Live data from Hacker News

Hacker News for Gamedev

gamedev.city

91–100 of 229 posts

Re: Hacker News for Gamedev

#91

I love the idea, unfortunate the way this site is presented is such a incredibly busy and noisy way, it makes it so uncomfortable to look at I couldn't use this. I think hacker news aced it with the clean look, although sometimes I wish for a dark theme.

> hacker news aced it with the clean look It's the old school magic of nested 's.

You can do this with divs/lists and bit of css as well.

Re: Hacker News for Gamedev

#92
post #90
post #88

Earlier quoted context omitted.

> Isn't game development already discussed here? I'd say not really. Not in the detail that this site aims for. At least on the front page.

That site aims for it, but the front page goes back a month or more. That's not a level of detail or activity that will compel people to go there regularly? I get the desire to have quality users and posts, but the whole invite system feels like an unnecessary gate. I am not a gamedev professional but I dabble as a hobbyist and am interested and would love to participate on that site but I don't know anyone on the si…

Neither am I. Doesn't mean HN works as a go to for game development information. Or for web development. Or for embedded development.

HN is more of a collection of high level interesting facts about everything techy.

Re: Hacker News for Gamedev

#93
post #65
post #60

Earlier quoted context omitted.

It’s not about self hosting, it’s about how community building is hard.

the post clearly implies that opting for independent hosting instead of creating a subreddit (the admittedly easier route, for community building as well as technologically) for a niche forum indicates a "sense of grandeur"

That's not how I read it at all.. It's the "HN for..." part that is the sense of grandeur.. Not the idea of self-hosting vs. using Reddit or Discord.

HN has been around for 15 years, it has earned its place as a quality community through time and much effort (i.e. moderation).

So to call yourself "HN for..." as a brand new thing is like opening up a brand new coffee shop in your town and saying "we're the next Starbucks"...

Re: Hacker News for Gamedev

#94
post #90
post #88

Earlier quoted context omitted.

> Isn't game development already discussed here? I'd say not really. Not in the detail that this site aims for. At least on the front page.

That site aims for it, but the front page goes back a month or more. That's not a level of detail or activity that will compel people to go there regularly? I get the desire to have quality users and posts, but the whole invite system feels like an unnecessary gate. I am not a gamedev professional but I dabble as a hobbyist and am interested and would love to participate on that site but I don't know anyone on the si…

Invite system tends to do wonder for the quality of discussion, tho.

Re: Hacker News for Gamedev

#95
post #92
post #90

Earlier quoted context omitted.

That site aims for it, but the front page goes back a month or more. That's not a level of detail or activity that will compel people to go there regularly? I get the desire to have quality users and posts, but the whole invite system feels like an unnecessary gate. I am not a gamedev professional but I dabble as a hobbyist and am interested and would love to participate on that site but I don't know anyone on the si…

Neither am I. Doesn't mean HN works as a go to for game development information. Or for web development. Or for embedded development. HN is more of a collection of high level interesting facts about everything techy.

I guess we've had different experiences on here then.

I've had really in-depth and fascinating conversations (or simply lurked the comments when I have nothing to contribute) on all kinds of game dev topics, or web dev, or others..

While the feed itself might be generalist, the people who choose to dig into specific topics on here are often experts (sometimes very notable ones) in their field, and it can lead to very enlightening and educational discussions.

Re: Hacker News for Gamedev

#96
post #90

Earlier quoted context omitted.

That site aims for it, but the front page goes back a month or more. That's not a level of detail or activity that will compel people to go there regularly? I get the desire to have quality users and posts, but the whole invite system feels like an unnecessary gate. I am not a gamedev professional but I dabble as a hobbyist and am interested and would love to participate on that site but I don't know anyone on the si…

Invite system tends to do wonder for the quality of discussion, tho.

Only if you actually get enough people in the door..

Plus sometimes invite systems mean you just get the "usual suspects", friends-of-friends, etc...

It definitely has value in keeping out the spammers and trolls though, I agree there.

I suppose it depends on how you want to handle moderation in the long run.

Re: Hacker News for Gamedev

#97

I've seen many "HN for X" projects for various niches now, and they all suffer from the chicken/egg problem of getting a critical mass of participants. Isn't game development already discussed here? I actually built a side project that categorizes front page articles so I can filter for topics. Here's an example for recent gamedev content: https://www.kadoa.com/hacksnack/d57360e8-1eb1-4800-a711-f0d5...

Gamedev is discussed here but honestly not very often if you enjoy it more then the more popular HN topics.

The thing is HN doesn't even have a tag system so you can't "see gamedev posts only".

So far the most active community seems to be gamedev.net, but I feel it's in a long decline.

Re: Hacker News for Gamedev

#98
post #53

Earlier quoted context omitted.

For me, "HN for X" sounds like a "Reddit channel with a sense of grandeur". Starting one is easy, but maintaining both quality and popularity is hard - here, HN is a rare exception.

Do you think your considering HN a clear exception to being “Reddit with a sense of grandeur” might have more to do with your vantage point than your ability to gauge the value of online communities?

> might have more to do with your vantage point

It has everything to do with the simple fact that HN was launched in '07, when Reddit wasn't that mainstream.

Re: Hacker News for Gamedev

#99
post #50

I've seen many "HN for X" projects for various niches now, and they all suffer from the chicken/egg problem of getting a critical mass of participants. Isn't game development already discussed here? I actually built a side project that categorizes front page articles so I can filter for topics. Here's an example for recent gamedev content: https://www.kadoa.com/hacksnack/d57360e8-1eb1-4800-a711-f0d5...

> I've seen many "HN for X" projects for various niches now, and they all suffer from the chicken/egg problem of getting a critical mass of participants. With the rise of LLMs, the fake-it-till-you make it would much easier. Even just having an automated program to scan for relevant URLs on other aggregator sites and cross posting them as new content would give things a bump.

You're kind of describing an RSS reader, or del.icio.us...

Re: Hacker News for Gamedev

#100

Earlier quoted context omitted.

Do you think your considering HN a clear exception to being “Reddit with a sense of grandeur” might have more to do with your vantage point than your ability to gauge the value of online communities?

> might have more to do with your vantage point It has everything to do with the simple fact that HN was launched in '07, when Reddit wasn't that mainstream.

And it hasn't really changed since '07 (and I say this in a very positive way).
Post reply on HN