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Kawaii – A Keychain-Sized Nintendo Wii

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Re: Kawaii – A Keychain-Sized Nintendo Wii

#91
post #67

Earlier quoted context omitted.

Super Mario 64 had abysmal performance for a title on the N64 that wasn't even that complicated compared to things that would later release on the console. But in the 90s, when you got home with your very first device capable of rendering "real time" 3D graphics for $200, you didn't really care that "real time" meant 12fps at times. We used to have pretty low standards for framerate.

One guy optimized Mario 64 to run at 60FPS: https://www.youtube.com/watch?v=t_rzYnXEQlE

Mario 64 on the N64 was build without -O2 flags. Maybe with -O0 or even -g. After a simple compiler switch, the speed skyrocketed.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#93
post #68

Earlier quoted context omitted.

That doesn't match my recollection. The Gameboy is a early counter example: it was black and white during a time where the game gear had color, yet the Gameboy was far more popular. Also I believe the Xbox was more powerful than the GameCube.

The Game Gear didn't come out until one and a half year later. It's easy to see how it wasn't even remotely practical to release a color handheld system in 1989, and it's easy to argue that it wasn't practical in 1990 either, but Sega did it anyway. So when the Game Boy came out it was easily the most powerful handheld system on the market (admittedly by virtue of being essentially the only one worth mentioning)

The Atari Lynx came out a few months after the Game Boy with a backlit color screen

Re: Kawaii – A Keychain-Sized Nintendo Wii

#94
post #27

Using Nintendo’s branding in the box seems ill-advised. That’s giving Nintendo more fodder for the eventual lawsuit.

I wonder if there’s a reusable Nintendo logo they could extract from the Wii enclosure? It’s incredible how upcyclable the Wii is.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#96
post #89

Earlier quoted context omitted.

One factor (surprisingly I've seen this mentioned by a video game guy on youtube few years ago) is the disbelief made by non game visual art. Game boxes, booklets, they bootstraped the imagination. Handmade art was 100x more detailed than 8bit games yet we didn't care having a low res 8bit characters because we were already mentally in the world displayed on paper. I do sincerly miss the limited rendering aspect of o…

The limitations of old game platforms didn't vanish, they are still used (and being re-discovered by new generations). One of my favorite games on this side of the new millennium is Celeste, for example. Some indie studios are even producing new games for GBA, GB, NES and other platforms from the 90s, sometimes including booklet and packaging!

Ah fine, I lost track of the indie space. I shall resume.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#97

Earlier quoted context omitted.

Nintendo has been doing this ... forever? The switch is ancient tech, and was outdated the moment it was released.

Actually Nintendo consoles used to be powerhouses until recently. The NES, SNES, N64 and GameCube were all considered state-of-the-art in terms of performance. It wasn't until the Wii when they began cutting down on performance in favor of fun features like they had been doing in the handheld space.

the Gamecube certainly not. it was on par with other consoles of the time but released later so nothing that you could call SOTA

Re: Kawaii – A Keychain-Sized Nintendo Wii

#98

Earlier quoted context omitted.

Actually Nintendo consoles used to be powerhouses until recently. The NES, SNES, N64 and GameCube were all considered state-of-the-art in terms of performance. It wasn't until the Wii when they began cutting down on performance in favor of fun features like they had been doing in the handheld space.

That doesn't match my recollection. The Gameboy is a early counter example: it was black and white during a time where the game gear had color, yet the Gameboy was far more popular. Also I believe the Xbox was more powerful than the GameCube.

I found my Gameboy recently, but I did not find my games... Sad times...

Re: Kawaii – A Keychain-Sized Nintendo Wii

#99

Earlier quoted context omitted.

Actually Nintendo consoles used to be powerhouses until recently. The NES, SNES, N64 and GameCube were all considered state-of-the-art in terms of performance. It wasn't until the Wii when they began cutting down on performance in favor of fun features like they had been doing in the handheld space.

That doesn't match my recollection. The Gameboy is a early counter example: it was black and white during a time where the game gear had color, yet the Gameboy was far more popular. Also I believe the Xbox was more powerful than the GameCube.

The game boy got almost 30hours out of 4xAA whereas the game gear got about an hour or two of life out of 6xAA. I hated that about the game gear and it meant I hardly ever got to play it.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#100
post #58

Earlier quoted context omitted.

I'm thinking similarly. But you don't need GameCube controllers to use a wii. I think that's all the dock adds.

The discussion in the forum points out that the Kawaii doesn't come with any wireless capabilities (they're all trimmed off the board), so unless the console is docked, you seemingly can't control it at all. Perhaps you could come up with a separate controller connector that mates with the plugs on the console without the rest of the dock.

That's fair. So then yeah I guess the dock is needed. Considering it didn't look that big, if I bought one of these I'd probably want it integrated instead.
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