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Blender 4.5 LTS

blender.org

91–100 of 105 posts

Re: Blender 4.5 LTS

#91

Earlier quoted context omitted.

> Assuming genAI won't deliver and make that world disappear entirely, ofc. I get the concern and the reasoning behind it but having spent most my adult life and career in digital content creative tooling (2D, 3D and video), I believe AI will be short-term disruptive but also a long-term net positive. It should make skilled pros faster and more productive while helping non-pros achieve more of their creative vision o…

> It should make skilled pros faster and more productive while helping non-pros achieve more of their creative vision on their own. The problem is, AI is good enough to replace juniors. That means companies are already cutting positions at that level and some are just itching to ditch intermediates as well once quality improves. But when juniors and intermediates are all gone... how are the beancounters expecting to…

What happens is those companies will end up paying a lot of money for people with no experience when they end up being the only ones available to hire.

Same thing happens in tech in cycles where companies fire all the juniors, and every time theres a boom, they hire them all back at obscene prices.

Re: Blender 4.5 LTS

#92

Earlier quoted context omitted.

Always support open source when you can, even if you use proprietary software instead of Blender. Supporting open source creates competition for your paid alternative, so they're forced to give you a better product or a better deal.

Can you imagine if everyone paying monthly subscription for any type of software took 10% of their budget and donated to the alternatives? I'd bet that any FOSS project could reach parity to their proprietary counterpart in three years.

The whole point is subscription software is you don’t have 10% left of your budget to finance anything else.

Re: Blender 4.5 LTS

#93

I don't know if it supports HDR on MacOS but, AFAIK, it doesn't on windows and in Linux it is only supported with Wayland. Though I don't like the Wayland x X11 flamewar, I'm happy to see some modern features are only supported on Wayland. That may please the crowd that will be able to say "sorry, I can't use x11 because it doesn't support a feature I need" bringing some symmetry to the discussion. Edit: correction:…

If the starting point is that Wayland is missing features that X has, the good outcome is not getting to a point where neither option has all the features, the good outcome is that either one has all the features.

That's at the cost of lots of duplicated work by the already sparse number of people capable of implementing a graphics server.

There's also a third option where Wayland is foundational and the X11 network protocol is implemented on top of that for people who need it. Why should a network GUI service implement a driver to talk to a specific model of video card?

Re: Blender 4.5 LTS

#94

Earlier quoted context omitted.

Indeed but this is a discussion about Blender and you posted originally: > Making a feature platform specific to a negligible fraction of the users is inefficient, as many applications will never be ported to Linux platforms. All the large studios use Linux, that's why all the third party software that is used in feature animation and vfx is supported on Linux. So I'm just saying 'negligible fraction of users' in the…

I am sure Studios account for a small portion of the 4.5 million unique downloads each release. Note that less the 20% of users ever touch film or animation projects, 73% are single users, and most related user applications are Adobe products. Stats are available from the published 2024 feedback data: https://survey.blender.org/feedback/2024/ Best of luck, =3 Recommended reading: https://www.poetry.com/poem/101535/th…

I'm not sure download stats are hugely relevant because that would imply the needs of every person that downloads Blender are weighted equivalently which would make little sense.

Or are you suggesting the Blender foundation has no interest in getting wider adoption among film and animation studios?

Re: Blender 4.5 LTS

#95
post #93

Earlier quoted context omitted.

If the starting point is that Wayland is missing features that X has, the good outcome is not getting to a point where neither option has all the features, the good outcome is that either one has all the features.

That's at the cost of lots of duplicated work by the already sparse number of people capable of implementing a graphics server. There's also a third option where Wayland is foundational and the X11 network protocol is implemented on top of that for people who need it. Why should a network GUI service implement a driver to talk to a specific model of video card?

> That's at the cost of lots of duplicated work by the already sparse number of people capable of implementing a graphics server.

Yeah, it kinda sucks but this is where we are.

> There's also a third option where Wayland is foundational and the X11 network protocol is implemented on top of that for people who need it. Why should a network GUI service implement a driver to talk to a specific model of video card?

Agreed; I have long argued that it would have been far better to transition to everything on the same backend with effectively rootful XWayland being the only (bare) X server, and then after that try to deal with the rest of the stack (if you really must). And maybe in 2026 we'll finally start to see movement in that direction with https://gitlab.freedesktop.org/wayback/wayback

Re: Blender 4.5 LTS

#96

Earlier quoted context omitted.

I am sure Studios account for a small portion of the 4.5 million unique downloads each release. Note that less the 20% of users ever touch film or animation projects, 73% are single users, and most related user applications are Adobe products. Stats are available from the published 2024 feedback data: https://survey.blender.org/feedback/2024/ Best of luck, =3 Recommended reading: https://www.poetry.com/poem/101535/th…

I'm not sure download stats are hugely relevant because that would imply the needs of every person that downloads Blender are weighted equivalently which would make little sense. Or are you suggesting the Blender foundation has no interest in getting wider adoption among film and animation studios?

I think the foundation projects hold a lot of potential, but what they release as "stable" is rarely ready for a production setting. People do use Blender for small side tasks commercially, but would you honestly bet your company reputation/job on their 31 years of shenanigans?

Updates still permute the core to break parts of the program, and brick countless add-ons or custom code. People turn users into Beta testers, partners into IT support, and hide workflow details under layers of feature-creep kludges.

When Blender updates for feature X, they will usually brick feature Y. YMMV

The Foundation may intend to improve user adoption, but they can't even cover there own unit-tests on internal add-on code. =3

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