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Tiny, removable "mini SSD" could eventually be a big deal for gaming handhelds

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Re: Tiny, removable "mini SSD" could eventually be a big deal for gaming handhelds

#92
post #59

Earlier quoted context omitted.

I think you can thank Apple for that. They destroyed all the funky phones from competition.

There is a near-infinite variety of phones. People claim that they want them but really they don't. I know this because I used to try to help. I used to think that, for whatever reason, people just didn't know about all of the options out there. I was wrong. "I want a smaller phone" here's a smaller phone "yeah but I don't like that one". "I want a thicker phone with a huge battery" here's a thicker phone with a huge…

> I know this because I used to try to help. I used to think that, for whatever reason, people just didn't know about all of the options out there.

> I was wrong.

You were wrong because you misunderstood the comment. When people say "I want a smaller phone" what they mean is "I want this phone, but smaller".

So when you tell them a smaller phone exists but it's also different in 20 other parameters, now there's a new problem, as you encountered. It's not because those people are disingenuous, it's because you misunderstood them.

Re: Tiny, removable "mini SSD" could eventually be a big deal for gaming handhelds

#93

Earlier quoted context omitted.

I'm sorry I dont care how hard valve tried. They still failed. To the consumer, the sd card limitation on the Deck is consumer hostile. 100 MB/s is inexcusable for a device being sold today and one expected to run Unity and Unreal 4 games that clock in at the tens of gigabytes. They should have made it more open and allowed easy access to M2 slots. Instead they used storage cynically to sell higher tier products. The…

You bought a first gen product by a company that has never had an actual hardware design division, and you're complaining that it isn't perfect? Also, how is the SD Card limitation on the Deck consumer hostile? The Steam Deck is an AMD platform PC. PCs typically do not even have SD card slots, and when they do, they are generic controllers plugged into the USB port. To do SD Express, it requires a more expensive cont…

> You bought a first gen product by a company that has never had an actual hardware design division

They've released hardware before.

Re: Tiny, removable "mini SSD" could eventually be a big deal for gaming handhelds

#94
post #69

Earlier quoted context omitted.

Unless you're suggesting that games fit into memory completely, why would you not want your storage to be as high throughput and low latency as possible even for reduced texture sizes?

I'd argue that game sizes at this point are whack, and I think the reason for that is the speed and size of modern storage. We started chasing our own tail, faster/bigger storage leads to larger games which needs faster/bigger storage and on it goes. The problem isn't that either of those things are inherently bad. A game being "large" doesn't mean anything as long as it works, and a storage device being fast/large i…

> I guess it's a problem of incentives. The developer of the game doesn't pay when the game is larger, I do.

This is everywhere in computing but there's a better reason for it than you're giving. It's a cheaper/easier for companies to develop "bloated" software that runs on more powerful hardware. That includes uncompressed textures/sound (because why bother finding a codec or fine tuning quality tradeoff when you can just get give uncompressed data). But the end result, for you, is more software is available and more developers exist (because writing efficient and performant code is much harder).

A game like Stardew Valley, for instance, probably doesn't exist. I've put a ton of hours into that game and I think it's excellent but, not to cast any shade, the game isn't exactly a masterclass in efficiency. It's only slightly more advanced than a SNES game but it consumes many many time more resources.

The benefit to you is that an inexperienced software engineer with a great idea can bring their idea to fruition using all sorts of bloated tools.

Re: Tiny, removable "mini SSD" could eventually be a big deal for gaming handhelds

#95
post #8

Earlier quoted context omitted.

This adds use cases to the devices. For instance, I am using my Steam Deck to type this hooked up to a 32 inch Monitor, as my daily driver on CachyOS.* I bought the cheapest one, and upgraded the SSD. I also have an SD card. I use this for more than just playing games. I would love to be able to just upgrade the storage and it be as fast as the internal storage. I could install a Windows install on it, and switch whe…

I've considered installing CachyOS on my Deck to be able to use bcachefs for a tiered storage setup with the SD card. For automatic movement of unused files to the SD card over time, because I don't want to deal with managing it myself. Though I also did the SSD upgrade and haven't really been bothered by space, so haven't bothered. I have that setup on a spare parts PC with HDDs instead of microSD, since that's an o…

I spent too much time writing a script to do something like this but lost interest/gave up because I really don't swap between games that often and uninstalling/reinstalling was a lot easier.

That said, I do wish Valve would implement something like this first class in SteamOS.

