Earlier quoted context omitted.
Other games that released in 1998: - Ocarina of Time - Final Fantasy VII - Baldur's Gate - Starcraft - Metal Gear Solid - Resident Evil 2 - Pokemon Yellow If only it was as competitive as 2023, in which some of the top games were: - A Zelda game - A Final Fantasy game - A Resident Evil remake - A Baldur's Gate game
He is talking about first-person shooters. If you had a taste for a certain kind of game in the late 90s you didn't have many choices that were done by a full studio and polished. Most of the games you listed had the same "problem" of being unparalleled at the time. Now you have a lot of clones of the same idea, plus so many of the classics are still replayable or remastered and rereleased. A good-but-not-great game…
Half-Life: 25th Anniversary Documentary [video]
91–100 of 163 posts
Re: Half-Life: 25th Anniversary Documentary [video]
#92Also FYI, Half-Life and HL2 are currently both very playable in VR. Half-Life even runs natively on the Quest 2.
Re: Half-Life: 25th Anniversary Documentary [video]
#93Earlier quoted context omitted.
He is talking about first-person shooters. If you had a taste for a certain kind of game in the late 90s you didn't have many choices that were done by a full studio and polished. Most of the games you listed had the same "problem" of being unparalleled at the time. Now you have a lot of clones of the same idea, plus so many of the classics are still replayable or remastered and rereleased. A good-but-not-great game…
In 1998 we still called them Doom clones. Goldeneye didn't even use conventional twin-stick aiming. There's a reason there weren't many. How many non-Nintendo 3D platformers are there today?
Re: Half-Life: 25th Anniversary Documentary [video]
#94One thing I have found extremely interesting was how Valve hit the jackpot with many early hires. It was literally people that often didn't even have a CS or let alone gaming background and yet so many of them proved to be relentlessly resourceful, creative and hard working. The guy who wrote most of the HL code wasn't even a developer and at the time was studying to become a lawyer or accountant iirc. I can't but th…
Re: Half-Life: 25th Anniversary Documentary [video]
#95Re: Half-Life: 25th Anniversary Documentary [video]
#96Valve has video distribution service on Steam, why put up this documentary on Youtube, of all the places?
Re: Half-Life: 25th Anniversary Documentary [video]
#97Earlier quoted context omitted.
> possibly due to unnaturally fast change in perspective when turning Couldn't you just move the mouse slower so the turning is slower? Or lower the mouse sensitivity?
As a person who almost can't play any 3D first-perspective (shooter, action) games due to serious motion sickness, I'd say a slower cursor doesn't really make much difference. If you're not used to it (due to being different from your desktop environment), it probably would make it worse. To me, the biggest factors to (worse) sickness are 1. Narrow FOV: usually the bigger the FOV, the better. But when it starts to ha…
Re: Half-Life: 25th Anniversary Documentary [video]
#98I hope we'll get a screen adaptation of HL/HL:OpFor/HL2, at least as good as HBO's "The Last Of Us" (I loved it, and haven't even played that game).
Re: Half-Life: 25th Anniversary Documentary [video]
#99Earlier quoted context omitted.
> possibly due to unnaturally fast change in perspective when turning Couldn't you just move the mouse slower so the turning is slower? Or lower the mouse sensitivity?
As a person who almost can't play any 3D first-perspective (shooter, action) games due to serious motion sickness, I'd say a slower cursor doesn't really make much difference. If you're not used to it (due to being different from your desktop environment), it probably would make it worse. To me, the biggest factors to (worse) sickness are 1. Narrow FOV: usually the bigger the FOV, the better. But when it starts to ha…
Re: Half-Life: 25th Anniversary Documentary [video]
#100I hope we'll get a screen adaptation of HL/HL:OpFor/HL2, at least as good as HBO's "The Last Of Us" (I loved it, and haven't even played that game).
ill bet after the game of thrones debacle nobody wants to take on IP that doesn't have a conclusion already written.
The conclusion was a dumpster fire for so many issues, and it wasn't for lack of original content to derive from I'd argue.