The Two Towers MUD
91–100 of 112 posts
Re: The Two Towers MUD
#92Re: The Two Towers MUD
#93I owe my career in programming to a MUD. That's really where I learned to code (mainly by staring at and trying to debug tonnes of really bad code other clueless newbies like myself had written). That it turn, got me a spot as a sort of hang-around at a local ISP/consultancy shop whose staff intersected a lot with the people running the MUD. They eventually decided to hire me when a suitable contract showed up. All i…
Same here , I got addicted to a mud called realms of despair , smaug codebase, a derivative of Dikumud, I then ended up helping run a pretty popular server on the same codebase with some friends I met on the server. Bought a "learn c++ for dummies book" (even though it was programmed in c) and started modifying the server and the rest was history ;) I guess I was 14 at the time and I haven't stopped programming since…
Re: The Two Towers MUD
#94Re: The Two Towers MUD
#95It was funny how myself and my friend became imms there - we offered a patch to fix a real bug to then-admin who couldn't code a thing because he inherited the project, injecting a security hole so we could stream source code through the mud itself, lol. Lots of stuff learned, lots of hacks, tons of dirty C code. Test it all in production, on real people.
Re: The Two Towers MUD
#96Earlier quoted context omitted.
Same here , I got addicted to a mud called realms of despair , smaug codebase, a derivative of Dikumud, I then ended up helping run a pretty popular server on the same codebase with some friends I met on the server. Bought a "learn c++ for dummies book" (even though it was programmed in c) and started modifying the server and the rest was history ;) I guess I was 14 at the time and I haven't stopped programming since…
I would be interested in watching "Claude plays with MUD," you should do it!
Re: The Two Towers MUD
#97Earlier quoted context omitted.
Same here , I got addicted to a mud called realms of despair , smaug codebase, a derivative of Dikumud, I then ended up helping run a pretty popular server on the same codebase with some friends I met on the server. Bought a "learn c++ for dummies book" (even though it was programmed in c) and started modifying the server and the rest was history ;) I guess I was 14 at the time and I haven't stopped programming since…
I would be interested in watching "Claude plays with MUD," you should do it!
I gave Gemini a little prompt and just started pasting the game output into Gemini and the commands from Gemini back into the MUD. It managed to create a character, do the tutorial and started doing some initial skill training before I got tired of all the cut&paste.
Would be fun and interesting to let it completely loose in a similar environment.
Re: The Two Towers MUD
#98Earlier quoted context omitted.
Me too. Every now and then I think of going back, but ever since Aardwolf I've had a personal rule that a game has to have an end. Which has successfully kept me away from all MMORPGs and other endless time sinks.
My rule is that a game needs to have an end (or at least a realistically achievable goal to work towards), or it needs to be a social experience that I exclusively play with my friends.
Re: The Two Towers MUD
#99Earlier quoted context omitted.
There was a Battletech MUD??? That's so cool :) MechWarrior 2 is what got me into it as a kid
There were several, all based off of the same live action map/cockpit/etc code. The granddaddy was 3025, followed. T 3056 - these were attenpting to portray the entire BT universe. So you’d sign up, join a faction, be assigned to a unit, train with your peers, and eventually go off to fight (though I don’t think either ever reached that point). World level scenario based spinoffs started to appear. Planet level battl…
Re: The Two Towers MUD
#100Does anyone remember that type of early web form multiplayer games where you'd allocate resources by percentages and then fight against other 'countries' in turn based games? Do those still exist?
https://utopia-game.com/shared/
Terrifically addictive back when entertainment was scarce — I can’t imagine spending much time on such a thing these days. But it reminds me a bit of idle games.