Re: Tiny, removable "mini SSD" could eventually be a big deal for gaming handhelds

#96
post #76

Earlier quoted context omitted.

I've found this to be a common Americanism, but it's still incorrect, I believe. When I moved to the US in my teens, I was surprised at the sheer disregard of English grammar rules in common vernacular here, to the point that some folks (though not my English teachers) think their incorrect use is correct. :) The most marked case I saw was in a Dodo video where the person correctly said "lying", but The Dodo's captio…

I could care less about your explanation! > When I moved to the US in my teens, I was surprised at the sheer disregard of English grammar rules in common vernacular here, to the point that some folks (though not my English teachers) think their incorrect use is correct. You noted a common feature of incorrect Americanisms, which is that many of its speakers proudly and ignorantly proclaim their usage is correct. Disr…

> I could care less about your explanation!

Maybe you should care less about it then.

Re: Tiny, removable "mini SSD" could eventually be a big deal for gaming handhelds

#97

Earlier quoted context omitted.

I'm sorry I dont care how hard valve tried. They still failed. To the consumer, the sd card limitation on the Deck is consumer hostile. 100 MB/s is inexcusable for a device being sold today and one expected to run Unity and Unreal 4 games that clock in at the tens of gigabytes. They should have made it more open and allowed easy access to M2 slots. Instead they used storage cynically to sell higher tier products. The…

You bought a first gen product by a company that has never had an actual hardware design division, and you're complaining that it isn't perfect? Also, how is the SD Card limitation on the Deck consumer hostile? The Steam Deck is an AMD platform PC. PCs typically do not even have SD card slots, and when they do, they are generic controllers plugged into the USB port. To do SD Express, it requires a more expensive cont…

Vale has release several hardware products, many successful as well as being the brains behind the Vive.

Its not like Apple or other popular companies are any better in this regard.

Re: Tiny, removable "mini SSD" could eventually be a big deal for gaming handhelds

#99

Earlier quoted context omitted.

I'd argue that game sizes at this point are whack, and I think the reason for that is the speed and size of modern storage. We started chasing our own tail, faster/bigger storage leads to larger games which needs faster/bigger storage and on it goes. The problem isn't that either of those things are inherently bad. A game being "large" doesn't mean anything as long as it works, and a storage device being fast/large i…

> I guess it's a problem of incentives. The developer of the game doesn't pay when the game is larger, I do. This is everywhere in computing but there's a better reason for it than you're giving. It's a cheaper/easier for companies to develop "bloated" software that runs on more powerful hardware. That includes uncompressed textures/sound (because why bother finding a codec or fine tuning quality tradeoff when you ca…

> A game like Stardew Valley, for instance, probably doesn't exist. I've put a ton of hours into that game and I think it's excellent but, not to cast any shade, the game isn't exactly a masterclass in efficiency. It's only slightly more advanced than a SNES game but it consumes many many time more resources.

Stardew Valley is a great example of why storage does not follow the same logic of "fewer constraints lowers the barrier of entry". Stardew is 600MB, it does not benefit from terabytes of capacity or 1900MB/s speeds. Instead, the only games pushing that frontiers are otherwise well staffed and well funded efforts that just don't bother. Call Of Duty would not be a worse game if it was 200GB instead of 300GB.

No understaffed indie game I know of takes up a large amount of storage.

Re: Tiny, removable "mini SSD" could eventually be a big deal for gaming handhelds

#100
post #59

Earlier quoted context omitted.

I think you can thank Apple for that. They destroyed all the funky phones from competition.

There is a near-infinite variety of phones. People claim that they want them but really they don't. I know this because I used to try to help. I used to think that, for whatever reason, people just didn't know about all of the options out there. I was wrong. "I want a smaller phone" here's a smaller phone "yeah but I don't like that one". "I want a thicker phone with a huge battery" here's a thicker phone with a huge…

There used to be phones with a secondary display, full QWERTY keyboard, wireless split remote, whole Windows computer in the back, a completely square display, two displays of which one rotate, a plug-in dual display cover, dual SIM slot, a miniature video projector, fingerprint sensor in the back, TV tuner, FM radio, sleep-swappable battery, IP68 rating, laser barcode scanner, 1" equivalent image sensor, 42MP image sensor, actually mechanically zooming lenses, IrDA, strap holes, 3.5mm headphone jacks,

iPhone killed them all. Yeah I personally kind of want iMessage. Doesn't change the fact that iPhone killed them all.

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