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Half-Life: 25th Anniversary Documentary [video]

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Re: Half-Life: 25th Anniversary Documentary [video]

#91

Earlier quoted context omitted.

Other games that released in 1998: - Ocarina of Time - Final Fantasy VII - Baldur's Gate - Starcraft - Metal Gear Solid - Resident Evil 2 - Pokemon Yellow If only it was as competitive as 2023, in which some of the top games were: - A Zelda game - A Final Fantasy game - A Resident Evil remake - A Baldur's Gate game

He is talking about first-person shooters. If you had a taste for a certain kind of game in the late 90s you didn't have many choices that were done by a full studio and polished. Most of the games you listed had the same "problem" of being unparalleled at the time. Now you have a lot of clones of the same idea, plus so many of the classics are still replayable or remastered and rereleased. A good-but-not-great game…

In 1998 we still called them Doom clones. Goldeneye didn't even use conventional twin-stick aiming. There's a reason there weren't many. How many non-Nintendo 3D platformers are there today?

Re: Half-Life: 25th Anniversary Documentary [video]

#92
Loved the documentary. I played the hell out of that game back in the day. There’s a renaissance of Half-Life Deathmatch too (short-lived, no doubt) if anyone wants a hit of nostalgia. Valve even released a couple of the concept art character models, some gameplay tweaks, and some new maps. New content for a 25 year old game.

Also FYI, Half-Life and HL2 are currently both very playable in VR. Half-Life even runs natively on the Quest 2.

Re: Half-Life: 25th Anniversary Documentary [video]

#93

Earlier quoted context omitted.

He is talking about first-person shooters. If you had a taste for a certain kind of game in the late 90s you didn't have many choices that were done by a full studio and polished. Most of the games you listed had the same "problem" of being unparalleled at the time. Now you have a lot of clones of the same idea, plus so many of the classics are still replayable or remastered and rereleased. A good-but-not-great game…

In 1998 we still called them Doom clones. Goldeneye didn't even use conventional twin-stick aiming. There's a reason there weren't many. How many non-Nintendo 3D platformers are there today?

We were calling them first-person shooters by the mid 90s (though I also remember ___ clone.) Interesting recent thread about it on another forum: https://forum.quartertothree.com/t/our-favorite-old-magazine...

Re: Half-Life: 25th Anniversary Documentary [video]

#94

One thing I have found extremely interesting was how Valve hit the jackpot with many early hires. It was literally people that often didn't even have a CS or let alone gaming background and yet so many of them proved to be relentlessly resourceful, creative and hard working. The guy who wrote most of the HL code wasn't even a developer and at the time was studying to become a lawyer or accountant iirc. I can't but th…

Diamonds in the rough with a hunger for more. Kudos to the founders recognizing this.

Re: Half-Life: 25th Anniversary Documentary [video]

#97

Earlier quoted context omitted.

> possibly due to unnaturally fast change in perspective when turning Couldn't you just move the mouse slower so the turning is slower? Or lower the mouse sensitivity?

As a person who almost can't play any 3D first-perspective (shooter, action) games due to serious motion sickness, I'd say a slower cursor doesn't really make much difference. If you're not used to it (due to being different from your desktop environment), it probably would make it worse. To me, the biggest factors to (worse) sickness are 1. Narrow FOV: usually the bigger the FOV, the better. But when it starts to ha…

Interesting, I have never had any problem with Source-based games. The worst offender for me was Talos Principle and Far Cry 4 due to the headbob effect which couldnt be turned off (why?!).

Re: Half-Life: 25th Anniversary Documentary [video]

#98
post #95

I hope we'll get a screen adaptation of HL/HL:OpFor/HL2, at least as good as HBO's "The Last Of Us" (I loved it, and haven't even played that game).

ill bet after the game of thrones debacle nobody wants to take on IP that doesn't have a conclusion already written.

Re: Half-Life: 25th Anniversary Documentary [video]

#99

Earlier quoted context omitted.

> possibly due to unnaturally fast change in perspective when turning Couldn't you just move the mouse slower so the turning is slower? Or lower the mouse sensitivity?

As a person who almost can't play any 3D first-perspective (shooter, action) games due to serious motion sickness, I'd say a slower cursor doesn't really make much difference. If you're not used to it (due to being different from your desktop environment), it probably would make it worse. To me, the biggest factors to (worse) sickness are 1. Narrow FOV: usually the bigger the FOV, the better. But when it starts to ha…

Portal 1 is the game that made me realize I get motion sickness from first person games. It really caught me by surprise. Amazing game though, 10/10 would do it again.

Re: Half-Life: 25th Anniversary Documentary [video]

#100
post #95

I hope we'll get a screen adaptation of HL/HL:OpFor/HL2, at least as good as HBO's "The Last Of Us" (I loved it, and haven't even played that game).

ill bet after the game of thrones debacle nobody wants to take on IP that doesn't have a conclusion already written.

I swear I recall Martin stating that he had given the show-runners a conclusion to put in the show, but they bin'd it.

The conclusion was a dumpster fire for so many issues, and it wasn't for lack of original content to derive from I'd argue.

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