Earlier quoted context omitted.
I have to admit I initially hired a few Papered Posers, and it was a mistake to pay them 2.4x higher than market rate to ensure the project would reach conclusion on schedule. The lessons we learned: 1. "Manage or be managed...": your first lesson is people will try to manipulate those in positions of authority regardless of competency. i.e. the idea of "goodwill" being the true core product can escape the irrational…
>> Failure to deliver on time means they don't get another dime "On time" can be achieved by over estimating. As a hypothetical, dev A estimates that a project will take a year and completes it in 6 months. Dev B estimates 1 month for the same project and completes it in 3. Companies that focus too much on things being "on time" ultimately get the "nothing is worth doing" corporate culture.
Using PERT deliverable/vertices redundancies is often necessary for projects no one has seen before:
https://en.wikipedia.org/wiki/Program_evaluation_and_review_...
Note, the simple system uses probabilistic time estimates of key deliverables, considers redundancy, and explicitly mitigates teams that introduce liabilities.
If it put people on the moon, than I figured it was good enough for most of my ridiculous projects. Have a great day =3
Rule #17: "Always listen to the person that signs your paycheck. Everyone has an opinion, but some opinions are more profitable than others"