Earlier quoted context omitted.
> MusicGen's weights are licensed CC-BY-NC, which is effectively a nonlicense as there is no noncommercial use you could make of an art generator How do you figure? Have you never just...made stuff to make stuff?
In copyright law the use of the work itself is considered a commercial benefit, so "noncommercial use" is an oxymoron. Consider these situations: - If I use AudioCraft to post freely-downloadable tracks on my SoundCloud, I still get the benefit of having a large audio catalog in my name, even if I'm not selling the individual tracks. I could later compose tracks on my own and ride off the exposure I got from posting…
Open-sourcing AudioCraft: Generative AI for audio
91–100 of 335 posts
Re: Open-sourcing AudioCraft: Generative AI for audio
#92Earlier quoted context omitted.
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Even before streaming, You never "owned" any music legally [1], you merely owned a physical copy of a performance[3] of a song, that in no way gives you the right to make derivative works [2] automatically. Also it doesn't really matter on what the law says, RIAA in the last iteration, relied on the fact it you would rather pay a fine than be able to afford expensive lawyers to fight the specifics out in court on ave…
Also, IIRC, RIAA did not bring many resources to bear against e.g. "home taping" itself, because they could essentially never know that it had occured. The overwhelming majority of their efforts went into trying to takedown people distributing multiple copies.
The Kashtanova case does not cover derivation in any real way, but is really about copyright attribution choices between human and software.
The Warhol case specifically tests a fair use claim, not a derivation claim.
Re: Open-sourcing AudioCraft: Generative AI for audio
#93Re: Open-sourcing AudioCraft: Generative AI for audio
#94As an amateur musician I’m wondering if there are any of these audio generators that you can give a tune or chord progression to riff on. ABC format maybe? There are lots of folk tunes on thesession.org. Could you generate a rhythm track? Ideally you could make songs one track at a time, by giving it a mix of the previous tracks and asking it to make another track for an instrument. Or, give it a track and ask it to…
They both work in varying degrees of success. Audiocraft on github, issues or discussion sections have a lot of questions answered.
Re: Open-sourcing AudioCraft: Generative AI for audio
#95Earlier quoted context omitted.
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Legal acquisition does not matter for AI training. If training is fair use then you can train on pirated material (e.g. OpenAI GPT). If it's not fair use then buying the material does not matter, you have to negotiate a specific license for AI training for each work in the training set, which is impractical at the scales most AI companies want to work.
Re: Open-sourcing AudioCraft: Generative AI for audio
#96Earlier quoted context omitted.
[flagged]
Even before streaming, You never "owned" any music legally [1], you merely owned a physical copy of a performance[3] of a song, that in no way gives you the right to make derivative works [2] automatically. Also it doesn't really matter on what the law says, RIAA in the last iteration, relied on the fact it you would rather pay a fine than be able to afford expensive lawyers to fight the specifics out in court on ave…
Re: Open-sourcing AudioCraft: Generative AI for audio
#97Earlier quoted context omitted.
I was just thinking how Google made Android free to check Microsoft. This is Meta checking Google.
Checking OpenAI. Google is still playing checkers.
Re: Open-sourcing AudioCraft: Generative AI for audio
#98does this model help in TTS(text-to-speech), badly needed only free option is bark and tortise TTS right now.
It will be great when there's eventually something open that competes with the closed models out there.
Re: Open-sourcing AudioCraft: Generative AI for audio
#99> MusicGen, which was trained with Meta-owned and specifically licensed music, generates music from text-based user inputs, while AudioGen, which was trained on public sound effects, generates audio from text-based user inputs. Meta is really clearly trying to differentiate themselves from OpenAI here. Open source + driving home "we don't use data we haven't paid for / don't own".
We need to do better than to repeat these claims uncritically. The weight licenses are not "open source" by any useful definition, and we should not give Meta kudos for their misleading PR (especially considering that they almost surely ignored any copyright when training these things - rules for thee, but not for me).
"Not as closed as OpenAI" is accurate, but also damning with faint praise.
Re: Open-sourcing AudioCraft: Generative AI for audio
#100Here's a different question: Can you use the audio output this produces for anything else other than "research purposes"?
You can - as long as it's not commercial. It's a broad definition, but a good eule of thumb is if you're not directly making money out of the generated audio. They may still cone for you if you're making money indirectly, so consult a lawyer.