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DOOMscrolling: The Game

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91–100 of 103 posts

Re: DOOMscrolling: The Game

#91
post #54
post #7

It is absolutely wild seeing people who do not know how to code building and shipping computer games. This kind of language is fascinating/terrifying: > I assume doing all this computationally is more processor-intensive than using pre-rendered monsters, but it’s very smooth for me on both desktop and phone, so it must not be too intensive. I guess I’ll hear from people if it’s choppy on their device. I think the nat…

> It is absolutely wild seeing people who do not know how to code building and shipping computer games. It existed with adobe flash. As much as programmers hated flash, it allowed artists with little technical skills to create awesome mini games.

Exactly, I don't think people vibe coding flash games is much of a threat. There'll be plenty of work for actual game devs in the future. Nobody is going to be vibe coding the next Final Fantasy or GTA

Re: DOOMscrolling: The Game

#92
post #59

I’m not impressed by ChatGPT writing the code for this game. The author has beyond average vision and taste. I’m excited to see what other creative little geniuses will be able to do when these tools get better and cheaper. I think creatively we are living a moment comparable to the introduction of portable 35mm cameras in the 1920s.

This game could have been made in a number of other no-code/lo-code environments, from Shockwave in 1995 to Unity visual scripting today. LLMs may enable more open-ended game design than those tools, but this game is not proof of that.

Re: DOOMscrolling: The Game

#93
post #7

It is absolutely wild seeing people who do not know how to code building and shipping computer games. This kind of language is fascinating/terrifying: > I assume doing all this computationally is more processor-intensive than using pre-rendered monsters, but it’s very smooth for me on both desktop and phone, so it must not be too intensive. I guess I’ll hear from people if it’s choppy on their device. I think the nat…

The upside is clear - vibe coding to test the market, get an MVP defined etc. The downside is that sometimes non-technical business owners decide that something is good enough to launch with non-existent security guardrails, and then a bunch of unsuspecting people get their private data stolen (like happened recently with that dating app).

I know this is not the case here and the game is very cool, I was primarily replying to the comment about the new trend.

Re: DOOMscrolling: The Game

#94
post #79

Once I gave this sometime I actually enjoyed the concept quite a bit. I think it's a novel twist on the bullet hell genre, and I'm a sucker for single button/input style games. I'm playing on a mouse, specifically a Logitech G502 that I can "unlock" the screen wheel to be almost frictionless, which to me feels like the right meta for a game like this. Couple constructive criticisms: - Is there a pause button that I'm…

Maybe add a charge meter that can fire a pulse weapon with a press of the spacebar after so many seconds of play. Unlock it later on in the game or something, idk.

I played for about 300 monsters and it got boring.

Re: DOOMscrolling: The Game

#97
post #60
post #30

Finally, a game that accurately simulates my daily productivity. I open it intending to play for 5 minutes and somehow 3 hours later I'm still there, having accomplished nothing useful, with a vague sense of dread and the feeling that demons are chasing me. The verisimilitude is uncanny.

If you did this at work, relax; it just means you've finally "made it" in your career!

wiseman. i think our generation will chase this forever. essentially our life being doom scrolled .

Re: DOOMscrolling: The Game

#98
post #96

Earlier quoted context omitted.

what does this mean?

(Someone emailed me about this). I assume it's a weird barb about a blog post I wrote about coding agents a couple months ago.

One of the minigames in the game is "upvote post". Your username is the username of the post. I have no idea what the content of the post is, it went by too quickly for me to read it.

Re: DOOMscrolling: The Game

#100
post #98
post #96

Earlier quoted context omitted.

(Someone emailed me about this). I assume it's a weird barb about a blog post I wrote about coding agents a couple months ago.

One of the minigames in the game is "upvote post". Your username is the username of the post. I have no idea what the content of the post is, it went by too quickly for me to read it.

Weird! But if vibecoded, I guess I get it.
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