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Unciv

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91–100 of 138 posts

Re: Unciv

#91
I've probably played 1000 hours of Civ games. This looks horrifyingly garish. I can't imagine being able to stare at this. I notice it's a top down view, and I don't see an option for an isometric view. Maybe the AI is smart? The AI in Civ 5 was absolute trash, which is a pretty common theme in Civ games.

Anyway, it's a pretty reasonable requirement for a game to not look horrific and off-putting, regardless of whether it is free.

Re: Unciv

#92
post #7

Earlier quoted context omitted.

http://nobsgames.stavros.io/

I think this website misclassifies a few games. For example in Bastion (iOS) only the beginning can be paid for free. The rest of the game is unlocked via a one-time payment. However the website says that the one-time purchase removes ads/annoyances.

Bastion was a great game ... And mostly for the narrator

Re: Unciv

#93
post #45
post #7

Earlier quoted context omitted.

http://nobsgames.stavros.io/

Not a complaint, more an FYI. I see a large number of games were added in 2020. I tried 3 randomly and all were either "incompatible with my device" or "made for an older Android version". Should I report them, or is it best to leave them for people with older versions of Android? Pixel 7 Pro / Android 14

Hmm, I think leave them, as long as they're not completely unavailable. It does lower the quality of my service a bit, though.

Re: Unciv

#94
post #7

Earlier quoted context omitted.

http://nobsgames.stavros.io/

I think this website misclassifies a few games. For example in Bastion (iOS) only the beginning can be paid for free. The rest of the game is unlocked via a one-time payment. However the website says that the one-time purchase removes ads/annoyances.

I think that's fine, but maybe I will change the description to say "one-time payment unlocks the full game, without annoyances".

Re: Unciv

#95
post #7
post #3

Along with shattered pixel dungeon, this is one of the only worthwile games on Android I've found. They don't call home, they don't push ads, they don't spy on you, they're just good games, well implemented and open source.

http://nobsgames.stavros.io/

Wow, I really needed that website. I spend a lot of time looking for games of this kind, since like 99% of Android games are, in your (rather precise) terms, bullshit, and after some experiences with those I don't want to pay any more, period.

Re: Unciv

#97
post #7

Earlier quoted context omitted.

http://nobsgames.stavros.io/

Wow, I really needed that website. I spend a lot of time looking for games of this kind, since like 99% of Android games are, in your (rather precise) terms, bullshit, and after some experiences with those I don't want to pay any more, period.

Thanks, I had the same thought!

Re: Unciv

#98
post #55
post #31

Earlier quoted context omitted.

That would be really interesting. Would the LLMs actually know how to play the game well though? It’s an extremely complicated game with tons of hidden information. It’s way more difficult than chess or poker or diplomacy for that matter!

I don't see how it's a more complicated game than poker, which has a huge tree of possibilities at every potential street of betting. Not just in future streets, but also in the past streets that influence your future decisions.

The game tree of Civ is vastly larger than any board or card game. In a single turn you make dozens of decisions about what to build, where to move units, who to declare war/make peace with, what technology to research… and on top of that, games last for hundreds and hundreds of turns on a map with thousands of tiles which must be explored, resources uncovered, terrain improved.

Humans are decent at Civ exactly because we play in a naturally heuristic fashion and don’t try to do any tree search. To get an AI to cope with the this vast amount of information, available and hidden, and make sensible decisions without tree search, is a huge challenge. On top of that, it needs to deal with up to a dozen opponents, multiple of which may be human, and avoid getting ruthlessly exploited in trade deals and diplomacy and all the rest.

Here is one basic decision among dozens made every turn: do I accept an open borders treaty with Bob of the Carthaginians or not? I can’t see any armies he may or may not have (fog of war) and he’s never betrayed me before so I guess he’s trustworthy… oops! He used the open borders to move a vast army into my territory and right up to all my cities in a single turn and then declared war!

That’s one decision, among dozens made every turn, that led to total defeat.

Re: Unciv

#99
post #32
post #3

Along with shattered pixel dungeon, this is one of the only worthwile games on Android I've found. They don't call home, they don't push ads, they don't spy on you, they're just good games, well implemented and open source.

I can recommend mindustry as well: https://mindustrygame.github.io/

I have lost endless hours to Mindustry both on my phone and my PC. Really fantastic games, currently on its seventh major revamp.

If anyone is unsure about it, it's a bit like Factorio meets Tower Defence meets RTS.

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