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Open source Diablo 1 engine – DevilutionX 1.5.0 released

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Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released

#91
post #57

Diablo 1 is my favorite Diablo game, but last time I tried this there were some weird changes (needing to use a town portal scroll in the butcher's room). Is that still the case?

I believe the "X" in DevilutionX signals that there are opinionated QoL changes made to that distribution of the game. There is another repository called Devilution that is unmodified.

The X is a reference to it being able to running on other systems then Windows.

Most QoL are optional and is either off by default or can be turned off in the settings. Devilution is more of a reference work then something intended for anyone to use.

Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released

#92

Diablo 1 is my favorite Diablo game, but last time I tried this there were some weird changes (needing to use a town portal scroll in the butcher's room). Is that still the case?

This doesn't sound like DevilutionX, I think what you might have tried Belzebub which is an entirely different project with no relations. The game play adheres closely to the original and only bug fixes are addressed.

Re: Open source Diablo 1 engine – DevilutionX 1.5.0 released

#93
post #88

I still remember that I tried to install D1 on Win95 on 386 computer back then. System disk has 200MB and I needed 12 MB free space for D1 launcher that let me run D1 from disc. So I uninstalled Microsoft Briefcase. What a lovely times. Still not finished, because then I got 486 and there was games like Heroes of M&M or AoE2 that I enjoyed more. Maybe I shoul finish D1 now.

Damn that must have been a bit of a slide show :D
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