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Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

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Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#91
post #42

I feel like they have struck gold with the Meta Ray-ban glasses. Perfect form factor, looks cool, not obtrusive, has actual features that people want to use. That IMO is the future of wearables + AR/VR + AI, not a bulky headset.

I would buy this today if it filmed horizontal video.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#92
post #62

Isn't it simple why AVP isn't moving? They don't treat anime-loli-porn content, chiefly VRChat, as first class citizens, if they support those at all. Tons of people have bought and are buying Quest 2 and 3 as well as its competitors with sole intent of using it with VRChat. Don't you guys all remember that iPhoneOS had YouTube since version 1.0, before it even had App Store? Where would you think iOS would have been…

On top of that AVP is very limited for 3rd party developer - much more limited than ARKit on iPhone - cannot access raw camera stream, run own CoreML object detection model, cannot even scan barcode/qrcode, pose detection. They openning up some API in new VisionOS 2.0 but only for enterprise applications.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#94

Earlier quoted context omitted.

I'm constantly losing, scratching, or breaking sunglasses. I buy them at $30 tops, not $300.

In my experience I tend to lose my sunglasses less when they’re expensive :)

And I keep my sunglasses in my car's glove compartment to use when I'm driving, with the only times I wear them being then and when I'm doing physical activity (running, sports, etc).

New, less physically risky use cases for sunglasses will not appear in my life just because I get a more expensive pair of them.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#95
post #65

Earlier quoted context omitted.

I had the opposite experience. Have had nearly every device. Rift, Rift S, Quest 2, Quest 3, PSVR, PSVR2, Index. Was not impressed at all the the AVP when I tried it. Worse experience almost entirely. Hand gestures suck. Stare to select sucks. Experiences weren't as good as even Rift for me.

Seriously? Come on. I was one of the first hundred people to kickstart the Rift and have owned every major consumer headset (except the Index) since. The AVP absolutely destroys the Rift in every way. The only strong argument for Rift/etc. would be for gaming, but the AVP isn’t being sold as a gaming device. The new beta Vision OS2 also signicantly improves hand gestures. I too was unimpressed with the Apple Store AV…

Right, because the AVP is ignoring the only useful application for VR today by eschewing precision controllers to try to get OFFICE WORKERS to strap on this monstrosity of a strap-on facial PC to do PRODUCTIVITY tasks. What a joke.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#96
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

> I know because I had been in that exact spot a few years before.

Were you wearing some field-of-view limiting device at the time?

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#98
post #60

Earlier quoted context omitted.

There was a time when you didn't "need" a PC, either, and they were seen as just nerd toys and things yuppies used to balance their checkbooks, back when "balancing your checkbook" was a thing you had to do. This changed with the advent of the Web, and held until desktops gave way to smartphones. If you could time-travel back to the 80s and 90s, plenty of folks would have scoffed that anyone would ever "need" a compu…

> If you could time-travel back to the 80s and 90s, plenty of folks would have scoffed that anyone would ever "need" a computer, let alone a computer in their pocket. Is that true? I feel like people have imagined portable communication / computing devices forever[1]. People maybe couldn't imagine that they could ever be small enough to be practical, but the utility of such a device was pretty obvious. Similarly, I t…

I guess you're both right. People knew there'd be reasons computers would be nice to have, but scoffed at the idea that it would be realistic, or would become an actual necessity. People now know that there are ways VR could be cool, but many aren't yet convinced it can be done well enough/cheap enough to be worth it, nor are they imagining it being day-to-day tech yet.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#99

Raise your hand who was there during the first boom and doom of VR/AR headset/glasses in the 90's? A cycle or couple of more and we'll be there, maybe.

I was there in the 80s when it made the mall arcade circuit and again in the 90s when it made the college student union circuit. I was there in the 00s when 25,000 devices made the Silicon Valley circuit. I was there in the 10s when Oculus stirred things up again. I'm here in the 20s when Apple is trying. I'll be here in the 30s when the next round hits AND FAILS AGAIN.

People care about their faces. They're not going to strap a 1.5 pound dork-box to their face and head mussing their hair and makeup to do what they can already do on their phones or laptops. What they cannot do on their phones or laptops (or game consoles or tablets or rings or watches or whatever) they can do on a $500 Quest.

There's no market for a PC-priced device that straps to your face like ski goggles. It's an accessory. Price it at $100 or $200 or even $500, but you can't price it at $1000 or $4000 because it's a toy.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#100
post #2

The Vision Pro is a solution looking for a problem. This is the same problem plaguing Apple Home. It just feels very - so what? Tech nerds like it because it's "cool", but everybody else is wondering why would I ever need this thing? Personally, I think they need to be thinking of a more Apple Watch type device wearable in normal glasses frames. Something more akin to Google Glass, and yes, I'm familiar with the term…

If they wouldn't be too greedy they could make a device that combines: Apple TV, HomePod, Apple Router, Time Machine - that would be an ultimate smart home device... but they want to sell both Apple TV, HomePod and iCloud for storage.
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