I spent so much of the early year 2000 playing Unreal Tournament instagib mode on Facing Worlds: https://en.wikipedia.org/wiki/Facing_Worlds
I never really got into UT, but from the screenshot, it's giving me The Longest Yard Q3 Demo vibes... instagib railgun... those were the days...
Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
91–100 of 121 posts
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#92I wish they would GPL it like Quake. Even if it was missing some proprietary dependencies I bet the community could replace them. I recently helped port ioquake3 to the web, complete with UDP multiplayer, and set up an online demo using the internet archive's copy of the Quake III demo: https://thelongestyard.link It would be cool to be able to do the same with Unreal Tournament.
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#93I wish they would GPL it like Quake. Even if it was missing some proprietary dependencies I bet the community could replace them. I recently helped port ioquake3 to the web, complete with UDP multiplayer, and set up an online demo using the internet archive's copy of the Quake III demo: https://thelongestyard.link It would be cool to be able to do the same with Unreal Tournament.
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#94I spent so much of the early year 2000 playing Unreal Tournament instagib mode on Facing Worlds: https://en.wikipedia.org/wiki/Facing_Worlds
Facing Worlds is still one of those maps that I wish every game had. The concept is so simple. Two towers with a bridge between them. Have fun. It would be fun in any game. GTA, Overwatch, Halo, anything. Funny seeing it have its own wiki page. I didn't know my childhood would be archived like this. :D I used to get so many MONSTER KILLS on that map it was nuts.
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#95I wish they would GPL it like Quake. Even if it was missing some proprietary dependencies I bet the community could replace them. I recently helped port ioquake3 to the web, complete with UDP multiplayer, and set up an online demo using the internet archive's copy of the Quake III demo: https://thelongestyard.link It would be cool to be able to do the same with Unreal Tournament.
you mean like to browser? If yes, how did you achieve UDP connections? To my best knowledge, browsers allow TCP only
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#96I wish they would GPL it like Quake. Even if it was missing some proprietary dependencies I bet the community could replace them. I recently helped port ioquake3 to the web, complete with UDP multiplayer, and set up an online demo using the internet archive's copy of the Quake III demo: https://thelongestyard.link It would be cool to be able to do the same with Unreal Tournament.
> to the web you mean like to browser? If yes, how did you achieve UDP connections? To my best knowledge, browsers allow TCP only
WebRTC can run over UDP, but it's not raw UDP. I think that's what they meant.
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#97Earlier quoted context omitted.
> to the web you mean like to browser? If yes, how did you achieve UDP connections? To my best knowledge, browsers allow TCP only
WebSockets are TCP-only. WebRTC can run over UDP, but it's not raw UDP. I think that's what they meant.
https://developer.mozilla.org/en-US/docs/Web/API/WebTranspor...
EDIT: actually I can't find the code, shouldn't it be linked as per GPL's license?
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#98I wish they would GPL it like Quake. Even if it was missing some proprietary dependencies I bet the community could replace them. I recently helped port ioquake3 to the web, complete with UDP multiplayer, and set up an online demo using the internet archive's copy of the Quake III demo: https://thelongestyard.link It would be cool to be able to do the same with Unreal Tournament.
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#99I wish they would GPL it like Quake. Even if it was missing some proprietary dependencies I bet the community could replace them. I recently helped port ioquake3 to the web, complete with UDP multiplayer, and set up an online demo using the internet archive's copy of the Quake III demo: https://thelongestyard.link It would be cool to be able to do the same with Unreal Tournament.
Im willing to bet the code for UT is being used for Fortnite.
Open sourcing old stuff is a lot of effort. You need to find all people involved or know the legal status of the copyright. You need to go through all the code in case you had some properitary stuff in there which you might have paid for. And you need to do all of this next to what you normally do without a direct benefit.
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#100I spent so much of the early year 2000 playing Unreal Tournament instagib mode on Facing Worlds: https://en.wikipedia.org/wiki/Facing_Worlds