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Blender 4.3

blender.org

91–100 of 113 posts

Re: Blender 4.3

#91
post #32

Earlier quoted context omitted.

What really kickstarted their development... was the introduction of the Blender Development Fund -- https://fund.blender.org/ They made tiers, made it simple and easy, and promoted it. Before the fund really was pushed... they were getting about 5,000 USD per month to develop it... Now it is sitting at 215,000 USD per month. More money = More developers. More Developers = Better product. Yes it didnt happen overnigh…

And apparently only 2% percent (according to their ad) donates. I wish people would be more in the “giving back” spirit. If you can afford a designer coffee, throw that money to the Blender Fund! I donate yearly, and its worth it.

2% is a pretty high rate. It's pretty standard for 1% of any userbase to contribute in any way (including through content) to it.

Re: Blender 4.3

#92
post #83
post #81

Earlier quoted context omitted.

Why? They’re fundamentally different applications for different purposes.

I was thinking that since Blender has physics simulation, and it also has nice video renderings, that would be two great reasons to use it for mechanical designs with moving parts, for example. But I don't have much experience in designing parts. I like SolveSpace, but it becomes slow for medium/large designs. I know FreeCAD has a lot of problems with stability and UI consistency, so I avoided it.

FreeCAD has more rigorous simulation features - FEM/FEA, mechanical assembly, CAM path generation and simulation, and robotics to name a few - out of the box which makes sense as it’s for engineering rather than art, and there are additional addons for CFD and sheet metal available among many others.

The recent 1.0 update brought some major UI/UX improvements, though if you’re coming from other software you’ll find the Ribbon addon to be extremely helpful to feel comfortable. I think it gets a lot of over the top criticism given there are more people working on just the Autodesk CAD kernel than the entirety of FreeCAD and its dependencies. The rate of improvement is gradually accelerating and its already a big jump from where it was a few years ago.

Re: Blender 4.3

#93
post #80
post #76

Earlier quoted context omitted.

Web versions don't work with all browsers, they also want you to use the app, and heavily promote using the app, even though the app is just a web page in a browser that's not your browser. If they want you to use an installed app then they should just build a native app that can be installed.

But what’s stopping you just using the web page (in a browser that it works with)? Yes, they want you to use the app, but you can still do what you want.

There is usually critical missing functionality from the web version (mostly around native filesystem access). Also, most sites that offer an Electron app paster annoying banners advertising this fact across their web version...

Re: Blender 4.3

#94
post #55

Earlier quoted context omitted.

To bear clear, Blender is not an Electron app (reading my comment again it could be read as such I guess). Blender is a native application sitting directly on the operating system's 3D API and window system (with the UI being rendered through the 3D API, not through operating system widgets).

it could probably work well under webgl...

The WebGL API is sadly two decades behind state-of-the-art for modern rendering, and even the will-be-ready-for-adoption-any-day-now WebGPU spec is ~5 years behind.

Between that and the overhead of running the whole thing in WASM+Javascript, I don't think we'll see a pro-level DCC tool running on the web anytime soon.

Re: Blender 4.3

#95
post #3

It's really puzzling (but extremely welcome) that Blender continues to be such an open source success story. Seems rare for such complex pieces of software in a niche space to get that level of development. I wonder what the secret is.

Autodesk monopolizing the 3D tooling ecosystem and having entered an aggressive 'customer milking phase' via an overpriced subscription model about a decade ago played a very important part.

Yeah, I think this is definitely a good part of the driving force behind Blender's more recent successes.

That said, Adobe has been doing pretty much the same thing in all their spaces, and it hasn't spurred open-source competition in the same way (though plenty of proprietary competitors have been boosted by it)

Re: Blender 4.3

#96
post #20

From a beginners perspective, a good mouse is crucial for working in these kind of tools. It's touched on at the start of the donut tutorial (linked elsewhere) but I just wanted to re-iterate it here. Now, I haven't done serious 3d work for many years, and recently tried getting into Blender again on my Mac laptop with a Magic mouse. It was a horrible experience. Can anyone recommend a good mouse you can buy nowadays…

I have continued to use 3-button Logitech mice many years after they were no longer manufactured, because, especially in EDA/CAD programs, I valued the ability of making gestures with the middle button as far more useful than a scroll wheel.

