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Linux market share approaching 4.5% for first time, could hit 5% by 1Q25

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Re: Linux market share approaching 4.5% for first time, could hit 5% by 1Q25

#91
post #82

Earlier quoted context omitted.

> in the context of gaming on Platform X, the games made for Platform X matter, it is irrelevant how many games from Platform Y, Platform W, Platform Whatever, Platform X can emulatate/translate, those games were not designed, or developed with Platform X in mind to start with. Irrelevant according to who? Do you even play games? Because gamers don't care at all, and that's why emulators are so popular and why they a…

I play plenty of them, on their original target platforms, also former IGDA member. Oh Valve cares a lot, specially not having to pay for Windows licenses on SteamDeck.

I keep reading comments like this, and it makes me feel terrible about the way Mac users are treated. I hope Apple reverses their stance towards Vulkan so your insecurity doesn't have to manifest as hatred towards superior solutions. Your comments in this thread obviously come from a frustrated perspective, but as a Linux gamer I also know they aren't true or important. Nothing you just said is a prerequisite for a successful gaming platform - Linux is living proof. DXVK and Proton make Bootcamp look like 90s technology by comparison (mostly because, it is).

I mean, shit. Who is buying a Mac for gaming when a Steam Deck costs half as much and plays better games? The simple fact at the end of the day is that Linux is a no-brainer for gaming, MacOS hasn't been a serious option since Quake II was sold in the big box at Walmart. Anyone that's tried gaming on both platforms knows the score. MacOS is the single worst desktop OS in terms of supporting games and creating an attractive and profitable platform for developers to ship to. Apple tried bluffing with their consumers as a collateral, and lost. It's time to get over it, 2024 is a sorry era to be butthurt over Metal's failure to entrench itself.

Re: Linux market share approaching 4.5% for first time, could hit 5% by 1Q25

#92
post #82

Earlier quoted context omitted.

I play plenty of them, on their original target platforms, also former IGDA member. Oh Valve cares a lot, specially not having to pay for Windows licenses on SteamDeck.

They don't have to pay Windows licenses for games running through Proton, so they don't care about the distinction you're making. They care about games running well on Linux, that's it.

Exactly the point why Proton exists!

Re: Linux market share approaching 4.5% for first time, could hit 5% by 1Q25

#93
post #82

Earlier quoted context omitted.

I play plenty of them, on their original target platforms, also former IGDA member. Oh Valve cares a lot, specially not having to pay for Windows licenses on SteamDeck.

I keep reading comments like this, and it makes me feel terrible about the way Mac users are treated. I hope Apple reverses their stance towards Vulkan so your insecurity doesn't have to manifest as hatred towards superior solutions. Your comments in this thread obviously come from a frustrated perspective, but as a Linux gamer I also know they aren't true or important. Nothing you just said is a prerequisite for a s…

All game engines that matter support Metal since it exists, and there are plenty of AAA studios targeting iDevices.

Studios that don't care about Linux, and leave Valve to translate their Windows ports free of charge.

Re: Linux market share approaching 4.5% for first time, could hit 5% by 1Q25

#94
post #93

Earlier quoted context omitted.

I keep reading comments like this, and it makes me feel terrible about the way Mac users are treated. I hope Apple reverses their stance towards Vulkan so your insecurity doesn't have to manifest as hatred towards superior solutions. Your comments in this thread obviously come from a frustrated perspective, but as a Linux gamer I also know they aren't true or important. Nothing you just said is a prerequisite for a s…

All game engines that matter support Metal since it exists, and there are plenty of AAA studios targeting iDevices. Studios that don't care about Linux, and leave Valve to translate their Windows ports free of charge.

> and there are plenty of AAA studios targeting iDevices.

Ah yes. Like... Mihoyo, the anime-babe gachapon company. They're AAA, right? And who can forget Capcom, who was paid handsomely to release Resident Evil to an install base smaller than than the population of Wichita? Between RE8, Astral Train (is that what it's called?) and that one Alien port, you've practically got the entire Steam Catalog at your disposal. Eat your heart out, Elden Ring.

More will arrive any day now, at least once Apple finalizes their next publishing deal with someone that isn't Eidos or Capcom. Funny habit though, where studios will port a single game to Mac/iOS but then ignore the platform wholesale for their future titles. What's up with that, I wonder? Seems to not really be an issue on Linux, must have something to do with the financials.

But look on the bright side! All those old games ported to Mac still work fine, as long as you're willing to source a machine supporting the specific version of the OS it was released for or run it in a virtual machine. Sony and Microsoft really ought to watch out, Apple is angling to be the new Nintendo of lootbox-like experiences.

Re: Linux market share approaching 4.5% for first time, could hit 5% by 1Q25

#95
post #93

Earlier quoted context omitted.

All game engines that matter support Metal since it exists, and there are plenty of AAA studios targeting iDevices. Studios that don't care about Linux, and leave Valve to translate their Windows ports free of charge.

> and there are plenty of AAA studios targeting iDevices. Ah yes. Like... Mihoyo, the anime-babe gachapon company. They're AAA, right? And who can forget Capcom, who was paid handsomely to release Resident Evil to an install base smaller than than the population of Wichita? Between RE8, Astral Train (is that what it's called?) and that one Alien port, you've practically got the entire Steam Catalog at your disposal.…

Apparently playing Windows games on Linux gives good sarcatistic skills.

