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Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

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Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#91
post #10

I spent so much of the early year 2000 playing Unreal Tournament instagib mode on Facing Worlds: https://en.wikipedia.org/wiki/Facing_Worlds

I never really got into UT, but from the screenshot, it's giving me The Longest Yard Q3 Demo vibes... instagib railgun... those were the days...

I can play The Longest Yard nonstop for days. Yes, I’m more of a Quake fan more than Unreal.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#92

I wish they would GPL it like Quake. Even if it was missing some proprietary dependencies I bet the community could replace them. I recently helped port ioquake3 to the web, complete with UDP multiplayer, and set up an online demo using the internet archive's copy of the Quake III demo: https://thelongestyard.link It would be cool to be able to do the same with Unreal Tournament.

When I was a kid, I had so much fun playing open-source games based on Quake engines. Tremulous stands out as especially delightful at the little LAN parties we threw at my house on birthdays and New Years' Eve.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#93

I wish they would GPL it like Quake. Even if it was missing some proprietary dependencies I bet the community could replace them. I recently helped port ioquake3 to the web, complete with UDP multiplayer, and set up an online demo using the internet archive's copy of the Quake III demo: https://thelongestyard.link It would be cool to be able to do the same with Unreal Tournament.

The state of things here is that Unreal Engine 1 may be open sourced one day but would need cleaning up first. And they just never got around doing it:

https://forums.unrealengine.com/t/unreal-engine-1/14084/6

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#94
post #41
post #10

I spent so much of the early year 2000 playing Unreal Tournament instagib mode on Facing Worlds: https://en.wikipedia.org/wiki/Facing_Worlds

Facing Worlds is still one of those maps that I wish every game had. The concept is so simple. Two towers with a bridge between them. Have fun. It would be fun in any game. GTA, Overwatch, Halo, anything. Funny seeing it have its own wiki page. I didn't know my childhood would be archived like this. :D I used to get so many MONSTER KILLS on that map it was nuts.

I used to play it all the time on CTF mode in Sauerbraten. I remember it being very difficult to score since you could be sniped from basically anywhere on the map.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#95

I wish they would GPL it like Quake. Even if it was missing some proprietary dependencies I bet the community could replace them. I recently helped port ioquake3 to the web, complete with UDP multiplayer, and set up an online demo using the internet archive's copy of the Quake III demo: https://thelongestyard.link It would be cool to be able to do the same with Unreal Tournament.

> to the web

you mean like to browser? If yes, how did you achieve UDP connections? To my best knowledge, browsers allow TCP only

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#96
post #95

I wish they would GPL it like Quake. Even if it was missing some proprietary dependencies I bet the community could replace them. I recently helped port ioquake3 to the web, complete with UDP multiplayer, and set up an online demo using the internet archive's copy of the Quake III demo: https://thelongestyard.link It would be cool to be able to do the same with Unreal Tournament.

> to the web you mean like to browser? If yes, how did you achieve UDP connections? To my best knowledge, browsers allow TCP only

WebSockets are TCP-only.

WebRTC can run over UDP, but it's not raw UDP. I think that's what they meant.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#97
post #95

Earlier quoted context omitted.

> to the web you mean like to browser? If yes, how did you achieve UDP connections? To my best knowledge, browsers allow TCP only

WebSockets are TCP-only. WebRTC can run over UDP, but it's not raw UDP. I think that's what they meant.

I don't have time to look into the code right now, but it might also be WebTransport:

https://developer.mozilla.org/en-US/docs/Web/API/WebTranspor...

EDIT: actually I can't find the code, shouldn't it be linked as per GPL's license?

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#98

I wish they would GPL it like Quake. Even if it was missing some proprietary dependencies I bet the community could replace them. I recently helped port ioquake3 to the web, complete with UDP multiplayer, and set up an online demo using the internet archive's copy of the Quake III demo: https://thelongestyard.link It would be cool to be able to do the same with Unreal Tournament.

I can't find a link to your port's code. I think you have to include it as per GPL's license (and also because it's awesome and I want to see the code!)

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#99

I wish they would GPL it like Quake. Even if it was missing some proprietary dependencies I bet the community could replace them. I recently helped port ioquake3 to the web, complete with UDP multiplayer, and set up an online demo using the internet archive's copy of the Quake III demo: https://thelongestyard.link It would be cool to be able to do the same with Unreal Tournament.

Im willing to bet the code for UT is being used for Fortnite.

Fortnite uses Unreal Engine 5, the most advanced Game Engine in existens which sourcecode is freely available for a few years now.

Open sourcing old stuff is a lot of effort. You need to find all people involved or know the legal status of the copyright. You need to go through all the code in case you had some properitary stuff in there which you might have paid for. And you need to do all of this next to what you normally do without a direct benefit.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#100
post #10

I spent so much of the early year 2000 playing Unreal Tournament instagib mode on Facing Worlds: https://en.wikipedia.org/wiki/Facing_Worlds

Instagib was a fantastic mode to work on aim! Mine improved dramatically across FPS games after playing for a while with instagib turned on.
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