Earlier quoted context omitted.
> The actual method of conversion involves a complicated curve that isn't continuous Isn't continuous? Really? That seems surprising to me; tell me more.
it's complicated for appropriate values of complicated. more specifically it's defined piecewise and the standard then rounds some constants in the definition, which results in a slight discontinuity around the transition from one piece to the other. https://en.wikipedia.org/wiki/SRGB#Deriving_the_transfer_fun...
How much oranger do red orange bags make oranges look?
91–100 of 109 posts
Re: How much oranger do red orange bags make oranges look?
#92Warning, always convert your colors to from sRGB to Linear RGB before doing any math on them, then convert them back to sRGB afterwards for displaying them. sRGB is the familiar color space you all know and love, it's what your display uses, and it's what has those RGB numbers between 0 and 255. But it's not a linear color space. First think of values as being between 0 and 1 instead of 0 and 255. To change sRGB to L…
Even better, convert to HSL or CieLAB. RGB is not at all how our eyes see things.
Re: How much oranger do red orange bags make oranges look?
#93Earlier quoted context omitted.
Even better, convert to HSL or CieLAB. RGB is not at all how our eyes see things.
Pretty flawed also really. Basically, anyone that paints knows that the more colours are mixed, the more they tend to brown. Yet because of that misunderstanding in the 1960s in Caltech, in CS more colors = white. Crazy stuff. A great example of technical debt in systems design where we have all this jazz like sRGB, HSL, HSV, etc, trying to reset that basic mistake in physics from 60 years ago.
There are two models of combination:
- subtractive, which applies to paint, since the more you mix in the more frequencies are absorbed
- additive, which applies to light, as mixing an extra light adds the frequencies in it
So additive, where more colour tends to white, is correct.
Re: How much oranger do red orange bags make oranges look?
#94Earlier quoted context omitted.
Even better, convert to HSL or CieLAB. RGB is not at all how our eyes see things.
Pretty flawed also really. Basically, anyone that paints knows that the more colours are mixed, the more they tend to brown. Yet because of that misunderstanding in the 1960s in Caltech, in CS more colors = white. Crazy stuff. A great example of technical debt in systems design where we have all this jazz like sRGB, HSL, HSV, etc, trying to reset that basic mistake in physics from 60 years ago.
When you mix paints your are subtracting from white. The primary colors are 45degrees around the color wheel, namely cyan, magenta, yellow. From those you can make alm other colors by subtracting various amounts of the above three colors from white.
Btw do you know what color model matches your eyes the most? It’s additive color mixing. Your eyes literally start by seeing black and as your eyes let in light the cones and rods that are focused around detecting red, green and blue are triggered in various amounts and you see color that way. You don't see color the same way color is formed from mixing paints. You don’t see cyan, magenta, yellow at all. You see in RGB.
So your painting example is really flawed. Subtractive color models are inly useful for paints.
Re: How much oranger do red orange bags make oranges look?
#95Earlier quoted context omitted.
Even better, convert to HSL or CieLAB. RGB is not at all how our eyes see things.
For the purpose of blurring, there's nothing wrong with linear RGB. HSL has the angle discontinuity which is really annoying to deal with and sometimes even impossible to work around. CIELAB should be fine in theory, but it's not what people actually use on their screens, so I've had some problems with it in practice.
CIECAM02 CIECAM16 seem to be new iterations. Maybe those are good now?
Re: How much oranger do red orange bags make oranges look?
#96Re: How much oranger do red orange bags make oranges look?
#97Earlier quoted context omitted.
Even better, convert to HSL or CieLAB. RGB is not at all how our eyes see things.
Pretty flawed also really. Basically, anyone that paints knows that the more colours are mixed, the more they tend to brown. Yet because of that misunderstanding in the 1960s in Caltech, in CS more colors = white. Crazy stuff. A great example of technical debt in systems design where we have all this jazz like sRGB, HSL, HSV, etc, trying to reset that basic mistake in physics from 60 years ago.
Re: How much oranger do red orange bags make oranges look?
#98They really don’t look all that different to my untrained eye - in fact I think it looks “better” without the bag. Maybe I’m loco.
I'm in the same camp. It definitely doesn't look more orange to me. If anything, it looks more brown. The unbagged oranges are more appealing.
Re: How much oranger do red orange bags make oranges look?
#99This is one of those things I knew on some subconscious level but never really thought about until now. Of course the red mesh makes them look more orange - it's basically grocery store color grading. Honestly kinda love how simple the trick is. No fancy tech, no marketing wizardry - just "put red stuff over orange stuff, profit." Makes me wonder what other dumb little visual hacks are happening around me that I'm no…
Maybe tomatoes are in boxes that make them look more red? Who knows. I am looking forward to the next super market visit.
Re: How much oranger do red orange bags make oranges look?
#100Earlier quoted context omitted.
I'm in the same camp. It definitely doesn't look more orange to me. If anything, it looks more brown. The unbagged oranges are more appealing.
Brown and orange are not different colors. For some illogical reason we prefer to think that they are: https://youtu.be/wh4aWZRtTwU