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Apple Vision Pro review: magic, until it's not

theverge.com

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Re: Apple Vision Pro review: magic, until it's not

#91
post #46

Earlier quoted context omitted.

Wouldn't your dominant hand be on your mouse?

There's actually data on this! https://www.tandfonline.com/doi/full/10.1080/1357650X.2021.2...

lol, it doesn't show in the shortened url. I clicked this and read other things then went to that tab and went "wtf was I looking up here?"

possibly nsfw if you work for the puritans and love kelloggs

Re: Apple Vision Pro review: magic, until it's not

#92
post #6

This is a very in-depth, informative and factual review. My hats off to the Verge; great job. I have racked up hours upon hours of actual, productive work in my Quest 2 and 3, so to say that I am a big proponent of the ideas that Apple is trying to advance would be an understatement. This makes me all the more disheartened to read that, for all their efforts, this release is mired by the same drawbacks that I have en…

> I have racked up hours upon hours of actual, productive work in my Quest 2 and 3 I have a lot of questions. Would you recommend them? Do you work primarily in VR? I haven't tried VR but the use-case I envision is to put on a VR headset and be "at work".

> Would you recommend them?

Yes, no, maybe. Thing is, I've never used a device or software that I haven't found faults with. Overall, the Quest has turned into a solid, though still imperfect, platform, with Meta pushing updates at a consistent, but also breakneck pace, sometimes at the expense of addressing existing issues. Hand tracking from the early days of the Q2 has made massive leaps and has become my preferred method of navigation for its reliability and ease, yet at the same time, the changes in camera placement between the Q2 and Q3 lead to a decrease in controller tracking performance in very specific scenarios. Essentially, they are constantly experimenting, both on the hard- and software front, trying to optimize what they can within their very low price point. Still, if you are interested and have an idea what you'd like to use the headset for, I'd recommend trying one within the return window, though I'd strongly suggest adding a "halo-style" strap (BoboVR is my current favorite) for comfort.

> Do you work primarily in VR?

No, a more healthy mix between a single 27" JOLED and the Quest 3 for workloads that require more screen real estate but can go without as much overall resolution. About 60/40 in favor of the regular panel.

Re: Apple Vision Pro review: magic, until it's not

#93
post #6

This is a very in-depth, informative and factual review. My hats off to the Verge; great job. I have racked up hours upon hours of actual, productive work in my Quest 2 and 3, so to say that I am a big proponent of the ideas that Apple is trying to advance would be an understatement. This makes me all the more disheartened to read that, for all their efforts, this release is mired by the same drawbacks that I have en…

Out of curiosity, what are you using for work on your Quest? I also have a Q2 and have tried, maybe not too seriously, several of the screen sharing apps to do work but couldn't quite get past the resolution and lag. Perhaps that has gotten better since, it's been some time. Instead now I use it for entertainment and very much like it, but if I could make that next leap it would be great!

Virtual Desktop for desktop work

Re: Apple Vision Pro review: magic, until it's not

#94
post #16

Earlier quoted context omitted.

The whole thing feels very ... "original xbox" to me. Hear me out. It was argued that a big part of the original xbox for Microsoft was making sure they had a toehold in the gaming console market because that market had a change of disrupting the personal computer - and if that happened, they wanted to be there for it and have something ready to go. They did something similar with phones, and we can see how it specta…

No way will this tech destroy phones as you know them today. What is going to destroy phones is natural language. Maybe, maybe in the distant future this tech will be mature enough to provide the visual support to a natural language first device. xBox addressed a very well defined product sector with a couple of big players doing stuff that is well understood. xBox wasn't a toe in the water, they planned a whole stra…

Hard disagree. Phones and computers do text/images/video. Voice input and audio output is a poor substitute for text and not at all a replacement for images/video.

Re: Apple Vision Pro review: magic, until it's not

#95
post #45

Earlier quoted context omitted.

I don’t see myself taking any headset anywhere unless it just looks like a pair of glasses.

And we did have for a while a few AR glasses, then all seem to have disappeared. No apps for them? No idea why. When I picked on the idea (late, I know) it seemed to me everything was in the stage of "almost there" and shortly after that, nothing was available anymore.

