Fantastic story. > When I worked on the Apple Maps team, 12 of my colleagues were Etak alumni. What a legacy! It's gratifying to hear of these long-dead companies/products with incredible engineers who are still out there slinging code with the best of them.
> incredible engineers who are still out there slinging code with the best of them.
I'd think that it's everyone else at Apple who's slinging code with the best of them.
The article claims that the "match roads by turns" technique "was later adopted by all navigation apps". Does anyone know if this is true? My impression was that they rely on GPS position only for positioning, even though modern phone hardware should give really nice gyroscope/accelerometer data.
When nearing a turn you're supposed to take, try stopping completely and rotating your phone as if you're in the turn. Google Maps will continue into the turn before correcting back to the place you stopped. It doesn't do this if you don't rotate the phone.
We had a ubiquitous continental data network back then. You can see it in operation in the old historical film, "You've Got Mail". The floppy installation disks were so plentiful they probably form a sedimentary stratum future geologists will use to identify the era.
That was 1995. In 1991, we had the ubiquitous intercontinental phone network, but overseas connections were >$1/minute and data rate was only 9600 baud.
Still, email and usenet sort of worked. I have sent my first international email in 1993, from a school lab in my home town in Siberia. In larger cities, I bet there were ways to do it even earlier.
Maps are intrinsically vector data, and a raster graphics display back then would have been low-res, 320x240 at most, making the map (and text!) really difficult to read. And then you’d need the rasterizer itself, using precious CPU cycles and memory bandwidth to turn perfect mathematical line segments into crude pixelated approximations. And yes, the memory needed for the framebuffer was also likely an issue. The qu…
All true. > None of the advantages of raster were applicable Colour might have been nice though.
I believe a vector CRT could be color just like a raster CRT can, using three phosphors and three electron beams (sure, technically that would’ve made the monitor a vector-raster hybrid). That would’ve raised the cost even higher, which I assume was the main reason the system was monochrome. Sure, you couldn’t easily render filled geometry with a vector display, but it wouldn’t have been anywhere near feasible with a raster monitor either given the puny hardware.
>Every once in a while, a revolutionary product comes along that changes everything. Or so said Steve Jobs when he announced iPhone in 2007. Interestingly, one of Etak co-founders was Nolan Bushnell, and he was Atari co-founder that hired Steve Jobs (or specifically Allan Alcorn) in his only full-time job prior to Apple, pardon the pun.
The name is perfect. "Etak" refers to a system of navigation used by Micronesian and Polynesian seafarers to navigate from island to island in the vast Pacific Ocean. Much like this device, it operates by "augmented dead reckoning" (as it says in TFA). The etak system of navigation involves navigating by stars and ocean swells to get the heading, but a key issue when navigating by dead reckoning over long distances i…
I've read somewhere that part of the method they intuited their way was to read the waves. As faraway land masses can affect the shape of waves, supposedly these navigators could "see" beyond the horizon due to how the swell was behaving.
I can sort of see that in a mind's eye, with rings of waves spreading as they bounce off obstacles in water. But that's bird's view of a miniature -- and seeing that from the surface would be a very different story.
The name is perfect. "Etak" refers to a system of navigation used by Micronesian and Polynesian seafarers to navigate from island to island in the vast Pacific Ocean. Much like this device, it operates by "augmented dead reckoning" (as it says in TFA). The etak system of navigation involves navigating by stars and ocean swells to get the heading, but a key issue when navigating by dead reckoning over long distances i…
That sounds fascinating, but it's not really clear to me how imagining islands beyond the horizon can help with dead reckoning. Maybe there are changes in observable phenomena, such as ocean currents, that are associated with these unseen islands? It does sound like a very complex system based on the beginning of this article; I'm wondering if anyone here has read the books mentioned in it: https://www.jstor.org/stable/20705519