Just remember, Gabe isn't going to be around forever.

Re: Linux market share approaching 4.5% for first time, could hit 5% by 1Q25

#96
post #55

Earlier quoted context omitted.

For people who never use anything except macOS / Linux, I challenge you to install Windows and experience it for yourself. The entire OS is like surfing the internet without ad block on. The nags, the pop ups, the malware you can’t remove. It’s truly incredible how awful Windows is. They are just milking the aging demographic who still uses Windows and squeezing as many clicks out of them as they can before Windows i…

I use UNIX systems since 1993, Linux since 1995, subscribed to Linux journal during its lifetime, do devops stuff, yet I gave up on the Linux Desktop other than Android and WebOS, which is debatable how Linux kernel matters in a managed OS userspace. Windows in all private laptops, at work we also do macOS, with GNU/Linux on VMs when required. There is always that one little thing that makes one spend a couple of wee…

That really depends on the hardware and the quality of its firmware.

Got myself some refurbished Lenovo M910q Tiny with 32GB RAM and low-power (35Watt) Core i5-7500t and 7700t (Kaby Lake).

Upped one with Mushkin Essentials to 64GB, put new SSDs (1x Sata, 1x NVME) into them, and they are all fucking flying,

with all crappy mitigations ON, while staying mostly silent.

Everything runs on them without problems. Even Hackintosh which I tried for fun.

Switching them on or off via keyboard, or resuming successfully from suspend?

No matter if to RAM or DISK, works every time.

Virtualisation? Covered.

2x 4K via DP? Covered. Though at 60Hz only. (Don't care, don't have faster screens anyways)

LAN could be more and faster, only 1x 1GB. (Don't care ATM)

Could even be expanded via 1x half-length and low-profile

PCIe 3 x8, depending on the card and PSU. (Don't care ATM)

Any relevant video-codec is HW-accellerated, for de- and encoding. No sweat.

It remains to be seen if they'll still get BIOS updates for any new vulerabilities,

but again, I don't really care.

Excellent (small) homelab or automation stuff.

Depending on configuration they come from 200 to 300USD/EUR.

Edit: This stuff https://pcsupport.lenovo.com/us/en/products/desktops-and-all...

Re: Linux market share approaching 4.5% for first time, could hit 5% by 1Q25

#97
post #65

I truly believe that once Linux solves its app packaging problem it could go mainstream for casual use on home laptops. (Office machines obviously are a different beast, needing Microsoft Office\365 support, etc). We're 99% of the way to being able to hand an everyday person a laptop with Linux on it and have them have a decent experience - but they need to be able to go to a website and download a program without sc…

Suppose websites don't change. What should Linux do about: 1. Packages only offering building from source for the Linux crowd. 2. Packages with soft DRM, offering Windows builds easily and Linux builds referencing the forums. 3. Packages with hard DRM, actively rejecting attempts to run on Linux. 4. "Downloads" built for YUM or APT or whatever. 5. "Downloads" which are basically just scripts designed to shit all over…

Does one really care?

Have you looked at

https://www.clearlinux.org/ https://github.com/clearlinux

https://cachyos.org/ https://github.com/CachyOS

https://mxlinux.org/ https://github.com/MX-Linux ?

Would they lack anything? I picked these three specifically because I tested them recently on new hardware I got.

What they have in common is their focus on encapsulating 4. for mere mortals, while not doing 5, or at least not more so than it's common for Windows.

Re: Linux market share approaching 4.5% for first time, could hit 5% by 1Q25

#98
post #55

Earlier quoted context omitted.

I use UNIX systems since 1993, Linux since 1995, subscribed to Linux journal during its lifetime, do devops stuff, yet I gave up on the Linux Desktop other than Android and WebOS, which is debatable how Linux kernel matters in a managed OS userspace. Windows in all private laptops, at work we also do macOS, with GNU/Linux on VMs when required. There is always that one little thing that makes one spend a couple of wee…

That really depends on the hardware and the quality of its firmware. Got myself some refurbished Lenovo M910q Tiny with 32GB RAM and low-power (35Watt) Core i5-7500t and 7700t (Kaby Lake). Upped one with Mushkin Essentials to 64GB, put new SSDs (1x Sata, 1x NVME) into them, and they are all fucking flying, with all crappy mitigations ON , while staying mostly silent. Everything runs on them without problems. Even Hac…

...while staying @40° to 44°C during heavy browsing, streaming yt-audio in one tab with no tricks at all (like using ytp-dl -> mpv). Just one tab in FF-ESR with uBo playing along.

Bootup is @34°C, while room temperature is @19°~20°C.

Edit:

> Everything runs on them without problems...

Even https://genode.org/ from USB-Stick.

Never seen such clear booting, kernel-logs, DMESG regarding ACPI/DSDT, workarounds/quirks. Not even on a ThinkPad T60p or HP-Elitebook 2540p (which was very good for the time).

Re: Linux market share approaching 4.5% for first time, could hit 5% by 1Q25

#99
post #92

Earlier quoted context omitted.

They don't have to pay Windows licenses for games running through Proton, so they don't care about the distinction you're making. They care about games running well on Linux, that's it.

Exactly the point why Proton exists!

Indeed, but I don't see how this goes in the direction you were defending earlier…
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