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EVE Online: Add-in for MS Excel

eveonline.com

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Re: EVE Online: Add-in for MS Excel

#91

A few months ago I've found this browser-based game which ditches the whole 3D game ui directly and allows you to do all your spreadsheet planning right there. https://prosperousuniverse.com/

Oh my god that reminds me so much on oldschool browser games (before/without flash or JS).

My favourites were Ogame [1] and Galaxywars [2] which were both unplayable after a few months because you were just raided every day without a chance to bounce back and balancing in general was horrible. Still good memories though because the game continued when you were not online. You sent an attack that took 8 hours on way so after 8 Hours you know if you succeeded and after 16 hours had your loot and ships back (or not)

[1] https://en.wikipedia.org/wiki/OGame [2] https://de.wikipedia.org/wiki/Galaxywars (german only sadly)

Re: EVE Online: Add-in for MS Excel

#92
post #91

A few months ago I've found this browser-based game which ditches the whole 3D game ui directly and allows you to do all your spreadsheet planning right there. https://prosperousuniverse.com/

Oh my god that reminds me so much on oldschool browser games (before/without flash or JS). My favourites were Ogame [1] and Galaxywars [2] which were both unplayable after a few months because you were just raided every day without a chance to bounce back and balancing in general was horrible. Still good memories though because the game continued when you were not online. You sent an attack that took 8 hours on way s…

Oh the good old days of Planetarion and Hyperiums (I think both are still running, too?)

Re: EVE Online: Add-in for MS Excel

#93

A few months ago I've found this browser-based game which ditches the whole 3D game ui directly and allows you to do all your spreadsheet planning right there. https://prosperousuniverse.com/

More details: this game is an economic MMO. If a major player that used to produce a huge chunk of the supply of coffee suddenly decides to quit, then everyone in the market for coffee will notice. Fortunately, almost everyone needs coffee (it makes your production times faster), so ideally someone steps up to fill that supply because they know the demand is there. Things take hours to do. Fly a ship from Deimos to t…

Huh, I had an idea recently to make an API-only game like that. Would let people build their own tools/GUIs and go as crazy as they'd like with building their own AI to control their empire. Just feels extremely niche, even if it scratches my own gameplay itch.

Re: EVE Online: Add-in for MS Excel

#94
post #91

A few months ago I've found this browser-based game which ditches the whole 3D game ui directly and allows you to do all your spreadsheet planning right there. https://prosperousuniverse.com/

Oh my god that reminds me so much on oldschool browser games (before/without flash or JS). My favourites were Ogame [1] and Galaxywars [2] which were both unplayable after a few months because you were just raided every day without a chance to bounce back and balancing in general was horrible. Still good memories though because the game continued when you were not online. You sent an attack that took 8 hours on way s…

There were three types of kids in Poland in the early 00s, those who had no Internet access, those on dial-up who played Ogame, and those on broadband who played Tibia. Funnily enough, those two games uncannily reflected the reality those kids were born into - both were infamous for constant danger presented by other players and ruthless difficulty where you could lose everything in any given moment.

Re: EVE Online: Add-in for MS Excel

#96

A few months ago I've found this browser-based game which ditches the whole 3D game ui directly and allows you to do all your spreadsheet planning right there. https://prosperousuniverse.com/

More details: this game is an economic MMO. If a major player that used to produce a huge chunk of the supply of coffee suddenly decides to quit, then everyone in the market for coffee will notice. Fortunately, almost everyone needs coffee (it makes your production times faster), so ideally someone steps up to fill that supply because they know the demand is there. Things take hours to do. Fly a ship from Deimos to t…

Laughed out loud at you paying to pretend to be a supply chain analyst.

