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Isometric Projection in Game Development

pikuma.com

91–96 of 96 posts

Re: Isometric Projection in Game Development

#91

Shooting my shot here: I developed a large-scale, 2D isometric tactical strategy game called Cantata: https://store.steampowered.com/app/690370/Cantata/ It's sort of like a 4X version of a smaller tactics game like Advance Wars. Supply lines, region capture, unique units, etc. It's isometric throughout, in part because I just love the aesthetics of pixel art isometric (having grown up on RTC, Age of Wonders, Simcity,…

Beautiful game, incredible attention to detail. Sorry it hasn't sold 10x more copies but at least you got to make great art!

Re: Isometric Projection in Game Development

#92
Naya's Quest is about how the isometric projection can mislead you. (Requires jiggering to get Adobe Flash to work)

https://terrycavanagh.itch.io/nayas-quest

" You can download the flash player projector here

https://www.adobe.com/support/flashplayer/debug_downloads.ht...

Then from within the player, File > Open this link

https://terrycavanaghgames.com/nayasquest/nayasquest.swf"

Re: Isometric Projection in Game Development

#93

Earlier quoted context omitted.

Kagi (I'm a customer) works much the same way google did in 2010 or so.

I looked up Kagi and their sources include "AI" - do you know if one can turn this off?

Yeah, I keep that off - although the one time I looked at it, the text it generated was full of footnote citations, which linked to actual search results which supported what it was saying.

I still don't use it - I can't trust it not to misrepresent what its citations say, and if I have to check the cited pages I might as well just use regular search.

Re: Isometric Projection in Game Development

#94
post #51

Earlier quoted context omitted.

i would say calling this projection isometric is 'a relatively recent error' in an isometric projection all the edges of an axis-aligned cube are the same length. in the axonometric projection discussed here, which is dimetric rather than isometric, the vertical edges are of length 1 while the horizontal edges are of length √(1 + ½²) ≈ 1.118 is the fact that this projection is not isometric the reason zaxxon was call…

The horizontal edges are clearly measurable. The vertical (z) axis you are making a requirement that it has to show directly on top of a tile 1X and 1Y offset. That's on you.

i have no idea what you intended to say here

Re: Isometric Projection in Game Development

#95
post #40
post #9

Earlier quoted context omitted.

That’s awesome. > The sort of thing you'd solve in 30 seconds with Google in 2024. This is unfortunately becoming increasingly untrue, as the forums where stuff like that was posted are rotting away, and Google’s advertisement optimized result ranking neglects the long tail. And to the extent it is still true, it’s because pioneers like you figured it out and shared their results!

I've become a paranoid link hoarder because of this. I'm Pretty Sure these things are true in comparison to the past: - There is much more high quality content on the web than was ever before. - The signal to noise ratio is _much_ smaller. - Search results are getting cluttered by SEO spam, some of which is straight up copying from organic social media style sites (forums, SO, reddit, Github issues etc.) It's extreme…

Hopefully RSS will made a comeback from this.

QR codes got a second lease on life. Although they remained common in industrial use, they fell out of popular use almost a decade ago. Their resurgence is one of the few persistent, positive social changes to come out of the pandemic.

Re: Isometric Projection in Game Development

#96

Shooting my shot here: I developed a large-scale, 2D isometric tactical strategy game called Cantata: https://store.steampowered.com/app/690370/Cantata/ It's sort of like a 4X version of a smaller tactics game like Advance Wars. Supply lines, region capture, unique units, etc. It's isometric throughout, in part because I just love the aesthetics of pixel art isometric (having grown up on RTC, Age of Wonders, Simcity,…

Beautiful game, incredible attention to detail. Sorry it hasn't sold 10x more copies but at least you got to make great art!

Thank you! The project was a huge risk and I'm really thankful to the publisher (Modern Wolf) for believing in us enough to make it happen! At this point I just hope we're someone's favorite hidden gem :)

And credit where credit is due, the art wasn't me (I was the lead dev + creative director): Character Art - Artyom Trakhanov https://x.com/vor_bokor

Unit Pixel Art - Cobralad https://cobralad.itch.io/

UI Art - Gustav Samuelson https://x.com/MechaBarbarian

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