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Gorgeous Unreal Engine 4 brings direct programming, indirect lighting

arstechnica.com

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Re: Gorgeous Unreal Engine 4 brings direct programming, indirect lighting

#91

I find it hilarious that (presumably) my computer could render that smoothly but the video itself stutters.

That's because UE4 probably contains a lot better quality of code (and better GPU acceleration) than the horribly slow and buggy Flash plugin that powers that video.

Re: Gorgeous Unreal Engine 4 brings direct programming, indirect lighting

#92
Why are people getting so excited about realtime global illumination and code hot-swap? CryEngine 3 already supports both, and has done so for the past year or so.

Realtime global illumination has been possible for the past few years. I believe Crytek was the first studio to make a game engine with support for the same (www6.incrysis.com/Light_Propagation_Volumes.pdf)

And the code hot-swap feature in the freely-available CryEngine 3 SDK isn't just for Lua, there's the CryMono project which adds support for hot-swapping C# scripts.

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