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The creator of 'Magic: The Gathering' knows where it all went wrong

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Re: The creator of 'Magic: The Gathering' knows where it all went wrong

#91
post #29

Earlier quoted context omitted.

> Also the hate on Arena is bizarre - it’s not perfect but it is polished and works well on (at least) iPhone PC and Mac. The hate against arena isn't due to lack of polish or it not working well, it's about what it's trying to do. It's not about collecting or trading cards anymore it's about opening as many loot boxes (packs) as possible. MTGA let you purchase specific cards, Arena does not and likely never will. Th…

MTGA is Arena. Do you mean MTGO? And you can buy individual cards in arena. You can buy wildcards in the store and redeem them for any card of the corresponding rarity. They’re stupid overpriced in many cases but you can’t say it’s not possible.

Yes, I did mean MTGO. Too late to change now.

I was not aware that they introduce that. I gave up on it a while ago.

But wow, those prices! So they kinda addressed the purchasing individual cards, though the trading aspect of the trading card game is still conspicuously missing.

Re: The creator of 'Magic: The Gathering' knows where it all went wrong

#92

Earlier quoted context omitted.

It's immediately obvious when you realize that despite all of the games he has invented, Magic, Robo Rally and King of Tokyo are his only real hits... ...and I think King of Tokyo/New York is absolute rubbish. Some of his other games have their niche of players but very small by comparison. KeyForge was very flash-in-the-pan in terms of popularity.

He also designed the Netrunner rules that Android: Netrunner was based on, and that had such a committed community that when Wizards pulled the license from FFG, the fans just kept developing the game.

Niche - not a huge hit. Great games though.
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