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Steam can't escape the fallout from its censorship controversy

polygon.com

91–100 of 178 posts

Re: Steam can't escape the fallout from its censorship controversy

#91
"payment processors insist that if the product is legal, they do not tell vendors what they can or cannot sell"

Absolute lies. They require that transactions that may damage the goodwill of the Corporation or reflect negatively on the Marks are not to be submitted to the Interchange System. It is also their own sole discretion what does or doesn't hurt their Brand.

Re: Steam can't escape the fallout from its censorship controversy

#92
post #28

Ridiculous that a few large corporations get to decide this. The only people who have any business deciding what content is or isn't allowed on someone else's platform, are the People, or their representatives in government. I can accept that some content goes too far and might have to be banned according to some people, but the only groups who should have the actual power to do that, should be the owner of the platf…

i hope that situation (with iDeal) will soon apply to the entirety of europe. Wero rolling out this system to all countries in the EU.

Absolutely. That's the direction we need to go. And ideally, the rest of the world too. But having this EU-wide, will encourage more webshops outside the EU to also support it.

Re: Steam can't escape the fallout from its censorship controversy

#93

Earlier quoted context omitted.

Americans seem to think murder is A-OKAY (as long as you don't murder an unborn fetus, or show a nipple while murdering).

Well yeah. It's a video game, nobody actually dies. If you show a nipple, somebody actually sees a nipple.

No they don't see a nipple? They see just pixels on some screen, not a nipple.

Re: Steam can't escape the fallout from its censorship controversy

#94

Everyone I know personally still loves steam. We hate more than a few banks and strongly dislike the visa/mastercard duopoly but steam is great. Guessing the game drought is causing some news publications to reach for a story.

After using steam for over 20 years I'd say I feel quite neutral about steam, but actively disdainful toward the alternatives.

Re: Steam can't escape the fallout from its censorship controversy

#95

Indeed, PayPal is not gone for everyone, luckily. I am from Europe and can still buy games using PayPal, just did. This makes me happy, as I am trying for over two weeks now to buy credits on Open AI, just to be able to translate texts from the FastAPI docs to German. Open AI and others do not support PayPal and not even a prepaid credit card, which my local bank sold me as "works everywhere". It is frustrating.

Maybe N26 / Revolut would work in your case?

Thanks for this tip, I will check this out. Edit: Just contacted N26

Re: Steam can't escape the fallout from its censorship controversy

#96

Earlier quoted context omitted.

If you are taking electronic payments you are extending credit. The rails (currently) require it. Cash by mail would be either the merchant extending credit to the purchaser if they allowed the game download before receipt or the purchaser extending credit if not.

How is sending cash in the mail equivalent to the purchaser extending credit?

Cash has left their account but goods have not been received. Anytime there is a mismatch between those 2 there is credit risk.

Re: Steam can't escape the fallout from its censorship controversy

#97

Indeed, PayPal is not gone for everyone, luckily. I am from Europe and can still buy games using PayPal, just did. This makes me happy, as I am trying for over two weeks now to buy credits on Open AI, just to be able to translate texts from the FastAPI docs to German. Open AI and others do not support PayPal and not even a prepaid credit card, which my local bank sold me as "works everywhere". It is frustrating.

PayPal is terrible for merchants, quite frankly, and often consumers at times. I don't understand why many people love them so much. There's a good reason many places don't accept PayPal nowadays.

Re: Steam can't escape the fallout from its censorship controversy

#98
post #4

If valve can escape the Microsoft store, it can handle a few payment processors. what would happen if Valve accepted Cryptocurrency? in turn, what might happen if valve decided to become a cryptocurrency exchange exclusive to the gaming community? EDIT: another solution is to use a load-wallet based system to shroud transactions from your financial nanny. money in, money out, no explicit evidence of a purchase.

Load-wallet would probably be better. Crypto is almost as bad as handing over your ID to see "adult" materials, because both require you to trust two parties (government ID stores and the general crypto community) that have shown themselves to not be trustworthy at all .

for the 1000th time. the blockchain with all transaction and wallets being viewable and traceable is not a issue of cryptocurrency itself but certain inferior and outdated coins like bitcoin.

monero has solved that issue and it does not matter if you see any "IDs"

Re: Steam can't escape the fallout from its censorship controversy

#100
post #13

Earlier quoted context omitted.

I never installed, nor plan to. OS specific stores, consoles, and retrogaming already have more games than I am able to play the rest of my life. If they were like Loki in the Linux gamming efforts, I would be willing to kind of sponsor it, for Proton I already have Windows at home.

Valve/Steam is the reason gaming on Linux is even viable today

Unfortunately by translating Windows games, Valve doesn't even manage to get game studios to port Android/Linux (NDK) into GNU/Linux, shows how much studios care.

Better keep targeting Windows.

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