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Subway Builder: A realistic subway simulation game

subwaybuilder.com

91–100 of 136 posts

Re: Subway Builder: A realistic subway simulation game

#91
post #56

Earlier quoted context omitted.

Under Eng it has apparently turned around in the last year or so.

I rode it a lot from 2011 to 2019, and still do though less frequently. I don't presonally feel things were ever as bac as point like to claim they were, and I'm not really sure what's been "improved" so much. The biggest changes are that you can pay with tap to pay everywhere, which is nice, and the trains drive a lot more cautiously, which irritates me because they feel considerably slower now.

I can live with slow but consistent versus faster sometimes and late or even unavailable at other times. For a while there the Green Line only made sense for students who valued saving a few bucks at the expense of an unknown amount of time.

Re: Subway Builder: A realistic subway simulation game

#92

I like the idea. But this is a very weird way to sell a game. 1st, we have Steam. That's where I and most people buy games. 30$ for a random exe is going to be really inconvenient. Launch it on Steam at the same time, or at a minimum promise a key. It's also not clear why it's just a bunch of American cities, if you're pulling the data from Google anyway, any city ( within reason) should work. If you need additional…

It will be on steam, says on at the bottom.

For $10 more. I get that Steam takes their pound of flesh but this feels shortsighted given how games are consumed these days.

I like the concept and am intrigued but at this price point I'll wait for reviews from people who have played it extensively.

Re: Subway Builder: A realistic subway simulation game

#93
post #20

Earlier quoted context omitted.

At $30, I've got a lot of expectations. At $40, I've got a lot more. Neither of those price points are the impulse buy for "it might be a nice game that I could waste a few hours on." It's competing with things like Satisfactory and Factorio for promise of enduring in my library gaming. This feels something closer to Puffin Planes ($12), Rail Route ($25), Station Flow ($18). The difference between $25 and $30 isn't t…

This seems like a game with a niche audience, and I'm sure it'll be worth $30 to the right people

This gets into the economics of whether it's more worthwhile to sell to a large, casual audience for say $10 or a small enthusiast audience at $30-40. At the enthusiast price I expect a polished game at launch and loads of reasonably priced expansions in the not too distant future.

Re: Subway Builder: A realistic subway simulation game

#94

please add "super hard mode in germany" - you want to build new station? fill out 120423423 forms, 10 years of waiting, 35 lawsuits from NIMBY retirees, 312 lawsuits from environment protection agency, and after thats passed you run out of money or baloon your initial budget 10x.

Laughs in American. You can do all of that and one Karen who lives 300 miles from the project site and who has time to attend a 10am meeting on a random Tuesday gets the whole thing shut down.

Re: Subway Builder: A realistic subway simulation game

#95

I like the idea. But this is a very weird way to sell a game. 1st, we have Steam. That's where I and most people buy games. 30$ for a random exe is going to be really inconvenient. Launch it on Steam at the same time, or at a minimum promise a key. It's also not clear why it's just a bunch of American cities, if you're pulling the data from Google anyway, any city ( within reason) should work. If you need additional…

Perhaps my most favorite game is not on steam and sold as a sketchy exe/jar file. I say more power to sketchy .exe game devs and down with steam.

Now excuse me, my Pather friends called and there is a colony using ai which must be purged by Lud’s holy fire.

Re: Subway Builder: A realistic subway simulation game

#98

Realistic? Does it contain corruption, bribery, backstabbing and other political stuffs? OK nvm my congratulations to the game designer!

Even without the political chaos, modeling the physical and commuter-side complexity is already a huge win

Re: Subway Builder: A realistic subway simulation game

#99

I’ve been following this game on twitter, and I’m probably going to lose my entire weekend to playing it. We need more sweaty simulators like this—the genre doesn’t have enough entries.

There's something incredibly satisfying about diving deep into systems that actually make you think and optimize

Re: Subway Builder: A realistic subway simulation game

#100
post #41
post #7

In this genre, Mini Metro is really fun, highly recommend. https://dinopoloclub.com/games/mini-metro/

I love Mini Metro, so chill, but challenging. One catch is that riders only need to get a particular "shape" of station (roughly analogous to residential, commercial, industrial, stadium, etc). That is to say, they normally don't insist on going to a particular station. Also and it's free in time, money, and political captial to change routes. The model is, I feel, slightly too simple to feel like real transport infr…

It's the kind of game you can lose hours to without realizing, even if it's more "transit-inspired" than a full-on sim
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