Later, I have used various mice and also other alternative pointing devices, e.g. trackballs, track points and touch pads, but in the last few years I have settled on using a small Wacom Intuos tablet and stylus as the pointing device, instead of a mouse, with the tablet configured in its "Relative" mode, not in its default "Absolute" mode. In the "Relative" mode, the stylus behaves exactly like a mouse.

In my opinion, a good stylus is much better than any mouse. It is much more comfortable, due to the natural position of the hand. It is much faster, because it is extremely light and it does not touch the tablet. A minute movement of the hand would move the cursor instantaneously from one corner to another. It is more accurate than any mouse, as you can easily draw or write freehand with it. Because the stylus is very light, I can keep it between the fingers when typing on the keyboard (while touch typing with all fingers), so unless I want to type a long text, when I drop the stylus on the tablet, the transitions of the right hand between keyboard and pointing device are much faster than with a mouse.

The Wacom stylus has 3 buttons (one being the tip of the stylus). They can be programmed for any function. I prefer the tip to be left click, the next button as the right click and the last button as the double left click. The functions can be changed at any moment, so if you want within a program to have one button as middle click, you can do that instantaneously. There are a few buttons on the tablet (which has the same size as a mouse pad), so you could also put middle click or any other function there.

Re: Blender 4.3

#97
post #82

Earlier quoted context omitted.

I would say avoid it. blender is an excellent MESH modeler but that puts it fundamentally at odds with being a good parametric modeler. a parametric modeler's base primitives are based in deformations on solid objects. mesh modelers are just vertices connected by line segments where 3 form a face. servicable if you're just doing simple objects for a 3d printer but disastrous if you need precision.

I don't understand why precision would be an issue? Is it not possible to fix the position of vertices to sub-micron precision? I know that Blender is used more in the movie industry. But what if I wanted to make, say, an animation of some cartoon character that gets shredded in a gearbox? What program would I use?

A curve in a parametric CAD program will have an internal representation which is perfectly smooth. As rather than being than a set of straight lines (edges) connected by vertices it is instead a mathematical description of a curve which has infinite resolution.

For your animation example Blender would be the appropriate tool to use as you are doing stuff that requires flexibility of form rather than precision.

Re: Blender 4.3

#98
post #97
post #82

Earlier quoted context omitted.

I don't understand why precision would be an issue? Is it not possible to fix the position of vertices to sub-micron precision? I know that Blender is used more in the movie industry. But what if I wanted to make, say, an animation of some cartoon character that gets shredded in a gearbox? What program would I use?

A curve in a parametric CAD program will have an internal representation which is perfectly smooth. As rather than being than a set of straight lines (edges) connected by vertices it is instead a mathematical description of a curve which has infinite resolution. For your animation example Blender would be the appropriate tool to use as you are doing stuff that requires flexibility of form rather than precision.

Aha, so it is a bit like bitmap versus vector graphics in 2d painting programs.

Re: Blender 4.3

#99
post #26

If you are remodeling your home, strongly suggest using Bonsai (previously Blender BIM) add-on to model and plan. In addition to getting my layout just right down to the ft, and using current materials (ie, hardwood, cabinet placement). I modeled out HVAC ducts and overall system. I had planned on doing major renovations (including plumbing, electric, networking) and would have modeled those as well since the walls w…

It looks like its for people with engineering backgrounds. For me something like Sketchup is lot easier to plan a mockup. https://extensions.blender.org/add-ons/bonsai/

Downside with sketchup is that it likely has to translate IFC into its own format. Could result in loss.

Might be easier up front but lose out on sharing/communicating your designs to different types of people.

Re: Blender 4.3

#100
post #84
post #26

If you are remodeling your home, strongly suggest using Bonsai (previously Blender BIM) add-on to model and plan. In addition to getting my layout just right down to the ft, and using current materials (ie, hardwood, cabinet placement). I modeled out HVAC ducts and overall system. I had planned on doing major renovations (including plumbing, electric, networking) and would have modeled those as well since the walls w…

For the average person Sweet Home 3D is a much better choice http://www.sweethome3d.com/

Right - if you only care about interior design. Might be overkill.
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