.)
Re: iOS 26.1 lets users control Liquid Glass transparency
#99Earlier quoted context omitted.
> give me proper theming support This is sort of like walking into an art gallery and demanding they hang different art. Apple has always been visually opinionated. That’s fine. Not everything needs to be customisable. The problem is their aesthetic historically varied between daringly great and daringly fucked. Nothing about Liquid Glass, on the other hand, screams daring, thought or even vision. It’s just a random…
No that is like my landlord telling me what kind of art I can hang in my own home. If I spend hours of my day using a device I should be able to theme it exactly to my taste. The customer is always right in matters of taste. You are supposed to serve your customers not the other way round. And don't give me oh that is not the apple way. I don't care. People don't buy apple for liquid glass or whatever but because the…
Fair enough, it's like the landlord telling you that you can't change the layout.
> don't give me oh that is not the apple way. I don't care
Fair enough again. Apple doesn't care about others' aesthetic preferences either, and that's worked well for Cupertino since the 1980s.
Re: iOS 26.1 lets users control Liquid Glass transparency
#100How did they not do enough user testing to know users wanted this before it even got to beta? Are they so paranoid about secrecy that they can't do event the most basic of UX design processes?
They received a lot of bug reports and negative feedback from developer and public betas. Guess what, they’ve still released the glass almost unchanged. “We know better than you” is a fundamental part of Apple’s mentality