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Half-Life 25th Anniversary Update

half-life.com

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Re: Half-Life 25th Anniversary Update

#91
post #15

Earlier quoted context omitted.

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I played it fine on my PC. But I have a VR headset for my PC. I'm not sure that makes it not a PC game. In the 90s you might have needed to buy a graphics card or sound card to play a game, but it was still a PC game.

All games ended up needing a GPU and a soundcard - in fact they became so necessary that all CPUs and motherboards today come with a GPU and a soundcard respectively. While VR headsets were a gimmick of the moment.

(Yes I know some CPUs come with no GPU but that's because you will buy a discrete GPU which only furthers my point)

Re: Half-Life 25th Anniversary Update

#92

Earlier quoted context omitted.

Oh, I didn't realize Valve did that! I remember it as a Warcraft mod, and didn't realize Valve acquihired them. Edit: maybe just acquired

Is it an aquihire if the original product line isn't killed off?

That's a good point, lol. Just an old-fashioned acquisition, I guess.

Re: Half-Life 25th Anniversary Update

#93
post #5

Aside from just generating tons of goodwill, does anyone have any insight into why Valve would do this? Obviously, I think it's great regardless of the motivation, but are there rumblings of Half Life 3 that I've missed or something?

Besides second order stuff like that it might help some Steam Deck sales (mostly by demonstrating their commitment to the platform and attract other companies to develop for it, moreso than anybody rushing out to buy a Steam Deck specifically to play Half-Life), the fact that Valve does stuff like this that's not directly "make all the money right this second"-driven is in no small part why Valve has such goodwill wi…

Well it's not exactly trivial to build a software as extensive without just being a rip-off and having the share of games at launch. Gamers are extremely picky and it costs tons to build out a scalable system. This is where Epic failed. Sure they gave me a ton of free games, but their UX was horrible that I just never went to it and stayed within Steam.

Re: Half-Life 25th Anniversary Update

#94
One of my favourite memories of early teens was playing HL1 Deathmatch with my brother. We didn't have a situation that enabled actual Internet play, and we were not "in the know" about metastrategy or anything. Learning to endlessly use the longjump module with the OP4 covert ops character that did flips when jumping, to fly across boot_camp in seconds, was just exhilarating and eventually led to my brother never playing against me again. I'd just fly around the map picking up health/energy/grenades and then just blast him with the grenade launcher and disappear again.

Such good times.

Re: Half-Life 25th Anniversary Update

#95

Earlier quoted context omitted.

And was played (and playable) by almost no one, sadly.

I’m waiting for an update that lets me play it without VR. I’m probably never going to have a VR rig that’ll play it. My wife has a couple for work (not capable of playing that game, though) and we’re both free to use them for whatever we like, but never bother. Certainly not gonna pay for a headset just for one game. I have enough barely-used electronic crap around as it is.

I tried it in VR for half an hour or so. It was really nice compared to most VR shovelware. High production values, fun interactivity, etc.

But remove the VR and you're left with an above-average short FPS that would've been entirely unremarkable if not for the Half-Life tie-in. If they released it for non VR, it would probably get trashed just for not being HL3.

Honestly I don't think you're missing much. It's a good VR game only because the bar for VR gaming in general is so much lower.

Re: Half-Life 25th Anniversary Update

#97
post #58

Earlier quoted context omitted.

Interesting. I do have a steam account, haven't used it for a long time, it doesn't seem to be in my password manager So I went to reset my password, but got thwarted by the captcha. To email me a password reset link. I think Ill just torrent it.

Why not make a new account? Valve is giving this out for free, partially to get people to use their program more. Why not support them in that small way at least?

You're trying to reason with a person who can't even complete a captcha.

Re: Half-Life 25th Anniversary Update

#99
post #83
post #73

Seek. Medical. Attention. God I still love this game. The welcome speech of the Mark IV. How the scientist talk to each other, and how different the talk is when they speak with guards. How they first hope for a government rescue which decides to kill any and all in black mesa. How fearsome those black assassins are. That you can tickle that insect-bomb thing. In my opinion, HL2 felt much more scripted and less livel…

Looks like no recompile, sadly: "Notice: This product is not compatible with macOS 10.15 Catalina or above. Click here [1] for more information." [1] https://help.steampowered.com/en/faqs/view/5E0D-522A-4E62-B6...

Hmm it won‘t start on a High Sierra iMac after the update. It did before, happened to play it just 3 hours ago :) Guess they didn’t do a lot of testing on 10+ year old hardware, CRT or not.
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