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Apple iPhone 15 Pro and iPhone 15 Pro Max

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91–100 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#91

Apple's continued focus on gaming image quality is weird (ray tracing?), since despite Apple Arcade the mobile market still is still dominated by freemium games with simple graphics / lower graphical requirements. There are precisely two freemium games that take advantage of the power of the Apple Silicon chips: Genshin Impact and Honkai: Star Rail, which were coincidently the two released games highlighted. (it may…

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Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#92
post #13

Earlier quoted context omitted.

And they will likely have to enable side-loading in the EU next year, which will allow us to play almost all retro games through emulation.

Maybe Apple will embrace this then. Maybe even making deals to compete with emulators + pirated ROMs. Just fantasizing a bit here... thinking of Apple-approved N64, GameCube, GBA, PSP, even PS4 emulators with licensed games for a somewhat medium to high price tag - why not?

Actually, this is up to Nintendo and Sony, not Apple...

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#93

Apple's continued focus on gaming image quality is weird (ray tracing?), since despite Apple Arcade the mobile market still is still dominated by freemium games with simple graphics / lower graphical requirements. There are precisely two freemium games that take advantage of the power of the Apple Silicon chips: Genshin Impact and Honkai: Star Rail, which were coincidently the two released games highlighted. (it may…

> Apple's continued focus on gaming image quality is weird (ray tracing?), since despite Apple Arcade the mobile market still is still dominated by freemium games with simple graphics / lower graphical requirements. They use the same GPU core design from handheld to desktop, so the improvement will apply everywhere as chips are updated. I think their strategy is that iOS makes too much money for gaming companies to i…

The M3 chip is rumored to also use the 3nm process, so that's expected.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#94

The best part for me that wasn't mentioned, the slightly rounded corners! I hate holding anything since iPhone 12 in my hands, the edges are sharp and cut into your fingers. Every time I take iPhone X I'm just amazed how comfortable it is and what a step back was the iPhone 12 design.

I like the flat side as the phone doesn’t slip out of my hand so easily, but definitely agree that the slight curving will make it feel better!

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#95
> Beginning September 18, iCloud+ will offer two new plans: 6TB for $29.99 (U.S.) per month and 12TB for $59.99 (U.S.) per month.

Finally. I mean, 2TB is enough for me for now, but I know people with 5 people in their Apple Family with the 2TB tier absolutely maxed out.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#96

The whole thing felt they were milking it to last 90min. But the part where they compared their new GPU accelerated ray-tracing to be 4x faster than software ray-tracing was the most hilarious part. I thought software rendering was a thing that mostly stayed in the 90s, but apparently I was wrong enough that even deserved to be mentioned in a multi-million dollar Apple presentation. New iPhone, better than the old on…

You may be interested to know that Unreal Engine’s Nanite technology uses (mostly) software rasterisation.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#98

The best part for me that wasn't mentioned, the slightly rounded corners! I hate holding anything since iPhone 12 in my hands, the edges are sharp and cut into your fingers. Every time I take iPhone X I'm just amazed how comfortable it is and what a step back was the iPhone 12 design.

On the contrary, I vastly prefer the 6/SE/13/14 design, as it doesn't rotate along the long axis as easily in my hand.

I was very happy when they abandoned the 10/11 design with the rounded edges.

I have very soft hands, and "cut into your fingers" seems pretty hyperbolic. The current 14 Pro edge design (typing this on one) seems perfectly adequate to me.

(The sharp points at the edges of the finger slot in the middle of the MBPs always surprised me with their pointyness, however. The last Intel MBP was particularly sharp, however the points have been softened a lot in M1/M2 land.)

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#99
Sticking the 23-year-old USB 2.0 port on a device that is made in 2023 and costs $1k is inexcusable. [non-pro]

There is absolutely no excuse when we're talking about a device at this price point and this age.

It doesn't matter that it wouldn't be fully exercised by most users. These are premium products at a premium price point. It's insulting that they would cheap out like that.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#100

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

Yeah, very good for your eyesight.

I recommend reading glasses, they reduce the eyestrain from using up close devices.
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