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Arwes: Futuristic Sci-Fi UI Web Framework

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Re: Arwes: Futuristic Sci-Fi UI Web Framework

#91
post #45

Earlier quoted context omitted.

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What would be the right tool for an entertaining highly interactive and animated (game-like, but still mostly text based) thing then? Used to be Java applets and Flash. Now is "webapps" and WebGL. Or is that it should have been handrolled using CSS animations and framework-less JS? Or is it more that we're acting like it's 1995 and the web is for reading text documents only, and anything other than that is nerd blasp…

CSS + HTML5

Re: Arwes: Futuristic Sci-Fi UI Web Framework

#92
post #70
post #61

Earlier quoted context omitted.

examples?

Minority Report and iron man I are the classic examples, IMO. Interactive holograms, 3D immersion, etc. can’t wait for this era!! Coming soon, it seems (with the “giant heavy headset” caveat)

I think the Minority Report ui is technically possible but you might need an OS level rewrite to handle it, Iron Man is pretty much regular sized light headset although with voice activated controls that work!

Re: Arwes: Futuristic Sci-Fi UI Web Framework

#93
post #37

I'm building my personal website[1] also inspired by FUI design systems. I don't think usability is an issue at all, at least with the design approach I've taken. They're just React components which you could easily feed real data. The visualizations and animations are more difficult to replicate. [1] https://x7ci.engineer/

Maybe you can make a UI library out of it too!

Re: Arwes: Futuristic Sci-Fi UI Web Framework

#94
post #45
post #37

I'm building my personal website[1] also inspired by FUI design systems. I don't think usability is an issue at all, at least with the design approach I've taken. They're just React components which you could easily feed real data. The visualizations and animations are more difficult to replicate. [1] https://x7ci.engineer/

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Re: Arwes: Futuristic Sci-Fi UI Web Framework

#95

Earlier quoted context omitted.

What would be the right tool for an entertaining highly interactive and animated (game-like, but still mostly text based) thing then? Used to be Java applets and Flash. Now is "webapps" and WebGL. Or is that it should have been handrolled using CSS animations and framework-less JS? Or is it more that we're acting like it's 1995 and the web is for reading text documents only, and anything other than that is nerd blasp…

CSS + HTML5

I’m a ~25 year web development veteran who has grown to absolutely hate CSS for building any remotely complex UI.

Re: Arwes: Futuristic Sci-Fi UI Web Framework

#96
post #87
post #37

I'm building my personal website[1] also inspired by FUI design systems. I don't think usability is an issue at all, at least with the design approach I've taken. They're just React components which you could easily feed real data. The visualizations and animations are more difficult to replicate. [1] https://x7ci.engineer/

Very cool, reminds me of 2advanced.com - a very slick flash website from 2001 that now only exists in a museum. https://www.webdesignmuseum.org/gallery/2advanced-studios-v3...

It's amusing that something "futuristic" and "sci-fi like" has connections to the year 2001 and is now in a museum of the past.

Re: Arwes: Futuristic Sci-Fi UI Web Framework

#97

It's funny how this still feels "futuristic". I'd argue sci-fi, or retro-punk (retro-sci-fi?). The elements of design are those from the past about the future, like 80s sci-fi movie design/tropes that became stuck with the genre, along with beige CRT monitors and large floppy disks.

"Retro-future" is a common term for it, at least in certain blogs and forums.

Re: Arwes: Futuristic Sci-Fi UI Web Framework

#98

It's funny how this still feels "futuristic". I'd argue sci-fi, or retro-punk (retro-sci-fi?). The elements of design are those from the past about the future, like 80s sci-fi movie design/tropes that became stuck with the genre, along with beige CRT monitors and large floppy disks.

yeah it's interesting how the visual cues for what would give people the impression of something being futuristic have mostly settled into certain styles even as we move forward in time. what could be the possible reasons for this?

Re: Arwes: Futuristic Sci-Fi UI Web Framework

#99
post #51

Earlier quoted context omitted.

> I am wondering why there isn't design diversity Because it doesn't serve much practical purpose. Uniquely designed websites take much more effort (and cash for companies) to create, and they look cool, but they are much harder to use for the average user It's fine for things like advertisements - I've never gone the website for a movie but I imagine this is what those websites should try to be. Is it worth the effo…

much harder to use for the average user Games use sci-fi looking interfaces all the time and ime they're significantly more intuitive than most business software.

I don't think the sci-fi looking part is helping that though.

Re: Arwes: Futuristic Sci-Fi UI Web Framework

#100

It's funny how this still feels "futuristic". I'd argue sci-fi, or retro-punk (retro-sci-fi?). The elements of design are those from the past about the future, like 80s sci-fi movie design/tropes that became stuck with the genre, along with beige CRT monitors and large floppy disks.

yeah it's interesting how the visual cues for what would give people the impression of something being futuristic have mostly settled into certain styles even as we move forward in time. what could be the possible reasons for this?

A lot of it is driven by media (movies, games), and falling back to a known style is easier than coming up with something new, which reinforces the style. Whereas if someone comes up with a new flavor, it might not even read to the audience as "futuristic", even if more thought went into it. And coming up with something that's not just a skin on tranditional designs is really hard!

could one argue AR designs should be considered more futuristic?

Fake movie UI also is not driven by the same concerns as real-world UI. It's usually much more a flashy center-piece and then just stuff around it that doesn't need to mean anything, because it's not actually intended to be read like a real UI is.

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