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The Big Oops: Anatomy of a Thirty-Five-Year Mistake [video]

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Re: The Big Oops: Anatomy of a Thirty-Five-Year Mistake [video]

#91

Earlier quoted context omitted.

A custom engine is never _needed_ technically speaking since COTS engines are often customizable to the point where you can do anything you want with them. That doesn't mean that they don't influence the design of games, though. There's a talk that Casey gives where he explains how he implemented the movement system for The Witness, in which he shows examples of Unity-based "walking simulator"-type games dealing with…

> A custom engine is never _needed_ technically speaking since COTS engines are often customizable to the point where you can do anything you want with them Yeah, no. You can make a lot of things with an engine, and if you don't already have the necessary talent to make a custom engine you probably should just not. But there are certainly games which would not exist as "Just use COTS" games. The first which comes to…

Outer Wilds is a Unity game, though: https://www.youtube.com/watch?v=LbY0mBXKKT0

Re: The Big Oops: Anatomy of a Thirty-Five-Year Mistake [video]

#92
post #83

Earlier quoted context omitted.

That's fine. You do you. I am a writer, and I write words. I do this by reading lots and lots of words. Some of my articles have required me to read 20,000 to 30,000 words or more in a few hours to gather the info in order to tell people what happened or what it meant. I can read at a few thousand words a minute if I must. It is apparently, I learned in recent years, on the order of 10x as fast as the average reading…

Since you can read that fast just read what Casey read to create the presentation, problem solved.

Cool. I'd be happy to. Where is that? Where can I find it?

Re: The Big Oops: Anatomy of a Thirty-Five-Year Mistake [video]

#93
post #91

Earlier quoted context omitted.

> A custom engine is never _needed_ technically speaking since COTS engines are often customizable to the point where you can do anything you want with them Yeah, no. You can make a lot of things with an engine, and if you don't already have the necessary talent to make a custom engine you probably should just not. But there are certainly games which would not exist as "Just use COTS" games. The first which comes to…

Outer Wilds is a Unity game, though: https://www.youtube.com/watch?v=LbY0mBXKKT0

I didn't know that. Although it seems as though they're sufficiently far outside what its makers thinks Unity is for that their attempt to go to Unity 5 had big obstacles. Thanks for correcting me!

[Also, another way I was wrong: to make Unity work the centre of the world is the player, and so the universe is implemented in reverse, your orbit around the sun is calculated with you at the middle, this works correctly in our actual Einsteinian universe - no position is privileged, there is no "center", but it would be crazy to do the maths, for the short time Outer WIlds needs it works well enough with their simple Newtonian physics model]

Re: The Big Oops: Anatomy of a Thirty-Five-Year Mistake [video]

#95
post #59
post #28

There is a transcript: click Casey's links more click Show transcript

I think you mean the machine-generated one on Youtube? It took me a few minutes of searching from your slightly scant description. Is there any way to extract just that text into a document I can read?

Copy paste and regex if you want to remove the timestamps or get an llm to structure it into paragraphs.

Re: The Big Oops: Anatomy of a Thirty-Five-Year Mistake [video]

#96
post #92

Earlier quoted context omitted.

Since you can read that fast just read what Casey read to create the presentation, problem solved.

Cool. I'd be happy to. Where is that? Where can I find it?

In the end you are ironically polluting this thread with lots of words people have to skim over to read about peoples thoughts on the video.
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