Earlier quoted context omitted.
I think people really underrate browsers. The browser standards are open and have multiple open source implementations. People associate browsers too much with annoying trashy ad-based and other questionable websites to see how good they are themselves. Electron has an annoyingly heavy download size but it's not the only option for native releases of web-based apps. Windows and some other OSes have built-in browser w…
I'm not really sure for how long we will have multiple implementations. And we won't have for sure any new implementation, we are stuck with the 3 we have and can only hope the 2 non chrome ones will survive.
One game, by one man, on six platforms: The good, the bad and the ugly
91–100 of 156 posts
Re: One game, by one man, on six platforms: The good, the bad and the ugly
#92If I had a time traveling magic wand, the one Software Thing I would wish for would be that native, cross platform toolkits had won the war rather than the whole industry punting and declaring The Web Browser to be the target platform, or these super-high-level Game Engines. For decades, I always hopelessly thought the OS and hardware gaps would eventually be bridged by something like Qt or SDL or wxWidgets, and we'd…
Unfortunately running things in a browser is no guarantee, even for those that would otherwise consider that a good option.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Refe...
https://developer.mozilla.org/en-US/docs/Web/HTML/Element#ob...
Re: One game, by one man, on six platforms: The good, the bad and the ugly
#93Earlier quoted context omitted.
I'm not really sure for how long we will have multiple implementations. And we won't have for sure any new implementation, we are stuck with the 3 we have and can only hope the 2 non chrome ones will survive.
That's exactly what people said about IE over 20 years ago. History has proven this reasoning untrue. Web isn't going anywhere. If there's an opportunity to build something 10x better than Chrome, it'll be shipped.
Re: One game, by one man, on six platforms: The good, the bad and the ugly
#94Earlier quoted context omitted.
I'm not really sure for how long we will have multiple implementations. And we won't have for sure any new implementation, we are stuck with the 3 we have and can only hope the 2 non chrome ones will survive.
That's exactly what people said about IE over 20 years ago. History has proven this reasoning untrue. Web isn't going anywhere. If there's an opportunity to build something 10x better than Chrome, it'll be shipped.
So yeah, maybe we’ll get another engine somehow, but if we need again another agressive tech giant to pay for that, thanks but no thanks.
Re: One game, by one man, on six platforms: The good, the bad and the ugly
#95If I want to play a WebGL game, I use the browser.
Re: One game, by one man, on six platforms: The good, the bad and the ugly
#96Windows on X86 and Linux on ARM
Everything else is a waste of time.
For revenue I'm going with http://itch.io
Re: One game, by one man, on six platforms: The good, the bad and the ugly
#97If I had a time traveling magic wand, the one Software Thing I would wish for would be that native, cross platform toolkits had won the war rather than the whole industry punting and declaring The Web Browser to be the target platform, or these super-high-level Game Engines. For decades, I always hopelessly thought the OS and hardware gaps would eventually be bridged by something like Qt or SDL or wxWidgets, and we'd…
Flash also was this.
Now the browser is just a bloated pile of crap.
Re: One game, by one man, on six platforms: The good, the bad and the ugly
#98If I had a time traveling magic wand, the one Software Thing I would wish for would be that native, cross platform toolkits had won the war rather than the whole industry punting and declaring The Web Browser to be the target platform, or these super-high-level Game Engines. For decades, I always hopelessly thought the OS and hardware gaps would eventually be bridged by something like Qt or SDL or wxWidgets, and we'd…
Even without the time traveling, I would be happy if there was just a single stable, non-bloated, reliable, portable platform that could be used for when you just want to Write Once and then know that it will Run Everywhere _forever_ (* insert disclaimer about nothing literally lasting forever). Not something that rolls out breaking changes every six months. Or six years for that matter. Would not even have to be an…
Re: One game, by one man, on six platforms: The good, the bad and the ugly
#99If I had a time traveling magic wand, the one Software Thing I would wish for would be that native, cross platform toolkits had won the war rather than the whole industry punting and declaring The Web Browser to be the target platform, or these super-high-level Game Engines. For decades, I always hopelessly thought the OS and hardware gaps would eventually be bridged by something like Qt or SDL or wxWidgets, and we'd…
Even without the time traveling, I would be happy if there was just a single stable, non-bloated, reliable, portable platform that could be used for when you just want to Write Once and then know that it will Run Everywhere _forever_ (* insert disclaimer about nothing literally lasting forever). Not something that rolls out breaking changes every six months. Or six years for that matter. Would not even have to be an…
Re: One game, by one man, on six platforms: The good, the bad and the ugly
#100If I had a time traveling magic wand, the one Software Thing I would wish for would be that native, cross platform toolkits had won the war rather than the whole industry punting and declaring The Web Browser to be the target platform, or these super-high-level Game Engines. For decades, I always hopelessly thought the OS and hardware gaps would eventually be bridged by something like Qt or SDL or wxWidgets, and we'd…
Platform innovation requires control over your own API, because you want to expose the features and architectures that make your platform excel and that weren’t accounted for in abstracted tools. There will always be incompatible native API’s. Meanwhile, a ton of apps and games are completely agnostic to those cutting edge platform differences and are going to thrive in least common denominator sandboxes. And making…
Yeah, I’m not buying that. It’s the story they tell you of course, but I think that’s a marketing lie.
Let’s be clear first that hardware is the platform. Your comment seems to agree with that. Note that for quite a long time, the Windows and Mac world used the same hardware (same CPU, same GPU), and therefore the same platform. They could have went together and specified a common API to work on both MacOS and Windows, and they could both expose all the hardware has to offer. Heck, if they really wanted to expose all the goodness hardware has to offer, they would give us the actual data sheets. They don’t, for various reasons that are generally tied to "IP".
They tell us sweet words about innovation, but let’s be honest they just want to lock us in.