Earlier quoted context omitted.
>The implication being that no lives were on the line if we made a mistake. This was when I was making games but it also applies to just about every CRUD app I've written. I don't agree. Maybe a failure won't result in people dying in a ball of fire, but it can still cause harm. Even minor harm can still add up at scale. Frustration from a buggy game could lead to real-world road rage or shouting matches. People have…
It is fair to misunderstand what I was saying since all things are ambiguous. Without context I could see this being interpreted as permission for people to be lazy, incautious or even negligent. But I urge you to consider the other side of the spectrum and the pressures that people can put on themselves. For some, in their search for perfection, they can ruin their own lives. They can see every mistake they make as…
But I think we should remember that everything matters. People's lives are not mostly made of weddings and funerals and gun fights and plane crashes. They're mostly made of chores and small talk and dumb little mobile games. Nothing is really trivial. You shouldn't beat yourself up over mistakes, but that's not because they don't matter.