Re: EVE Online: Add-in for MS Excel

#97

A few months ago I've found this browser-based game which ditches the whole 3D game ui directly and allows you to do all your spreadsheet planning right there. https://prosperousuniverse.com/

More details: this game is an economic MMO. If a major player that used to produce a huge chunk of the supply of coffee suddenly decides to quit, then everyone in the market for coffee will notice. Fortunately, almost everyone needs coffee (it makes your production times faster), so ideally someone steps up to fill that supply because they know the demand is there. Things take hours to do. Fly a ship from Deimos to t…

Also something that might be interesting: the developer has recently started releasing monthly economic reports [0], (for example, see the most recent one for May [1]). These cover:

- money supply (for each currency)

- production of fundamental ores, minerals, gases, liquids

- production of consumables (for your workforce)

- balances of the market makers (MM). For background, for a particular material/commodity, a commodity exchange may have a MM that is basically the buyer/seller of last resort, so the bid or ask offered by the MM will be relatively low (for bid) or relatively high (for ask). I don't know the details well, but I think the devs introduce a MM if there isn't a lot of organic demand/supply for something (more seasoned players probably know this better). Anyway, so if you sell to the MM, the MM balance goes up. If you buy from the MM, their balance goes down. So an increase of the MM balance for say the Antares Initiative (one of the factions which operates a commodity exchange) can be interpreted as a lot of people had to sell to the MM, thus not a lot of player demand for that commodity.

[0]: https://com.prosperousuniverse.com/tag/economic-report

[1]: https://com.prosperousuniverse.com/uploads/default/original/...

Re: EVE Online: Add-in for MS Excel

#98
post #63

Earlier quoted context omitted.

> Whoa there! Before you reply, remember that fun is relative to each person, what's fun for you is not necessarily fun for me! This whole part could have been replaced by adding "it's just not fun _for me_", and without making it sound like you do think the game is objectively not fun but don't want to defend it.

You'd think that, but in the past when I say I just don't enjoy it, or it's not fun for me, I get a bunch of replies about why I'm wrong and what I missed out on, and what I should do to make it fun.

Did you try out those suggestions or stand firm that no matter what you refuse to like this game?

Re: EVE Online: Add-in for MS Excel

#99

I've bounced off of EVE three times now, and I've come to the conclusion that as much as I want to play the game, it's just not fun. Whoa there! Before you reply, remember that fun is relative to each person, what's fun for you is not necessarily fun for me!

As I get older and I've played every genre, I think few video games are fun. Many video games are addicting(stardew valley), many games invoke nostalgia(Nintendo/Zelda), some are slot machines(Diablo 3 and Starcraft Coop), etc... You wonder how many games are genuinely fun, and how many are marketed well and cause a network effect. Did people really like playing Madden 20xx and Call of Duty X? Or did 1 popular friend…

I've noticed this as I've gotten older, but I think it's me—not the games. I can point to two reasons:

* I have less time or patience to invest in learning the intricacies of complex games that used to be so rewarding. I've been a big fan of Paradox games over the years, but man, the amount of time needed to really appreciate games like Hearts of Iron or Crusader Kings isn't worth it to me anymore.

* I feel less capable of "suspending reality" in RPGs. When I was a kid, I feel like I could get super immersed in things like the Elder Scrolls games—I probably have more hours in Oblivion than any other game to date. But I don't quite get that same feeling anymore. Adulthood, I guess?

Now, I almost exclusively play relaxing games that don't require too much mental overhead (like Diablo). I'll still pick up indie games that get a lot of traction (enjoyed Hades and Disco Elysium), but rarely touch AAA games.

Re: EVE Online: Add-in for MS Excel

#100
post #93

Earlier quoted context omitted.

More details: this game is an economic MMO. If a major player that used to produce a huge chunk of the supply of coffee suddenly decides to quit, then everyone in the market for coffee will notice. Fortunately, almost everyone needs coffee (it makes your production times faster), so ideally someone steps up to fill that supply because they know the demand is there. Things take hours to do. Fly a ship from Deimos to t…

Huh, I had an idea recently to make an API-only game like that. Would let people build their own tools/GUIs and go as crazy as they'd like with building their own AI to control their empire. Just feels extremely niche, even if it scratches my own gameplay itch.

I'm concerned that such a game would be so much more rewarding to me as a developer than my actual software development job is, that I would become miserable at work!
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