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Blurry rendering of games on Mac

colincornaby.me

91–100 of 328 posts

Re: Blurry rendering of games on Mac

#91

Earlier quoted context omitted.

Somebody told me that the quality of a company is directly proportional to the quality of its documentation...

Boeing's documentation is probably excellent. In general it is assumed that documentation is the boring part and paying attention to it is a sign of quality. But where do you put people who prefer writing and/or teaching to thinking long and deep about product issues ?

Tech writer. Google famously employs quite a few of them for internal documentation.

Re: Blurry rendering of games on Mac

#92

This just shows how little Apple cares about gaming on Mac. It's so sad that I spent thousands on multiple Mac devices (MBP, M Studio, etc.) only to be bottlenecked not by hardware, but by Apple's shitty approach to gaming software. I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts. We had a teacher years ago who said something that remains true…

I don’t try to game on my laptop, and I have always thought “gaming laptops” are somewhat akin to “racing-spec BarcaLoungers”. That’s why I’ve never understood why so many people bitch about not being able to game on Macs. If you want to play video games, you should probably buy a console or a desktop PC. White-hot take: you’re allowed to own a PC and a Mac. They aren’t like matter and antimatter, you won’t collapse…

Different people have different trade-offs. Some people like the laptop form factor and want to game on it.

Just like people like the hand held form factor of the Nintendo Switch, but it's still entirely fine for them to complain about the system's low specs. Especially when the Steam Deck and the Rog Ally show that you can do better.

Re: Blurry rendering of games on Mac

#93

Earlier quoted context omitted.

I don’t try to game on my laptop, and I have always thought “gaming laptops” are somewhat akin to “racing-spec BarcaLoungers”. That’s why I’ve never understood why so many people bitch about not being able to game on Macs. If you want to play video games, you should probably buy a console or a desktop PC. White-hot take: you’re allowed to own a PC and a Mac. They aren’t like matter and antimatter, you won’t collapse…

>That’s why I’ve never understood why so many people bitch about not being able to game on Macs. Well that's where you're wrong then. It's perfectly possible to game on a laptop. Over the last decade with the development of the lightning ecosystem and docks it's become a very low friction endeavor as well. There are a myriad of quality "gaming" laptops out there, but obviously that's not for everybody, and that's one…

I mostly agree.

> There are a myriad of quality "gaming" laptops out there, but obviously that's not for everybody, and that's one of many reasons why workstation laptops exist (basically the same thing - ability to run at high loads for extended periods of time - without the gamer aesthetic).

For the last few years, I thought 'gaming' was more GPU heavy and 'workstations' were heavier on the CPU and RAM?

Though I wonder how much that has changed recently or will change soon: after all with the rise of (local) AI, perhaps more work will move to the GPU?

Re: Blurry rendering of games on Mac

#94
post #43

This just shows how little Apple cares about gaming on Mac. It's so sad that I spent thousands on multiple Mac devices (MBP, M Studio, etc.) only to be bottlenecked not by hardware, but by Apple's shitty approach to gaming software. I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts. We had a teacher years ago who said something that remains true…

> I spent thousands on multiple Mac devices I mean... yeah why would they change?

Generally, if you lower prices you can sell more volume.

The profit maximising trade-off for Apple might however be where they are right now. Not sure.

Re: Blurry rendering of games on Mac

#95

Earlier quoted context omitted.

It's a shame because a Mac Mini is a solid gaming computer.

I just replaced a nuc 9 ghost canyon with a Mac mini. The difference in power consumption is insane. Nuc was 67 watts. The mini is 4-10. I don’t have enough data for a long term average on the mini yet, but it’s ludicrously efficient.

Is it me or is a 6 year old product on 14nm against whatever isn't exactly the most level of comparisons?

Re: Blurry rendering of games on Mac

#96
post #39

Am I the only one who finds screens with rounded corners and notches really stupid? We had to struggle for decades with CRTs and their funky geometry, and when we finally get displays with perfect geometry, we botch them again to make them look... cooler?

Don't think of notches as something stupid that takes away from screen area. Think of them as something that allows the overall screen area to increase, as bevels shrink. And then when the corners of the screen are so close to the corner of the laptop, and the corner of the laptop is rounded, it looks weird if the corner of the screen isn't rounded. Like a square peg in a round hole. Fortunately, it's all context-dep…

Is bevel size really so important when it's already measured in mm? Personally I like a bit of bevel because I don't want the screen going to the edge of the device. The edge of the device is for holding, not interaction.

Re: Blurry rendering of games on Mac

#97
post #93

Earlier quoted context omitted.

>That’s why I’ve never understood why so many people bitch about not being able to game on Macs. Well that's where you're wrong then. It's perfectly possible to game on a laptop. Over the last decade with the development of the lightning ecosystem and docks it's become a very low friction endeavor as well. There are a myriad of quality "gaming" laptops out there, but obviously that's not for everybody, and that's one…

I mostly agree. > There are a myriad of quality "gaming" laptops out there, but obviously that's not for everybody, and that's one of many reasons why workstation laptops exist (basically the same thing - ability to run at high loads for extended periods of time - without the gamer aesthetic). For the last few years, I thought 'gaming' was more GPU heavy and 'workstations' were heavier on the CPU and RAM? Though I wo…

I think you are correct, although some work stations are possible to be specced with the "big" GPUs found in the gaming laptops. On the "gaming" side, the hulking neon plastic gamer aesthetic somewhat gave way to a new popular class of gaming-laptop that is more sleek, and those machines often have the mid-range GPUs that you'd find in a workstation. It's all fairly blurred now.

Re: Blurry rendering of games on Mac

#98

Earlier quoted context omitted.

Don't think of notches as something stupid that takes away from screen area. Think of them as something that allows the overall screen area to increase, as bevels shrink. And then when the corners of the screen are so close to the corner of the laptop, and the corner of the laptop is rounded, it looks weird if the corner of the screen isn't rounded. Like a square peg in a round hole. Fortunately, it's all context-dep…

Is bevel size really so important when it's already measured in mm? Personally I like a bit of bevel because I don't want the screen going to the edge of the device. The edge of the device is for holding, not interaction.

[deleted]

Re: Blurry rendering of games on Mac

#99

This just shows how little Apple cares about gaming on Mac. It's so sad that I spent thousands on multiple Mac devices (MBP, M Studio, etc.) only to be bottlenecked not by hardware, but by Apple's shitty approach to gaming software. I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts. We had a teacher years ago who said something that remains true…

I think their bigger problem is there's shit for documentation. You get a big list of function signatures and if you actually want to know how you're supposed to use anything you find the WWDC session from 4 years ago and hope it's still accurate.

But if you find anything with the dark-blue "documentation archive" header, then you know it's some good stuff. Though sometimes outdated.

Re: Blurry rendering of games on Mac

#100

Earlier quoted context omitted.

Don't think of notches as something stupid that takes away from screen area. Think of them as something that allows the overall screen area to increase, as bevels shrink. And then when the corners of the screen are so close to the corner of the laptop, and the corner of the laptop is rounded, it looks weird if the corner of the screen isn't rounded. Like a square peg in a round hole. Fortunately, it's all context-dep…

Is bevel size really so important when it's already measured in mm? Personally I like a bit of bevel because I don't want the screen going to the edge of the device. The edge of the device is for holding, not interaction.

No, screen size is important. For the same size laptop, less bevel means more screen.

And I don't about you but I don't hold the screen half of my laptop. Not unless the laptop is closed. So I don't see how that's a concern.

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