I feel like they have struck gold with the Meta Ray-ban glasses. Perfect form factor, looks cool, not obtrusive, has actual features that people want to use. That IMO is the future of wearables + AR/VR + AI, not a bulky headset.
Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
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Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#92Isn't it simple why AVP isn't moving? They don't treat anime-loli-porn content, chiefly VRChat, as first class citizens, if they support those at all. Tons of people have bought and are buying Quest 2 and 3 as well as its competitors with sole intent of using it with VRChat. Don't you guys all remember that iPhoneOS had YouTube since version 1.0, before it even had App Store? Where would you think iOS would have been…
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#93Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#94Earlier quoted context omitted.
I'm constantly losing, scratching, or breaking sunglasses. I buy them at $30 tops, not $300.
In my experience I tend to lose my sunglasses less when they’re expensive :)
New, less physically risky use cases for sunglasses will not appear in my life just because I get a more expensive pair of them.
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#95Earlier quoted context omitted.
I had the opposite experience. Have had nearly every device. Rift, Rift S, Quest 2, Quest 3, PSVR, PSVR2, Index. Was not impressed at all the the AVP when I tried it. Worse experience almost entirely. Hand gestures suck. Stare to select sucks. Experiences weren't as good as even Rift for me.
Seriously? Come on. I was one of the first hundred people to kickstart the Rift and have owned every major consumer headset (except the Index) since. The AVP absolutely destroys the Rift in every way. The only strong argument for Rift/etc. would be for gaming, but the AVP isn’t being sold as a gaming device. The new beta Vision OS2 also signicantly improves hand gestures. I too was unimpressed with the Apple Store AV…
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#96A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…
Were you wearing some field-of-view limiting device at the time?
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#97Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#98Earlier quoted context omitted.
There was a time when you didn't "need" a PC, either, and they were seen as just nerd toys and things yuppies used to balance their checkbooks, back when "balancing your checkbook" was a thing you had to do. This changed with the advent of the Web, and held until desktops gave way to smartphones. If you could time-travel back to the 80s and 90s, plenty of folks would have scoffed that anyone would ever "need" a compu…
> If you could time-travel back to the 80s and 90s, plenty of folks would have scoffed that anyone would ever "need" a computer, let alone a computer in their pocket. Is that true? I feel like people have imagined portable communication / computing devices forever[1]. People maybe couldn't imagine that they could ever be small enough to be practical, but the utility of such a device was pretty obvious. Similarly, I t…
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#99Raise your hand who was there during the first boom and doom of VR/AR headset/glasses in the 90's? A cycle or couple of more and we'll be there, maybe.
People care about their faces. They're not going to strap a 1.5 pound dork-box to their face and head mussing their hair and makeup to do what they can already do on their phones or laptops. What they cannot do on their phones or laptops (or game consoles or tablets or rings or watches or whatever) they can do on a $500 Quest.
There's no market for a PC-priced device that straps to your face like ski goggles. It's an accessory. Price it at $100 or $200 or even $500, but you can't price it at $1000 or $4000 because it's a toy.
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#100The Vision Pro is a solution looking for a problem. This is the same problem plaguing Apple Home. It just feels very - so what? Tech nerds like it because it's "cool", but everybody else is wondering why would I ever need this thing? Personally, I think they need to be thinking of a more Apple Watch type device wearable in normal glasses frames. Something more akin to Google Glass, and yes, I'm familiar with the term…