DOOM CAPTCHA
91–100 of 292 posts
Re: DOOM CAPTCHA
#921. That's a tough level, one of the hidden levels IIRC. 2. It feels like "-fast" has been used. 3. The task is much, much more difficult because you can't strafe. Very cute though :-)
Strafing works for me on linux with firefox. Maybe it's an OS or browser setting that prevents it?
But I always redefined A and D as strafe-left and strafe-right.
I literally did not know the keyboard shortcut to strafe, because I have probably literally never used it.
Re: DOOM CAPTCHA
#93The original from a few years back:
Re: DOOM CAPTCHA
#94Earlier quoted context omitted.
I read through the chat but it's all nitpicking about layout and there doesn't seem to be any point where DOOM is actually inserted. I don't understand, did the author get the AI to do the easy part and then code the hard part by themselves?
Isn’t WASM doom a solved thing already? I wouldn’t consider that the hard part, unless I’m missing your point.
Re: DOOM CAPTCHA
#95Re: DOOM CAPTCHA
#96This was created with Vercel's AI assistant "v0" Here's a link to the chat: https://v0.dev/chat/4X85A52Dzde?b=b_tOXbbZzZPgT&f=0
Here's the repo with the rest of the source: https://github.com/rauchg/doom-captcha
They also had to modify Doom to skip the menus, add the necessary callbacks, and a few other tweaks.
Re: DOOM CAPTCHA
#97I tried to do it the intended way, but found it too difficult. I was able to cheese it by staying in the starting area and killing the enemies that spawned to the right.
IDDQD works. Just saying.
Also use something like IDCLEV15 and you can go to other stages.
Re: DOOM CAPTCHA
#98I tried to do it the intended way, but found it too difficult. I was able to cheese it by staying in the starting area and killing the enemies that spawned to the right.
You don't even need to cheese it when everything is client side, so there's no way for the server to verify you actually killed the required amount of enemies.
Re: DOOM CAPTCHA
#99Re: DOOM CAPTCHA
#100I tried to do it the intended way, but found it too difficult. I was able to cheese it by staying in the starting area and killing the enemies that spawned to the right.
You don't even need to cheese it when everything is client side, so there's no way for the server to verify you actually killed the required amount of enemies.