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NexusMods Changes Hands

nexusmods.com

91–99 of 99 posts

Re: NexusMods Changes Hands

#91

Earlier quoted context omitted.

Not everyone has or wants Steam. I'd rather deal with NexusMods than with Valve as a GOG user.

This ain't a defense of Steam Workshop - it has a lot of issues and sucks quite bad- just a remark for anyone struggling with using Workshop next to anything else. You don't actually need a steam account or the client - with SteamCMD you can have CLI access to all the mods there, as well as download any mod (or, for example, dedicated server hosted via Steam) to a custom location. As for what's bad with Steam Worksho…

> You don't actually need a steam account or the client - with SteamCMD you can have CLI access to all the mods there, as well as download any mod (or, for example, dedicated server hosted via Steam) to a custom location.

Not 100% correct, some are restricted to accounts that have licenses for the game. Same with some dedicated servers, you'll get an error ("Failed to install app "xxxxxx" (No subscription)" ) if you try downloading anonymously

Re: NexusMods Changes Hands

#92

[flagged]

I can't read comments like this without that one human thumb guy screaming FUCKING PRONOUNS into his webcam at full volume. Gamers are so sensitive.

I remember when Mass Effect 2 was a laughing stock for giving Miranda a prominent camel toe and half the cutscenes were just creepshots of her butt.

Now, if your female character looks like an actual human instead of a sex doll, teenage twitter pitches a fit.

Re: NexusMods Changes Hands

#93

Earlier quoted context omitted.

Not everyone has or wants Steam. I'd rather deal with NexusMods than with Valve as a GOG user.

As someone who has been using Steam since I had to put my WONID from my Half-Life CD, what's wrong with Steam?

Gabe's done a decent job keeping the capitalism at bay, but he won't be around forever. Even if you support steam and what valve is doing now, that may change in the future. Diversity is good for consumers.

Re: NexusMods Changes Hands

#94

Earlier quoted context omitted.

I can't read comments like this without that one human thumb guy screaming FUCKING PRONOUNS into his webcam at full volume. Gamers are so sensitive.

I remember when Mass Effect 2 was a laughing stock for giving Miranda a prominent camel toe and half the cutscenes were just creepshots of her butt. Now, if your female character looks like an actual human instead of a sex doll, teenage twitter pitches a fit.

And it's not like the modern AAA industry is short on games absolutely saturated with T&A. For fucks sake they just dropped Stellar Blade on PC, and the remaster of Lollipop Chainsaw came out recently too.

Re: NexusMods Changes Hands

#95

I found their platform quite toxic, walling everything behind login and making the registration and login atrocious to deal with. Hopefully things will change, so that one can just get done what one came for: Downloading mods, without other shenanigans.

I totally agree here. IIRC you either have to register with a mainstream e-mail provider account or they actively block temporary email services. I understand only allowing subscribers to download files, but going to extra distance to only allow people to use their main e-mail accounts is too far.

Personally, I don't want to give them my e-mail address. I don't want them to sell my e-mail address to the next bidder, to make some cash to run their platform, or leak it in the next database breach or whatever. Personally, I don't use gmail or similar any longer. But then all kinds of people put their mods on NexusMods and thus beyond reach for me, without being aware of contributing to an ecosystem, that extorts users e-mail addresses.

Personally, I am also not frequently in the mood to solve shitty captchas, especially not from big brother Shoogle.

Well, it would have been nice to play some mods, but this price is too high to pay for me, so I guess then I just have to treat it as not available on the Internet.

Re: NexusMods Changes Hands

#96
post #8
post #6

Hopefully this inspires more developers to either build-in their own mod browsers ( e.g. Factorio ), or for communities to build their own open source mod platforms ( e.g. KSP's CKAN ). Both of those are preferable to the relative hell that is dealing with nexus mods.

I'll never understand why Steam Workshop didn't take off as the de facto mod delivery platform over NexusMods or other random sites. It seemed perfectly positioned to do so.

The curse of Valve. No one there cares about Steam Workshop enough to improve its UX. Every mod you "subscribe" to is automatically downloaded and installed, which means each game has to provide its own way to switch mods on and off.

Nexus doesn't help you to manage your modlists, but at least it is smart enough to step back and let you manage them however you want to.

Re: NexusMods Changes Hands

#97

Honestly the comments so far don't line up with my experience. Possibly for the very experienced devs/games on HN who are making their own mods Nexus was limiting and annoying. For me it was the level of difficulty just low enough I didn't have to work to enjoy mods. I remember trying to install mods on Halo CE pre mod managers and it was a nightmare. Did Nexus solve all of that? No but it was an easy enough experien…

Yeah. I paid for the lifetime plan a long time ago. It’s fast and easy to use. Generally I would categorize it as inoffensive.

I loved the change a few years ago that prevented mod authors from removing mods. I use Wabbajack, an amazing program where modders compile lists of mods and bundle them with compatibility patches to make everything work nicely. The Wabbajack program automatically downloads and sets up everything.

But random disappearing mods created endless work for the Wabbajack modders, because they would have to adjust lists and compatibility patches every time someone removed an old version. Mod lists would go away for days, weeks, or forever because someone removed some tiny mod from Nexus for no good reason. It’s so much better now.

Re: NexusMods Changes Hands

#98
post #6

Hopefully this inspires more developers to either build-in their own mod browsers ( e.g. Factorio ), or for communities to build their own open source mod platforms ( e.g. KSP's CKAN ). Both of those are preferable to the relative hell that is dealing with nexus mods.

I consider Nexus Mod the Fandom of modding sites. It's used because it has the most existing content, not because it does anything especially well (download speed limits are irritating and to me make no sense).

Why aren't they just using torrent?

Re: NexusMods Changes Hands

#99
post #23

Earlier quoted context omitted.

If we're being honest those mods were not inoffensive, in fact most of them were specifically made for the purpose of causing offense.

citation needed*

The last high profile case of this (the Oblivion "body type" one) was accompanied with a kiwifarms link by the uploader. It was a link to a thread in which users were competing for how many trans people they could encourage into completing suicides. These are the people you're carrying water for.
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