It's desirable but really hard. Remember how the Magic Leap put the brains in a really awkward puck like the really awkward battery pack on the AVP?

My understanding is that XReal's displays are really good for a compact device

https://us.shop.xreal.com/

but those devices also tether you with a tail. They are really focused on the "watch TV" angle and even support HDMI at the expense of real spatial computing. (so far)

Re: Apple Vision Pro review: magic, until it's not

#96
post #13

Earlier quoted context omitted.

You captured my feeling perfectly. In particular >> While your then-PDA may have supported 3G and came with many other capabilities the first iPhone lacked, there were certain things in regard to build, design, usability and intuitiveness that were unparalleled in the products at the time. Comparing an iPhone and an iPAQ Pocket PC made the latter seem ancient, even though it could do a lot the iPhone couldn't. Compar…

I got a Hololens 1 that turned out to be a white elephant and I read a lot of stories about people buying VR headsets and abandoning them so when I got an MQ3 I was quite deliberate about getting a variety of games and apps and spending enough time with VR to succeed at it.

I co-founded a (failed) vr startup so I’ve got my 100 hours in the Oculus and Vive

Re: Apple Vision Pro review: magic, until it's not

#97
post #6

This is a very in-depth, informative and factual review. My hats off to the Verge; great job. I have racked up hours upon hours of actual, productive work in my Quest 2 and 3, so to say that I am a big proponent of the ideas that Apple is trying to advance would be an understatement. This makes me all the more disheartened to read that, for all their efforts, this release is mired by the same drawbacks that I have en…

Sorry for the slight tangent, but: What's the current state of VR&AR Headset friction / boot time? This is what I expected Apple to solve first. With VR/AR headsets, the friction to 'boot in' seems to be one of the biggest problems in adoption, and one that I feel Meta et al don't openly talk about. (Note, I am ignorant of this field in general). How close are we to seamless, quick boot, such that one puts on a heads…

This is a pretty strange complaint to me. When you use a VR headset you don't really put it on and take it off frequently during a session. When you take it off you can plug it in and it'll stay in standby, which is similar to phone standby. Its also not any slower than Playstation standby.

Re: Apple Vision Pro review: magic, until it's not

#98
post #86

Earlier quoted context omitted.

>Drop the gimmicky eye TV (save weight, and probably make the whole thing thinner). Strong disagree. This is the single best idea they had with the headset. VR isolation is at the very top of things keeping back mass adoption, and Eyesight is a brilliant solution to that.

Maybe if done well, but the article makes it seem that sticking googly eyes to the front would work better under most lighting conditions.

Sticking googly eyes on the front would be much better than the existing solution because that would be disarming and joyful instead of disturbing and dystopian.

Re: Apple Vision Pro review: magic, until it's not

#99

Earlier quoted context omitted.

> ...more of a "mac-centric" approach taken for powerusers..." I think this the Apple Business plan in its entirety. But we shorten it to "Lock-in" for brevity. (or platform, moat, walled garden, etc)\ Not that theres anything wrong with that!

I don't know about that. MacOS remains a general-purpose computing experience in a way that iOS simply hasn't ever.

I have this awesome HP Omen AMD Rizen RTX GPU Laptop.

Cant run MacOS.

Lockin, HW.

Re: Apple Vision Pro review: magic, until it's not

#100
post #27
post #16

Earlier quoted context omitted.

The whole thing feels very ... "original xbox" to me. Hear me out. It was argued that a big part of the original xbox for Microsoft was making sure they had a toehold in the gaming console market because that market had a change of disrupting the personal computer - and if that happened, they wanted to be there for it and have something ready to go. They did something similar with phones, and we can see how it specta…

I could imagine that might have been why it came about originally but that line of thinking doesn't seem to justify the R&D spend alone. I'd imagine they have some belief in it being able to make new business of its own. If I'm not mistaken this is the first properly post-Steve product?

The Apple watch was 100% post-Steve, conception to delivery [0]. This is definitely the first post-Jony Ive product though. (Rumors are that Ive was against the idea of doing a headset from the start, so it happened either without him, or after he left, depending on when it started.)

- [0] https://www.wired.com/2015/04/the-apple-watch/

> Ive began dreaming about an Apple watch just after CEO Steve Jobs’ death in October 2011.

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