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Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

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Re: Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

#91

Earlier quoted context omitted.

I have a PS5 Disc edition and play mostly physical games, so we're looking at what, at least £800 with a disc drive add-on? Insanity.

I just don’t really get the target… If you’ve not bought a PS5 yet, I think at the price it’s not attractive. If you have one, the next gen games aren’t pushing at the limits of the current hardware yet.

What I've noticed, and Sony confirmed in their video with Mark Cerny, is that everyone (75%) of people are playing on performance mode, because in Fidelity mode, none of the games are capable of holding 60fps.

The Pro supposedly provides Fidelity mode graphics (or near to) at 60fps.

It's really noticeable too, you either lose the nice visual definition with low dynamic scaling resolutions, and RT, by playing in Performance, or you get horrible frame rates and lots of input lag in Fidelity, but you get RT and nicer visuals.

If I gamed a lot (I don't much at since I have young kids, due to time constraints), and the price was a bit lower, I'd totally get one, but it's not for me, right now.

So I do understand who it's for; put that price tag stings a little.

EDIT: One big annoyance is that if you have a day-1 PS5 like I do, you likely wouldn't have bought the slim version, and if you want a disc drive, you'll have to buy that separate; There's not many people likely to have bought a slim with a drive to have it to swap onto the Pro, in my mind.

Re: Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

#92

Earlier quoted context omitted.

I just don’t really get the target… If you’ve not bought a PS5 yet, I think at the price it’s not attractive. If you have one, the next gen games aren’t pushing at the limits of the current hardware yet.

What I've noticed, and Sony confirmed in their video with Mark Cerny, is that everyone (75%) of people are playing on performance mode, because in Fidelity mode, none of the games are capable of holding 60fps. The Pro supposedly provides Fidelity mode graphics (or near to) at 60fps. It's really noticeable too, you either lose the nice visual definition with low dynamic scaling resolutions, and RT, by playing in Perfo…

I've got a Series X, and I also play on performance mode, but to be totally honest, I've got a 42" TV and I honestly can't tell the difference.

Re: Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

#93
post #35

Anyone bemoaning the loss of the disc drive hasn't used a recent gen console with a disc drive. If you buy a game on disc you still have to install it to the internal storage because the disc drive is incredibly slow. But you also have the downside of having to swap the disc when you want to change games. It's completely pointless unless you have super slow internet speeds.

You can resell the disc.

I don't care about that vs the super slow install time and having to swap the disc to switch games. My time is worth more than $30. That's barely 2 fast food meals anymore.

Re: Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

#94

Earlier quoted context omitted.

What I've noticed, and Sony confirmed in their video with Mark Cerny, is that everyone (75%) of people are playing on performance mode, because in Fidelity mode, none of the games are capable of holding 60fps. The Pro supposedly provides Fidelity mode graphics (or near to) at 60fps. It's really noticeable too, you either lose the nice visual definition with low dynamic scaling resolutions, and RT, by playing in Perfo…

I've got a Series X, and I also play on performance mode, but to be totally honest, I've got a 42" TV and I honestly can't tell the difference.

I can tell the difference if I'm looking for it on PS5/65"TV but I tend to set it to fidelity for the first session for that "wow" factor on a new game, then I switch to performance.

If I'm into a game, I'm only really going to notice in the cutscenes anyway after I've played for a bit. It looks pretty good anyway, and I'd be much more annoyed by high input lag and low frame rates/stuttering than slightly lower visual fidelity.

Re: Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

#95

Earlier quoted context omitted.

Not all content owned by Sony or Microsoft ends up on Steam. This is where consoles remain relevant.

Pretty much the sole game worth buying a Sony console for (Bloodborne) is playable from end-to-end with PC emulation, even on Steam Deck: https://youtu.be/ItnC4GnHfa0 Especially for Sony, there simply aren't any worthwhile exclusive titles they're putting out. The good/big releases get published on PC now, and the obscure/fandom related stuff like Persona and Senran Kagura bled out of Sony platforms almost immediatel…

Sony pretty much lived on two titles IIRC: Final Fantasy and Gran Turismo.

Re: Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

#96
post #52
post #49

What's the point of owning a gaming console? You don´t really own the games anyway; as in being able to hand them over to a friend or sell them on a second market. Why not just stream the gameplay through big mainframes like Nvidia GaForce Now and the likes?

You can sell the discs? Admittedly the drive for this is an add on.

You can also loan, borrow, trade.. And you end up owning the media even when (not if) a network service is down. Even when the service is completely discontinued.
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