Earlier quoted context omitted.
This is a very solid attitude. Couldn’t say how many CRPG titles I have dropped due to endless quests and dialog that are immediately forgotten in the larger story arc. It’s one thing to build a world with side quests, another to have the savior of said world be required to do fetch quests for 50% of their journey.
From the last 4 open world games i really enjoyed: Ghost of Tsushima - could have used being a good 30% shorter. Witcher 3 and Horizon Forbidden West - entirely non repetitive but still took forever. Could have been shorter with little loss. Horizon Zero Dawn - felt just right. Surprisingly, Elden Ring felt the same, in spite of it being a lot larger. But then I'm a rabid fan of Soulsbornes (I still think the best wa…
I give a pass to Fallout for creating one of the most fun universes.