No, I returned it. Kinda regretted it, so I picked up a Meta Quest 3 to scratch the VR itch. I use it for watching youtube while I do dishes and laundry. Sometimes I play golf for relaxation or beat saber. I really wish there was an easy way to put the older 3d blu-ray movies on the device to watch movies, because immersive movies are really the next level for entertainment.
What made you regret it and why wouldn't you wait for it to come back in stock to buy it again?
Ask HN: Are you still using your Vision Pro?
91–100 of 169 posts
Re: Ask HN: Are you still using your Vision Pro?
#92Earlier quoted context omitted.
No it's not. When tossing up a vr purchase it's Vision pro, quest 3 or big screen beyond. Price points all vary but they are literally all the same shiz just served on a different shovel. Each have their pros, each have their cons (well the mvp has mostly cons being the worst of the 3 but hey its having a crack).
> they are literally all the same shiz Oculus Quest 3 screens: LCD displays with a per-eye resolution of 2064×2208p (4.56 million pixels per eye) Apple Vision Pro screens: micro-OLED displays with a per-eye resolution of 3,680x3,140 (11.5 million pixels per eye) Disproof by counterexample. Perhaps you could refine your theory?
Re: Ask HN: Are you still using your Vision Pro?
#93If you could watch NBA games from court side seat in VR, they would be flying off the shelves. I'm fairly sure nothing technical is preventing this from happening. Most likely it is blocked by existing media contracts. I.e "non-technical" reasons.
Re: Ask HN: Are you still using your Vision Pro?
#94If you could watch NBA games from court side seat in VR, they would be flying off the shelves. I'm fairly sure nothing technical is preventing this from happening. Most likely it is blocked by existing media contracts. I.e "non-technical" reasons.
How would this even work? The only plausible way I could think it that there's a 360 degree camera mounted court side and you can control the view by turning your head. But it would be entirely non-immersive because moving your upper body in any walk would immediately break the illusion. If the idea is just a court side camera I don't see what benefit the big headset is adding?
> it would be entirely non-immersive because moving your upper body
Not sure what you mean by this?
Even so, it’s not about perfect immersion. It’s about having the best view of the game sitting from home.
Re: Ask HN: Are you still using your Vision Pro?
#95Yes, almost every day. I travel regularly and I love having a big, crisp, private display every where I am: Hotel, plane, train. Makes me so much more productive. Consuming content is great of course but the AVP has changed my content creation: I take way more panoramas and now spatial photos (Spatialify on iOS works well). I also bought an Insta X4 360 camera which, while a far cry from Apple's immersive content in…
Much of the rest is about creating nostalgia and reliving a past trip through these.
Is there a paradox, or contradiction, in these themes?
Re: Ask HN: Are you still using your Vision Pro?
#96* The sizing options are really confusing, and my measured fit (as determined by the app over a dozen runs) felt somewhat loose. Apple Store staff could not tell me what the numbers meant and could only size me through the app.
* There's not a lot of VR content available right now — just a few short (admittedly impressive) clips.
* I feel isolated when watching media, and it's also much harder to snack and get cozy.
* Gesture controls are (intrinsically) imprecise and frequently fire incorrectly — a serious regression from physical buttons or even touch input. Also, selection via gaze does not feel natural to me. I am itching for a physical Quest-like controller for selection and input.
* A Quest-like controller is also essential for gaming. You really can't do much with gesture controls, and a gamepad does not allow you to interact directly with the virtual world. In fact, most apps that I'd be interested in (painting, sculpting, etc.) would really benefit from physical controls. Drawing with gesture controls feels pretty bad.
* On that note, no Beat Saber, which is my killer app. And even if it did exist, I'm not sure I'd feel comfortable getting sweaty in a $4000 device.
* Mac display mirroring has latency, looks a bit grainy, and does not support 120Hz. Categorically worse than my existing physical displays.
* I want to use my third party mechanical keyboard, mouse, and headphones, but only Bluetooth accessories are really supported.
* It's not very portable. I'm not sure how I'd be able to take this anywhere in my carryon. (I don't usually check luggage.)
* I get a headache after a fairly short time of using the device. It's also stuffy.
* I can't build or run anything without approval by the Apple police. This does not feel like a general purpose computer and is unlikely to be the "future" of anything until the platform opens up, or is made to open up.
Oh well. Maybe I'll try again in a few years. In the meantime, I'll keep gaming on my Quest.
Re: Ask HN: Are you still using your Vision Pro?
#97Earlier quoted context omitted.
Neither a Vision Pro owner nor much of a hog cranker, so this comment may be something of a 'premature ejaculation', but I don't think there's any prospect of native applications designed to aid manipulating oneself to issue passing App Review.
I own a AVP, hog cranking is its killer use case. Porn on the AVP exists today whether Apple likes it or not. Passing app review doesnt matter, there are a number of subscription websites (sexlikereal, wankz, czechvr etc) which offer UHD uncompressed 8K MP4 videos for download. It is entirely possible (and quite easy) to download these UHD videos to a Mac, mount the folder containing the goon material on the Mac as a…
I don't disagree, but I think interactive sex apps (with virtual partner or teledildonics) would be a much better experience that video playback (vr or not). Higher image quality, interactivity, and Im sure some sex-toy manufacturer(s) has a bluetooth/wifi API already for additional "immersion". There's a market for a much hornier Replika, if Apple would allow it. As for ethical & security implications of such an app, I'll leave as an exercise to the reader.
Re: Ask HN: Are you still using your Vision Pro?
#98Haven't touched it in months. Thought about bringing it on a recent international flight, but we had toddler in tow and I didn't want to lug it around for a couple of weeks. Excited about the updates to the OS, my goal was always to use it for work, as an alternative posture mode, but couldn't get used to it at first. Are there any other killer apps other than movies these days?
> we had toddler in tow and I didn't want to lug it around for a couple of weeks. Weird. I really enjoyed our toddlers
Re: Ask HN: Are you still using your Vision Pro?
#99Earlier quoted context omitted.
Putting aside the enormous hardware difference between the two, even if they were "the same shiz" spec-wise, Id still not comment on Vision Pro over Quest - the reason being I have Macook Air. Spec-wise, that laptop is almost identical to any other laptop, but the level of refinement is on another planet. Its tousands little things that make using Air a joy, while dealing with my work HP Zbook is a pain in every way.…
> Spec-wise, that laptop is almost identical to any other laptop Post-M series I hear this from time to time and always ask people to show me something in the same weight class with equivalent battery life, performance, and screen quality. Has the market finally caught up to the point where your statement is true? (Not asking you to research, just curious if any spring to mind from any pre-purchase research you did.)…
Law of diminishing returns. If I only need 8 hours of battery life, the fact that the M6 MacPro has a 48-day battery won't move me - a Framework/Dell with a 12-hour battery life would be on par as "good enough for me" on the battery life metric.
Re: Ask HN: Are you still using your Vision Pro?
#100Earlier quoted context omitted.
How would this even work? The only plausible way I could think it that there's a 360 degree camera mounted court side and you can control the view by turning your head. But it would be entirely non-immersive because moving your upper body in any walk would immediately break the illusion. If the idea is just a court side camera I don't see what benefit the big headset is adding?
NBA already offers the ability to watch games via VR. It’s a 180 degree camera set up court side. > it would be entirely non-immersive because moving your upper body Not sure what you mean by this? Even so, it’s not about perfect immersion. It’s about having the best view of the game sitting from home.
>Not sure what you mean by this?
Imagine full 3d scan of the players in real time. You could move around the court and watch them play.