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The metaverse was never alive in the first place

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Re: The metaverse was never alive in the first place

#91

Mark going all-in on the metaverse to the extent of changing the company name has done wonders for my imposter syndrome. Call me a hater, but it is cathartic.

It’s such a win win scenario. Either it succeeds and we have cool new technology that other people can replicate for a fraction of the R&D price or Meta proceeds to light untold billions of dark dollars on fire that would have otherwise gone into investing in a much more 1984-esque future.

Thank you, I feel validated and understood.

Re: The metaverse was never alive in the first place

#92

Earlier quoted context omitted.

>family can't because of eyesight issues, including one who's blind in one eye Eyesight issues don't stop you from using VR. In VR you will have the same eyesight issues as you do in real life. If you use glasses, then you can still wear glasses when you use VR.

You have problems with your eyesight? No problem! Just strap this blurry contraption over your existing issue to make it BETTER™.

That's exactly what prescription glasses are. I don't understand the point you are trying to make.

Are you trying to suggest that prescription glasses don't actually improve people's eyesight?

Re: The metaverse was never alive in the first place

#94
post #84

Earlier quoted context omitted.

> I've written a metaverse client that yields GTA V graphics quality and frame rate for a big virtual world. Talks to Open Simulator and Second Life servers. That's interesting, is that public?

There are test users. I'm not promoting it here.

Drat. Well, I'd love to see it if there's some way to do that.

Is there Linux support?

Re: The metaverse was never alive in the first place

#95

Earlier quoted context omitted.

> Decentraland, Voxels, and Horizon look like video games from 1990. There are people running around saying this can't be done. They're wrong. I've written a metaverse client that yields GTA V graphics quality... Users need a midrange gamer PC (NVidia 1060 or better, at least 6 CPUs). Well yeah. Horizon Worlds runs directly on the Quest 2, not on a gaming PC. Obviously anyone can achieve GTA V quality if you're power…

I agree. This is what the VR purists are missing: normal people are not going to spend about $2000 or more for a desktop gaming PC, and another $1000 for the VR headset and base stations. The setup even for techies isn’t easy and straightforward either. Wires are also no fun for VR Regardless of how you feel about meta, it’s really impressive that they were able to ship a decent 6DOF, standalone, VR headset at $299 w…

> Going on a tangent, even after all this time people still don’t understand what the metaverse is. The metaverse is simply an AR / VR platform that has online access. That’s it.

And that’s because Meta did a shitty job to tell people what it is! Have you heard or seen one of their ads? In Germany, they go like „the Metaverse will help doctors to do complicated surgery. It might be virtual, but the Metaverse will have a real impact“

It’s like pure essence of bullshit, on the level of those self-reordering fridges promised in the 90ies. If Meta would just release a single, convincing use case now, maybe things would look different. But they don’t, because they can’t, because there isn’t one. It’s a solution looking for a problem.

Re: The metaverse was never alive in the first place

#96
post #69

One thing I can never get over is the fact that despite all their claims of going all in, Meta never seemed to actually be invested in the Metaverse themselves. If they really believed in it, the first priority of the company would have been to make it so that every non hardware unit of their physical offices was shut down and people were told to go work from the metaverse within the spaces of their homes, beach hous…

There's an industry standard term for what you described: Dogfooding[1].

[1]: https://en.wikipedia.org/wiki/Eating_your_own_dog_food

Re: The metaverse was never alive in the first place

#97
post #75
post #69

One thing I can never get over is the fact that despite all their claims of going all in, Meta never seemed to actually be invested in the Metaverse themselves. If they really believed in it, the first priority of the company would have been to make it so that every non hardware unit of their physical offices was shut down and people were told to go work from the metaverse within the spaces of their homes, beach hous…

This seems to be a common thing in "disruptive technology". The companies see it like "OMG we build this amazing environment, we can't wait for you to use it" but company policies see little to no value in actually adopting it themselves. Sometimes this works if some niche will adopt it and let the system grow with them but it's very rare

Not only for disruptive technologies. Or even "new" things, but the main product. I've seen far too many companies which produce something and then you look at their own processes and not only do they not use it, whatever they use is clearly inferior, but .. it's just there. And no one will pull the switch and say "okay, that's it. We now use our own things. End of story."

Re: The metaverse was never alive in the first place

#98
post #86
post #75

Earlier quoted context omitted.

This seems to be a common thing in "disruptive technology". The companies see it like "OMG we build this amazing environment, we can't wait for you to use it" but company policies see little to no value in actually adopting it themselves. Sometimes this works if some niche will adopt it and let the system grow with them but it's very rare

Yeah. There’s a story I heard from the launch of Zelda: Breath of the wild (the last one). After what I assume was a flurry of work and crazy deadlines, they sent everyone on the development team home for 2 weeks to rest, and maybe just enjoy playing the game they had made with their family before it launched. After coming back in to the office, needless to say everyone had little things they personally wanted to tid…

some game developers do want to do this. i've gone out of my way in the past, even as a junior, to make efforts in offices to encourage developers to play their own game, and preferably with audio on and for more than 2 seconds at a time... and on the target platform instead of your turbocharged dev pc.

this can be as simple as a high score competition (imagine making a game with scoring mechanisms and no leaderboards, yes thats you Codemasters!)

i am still absolutely dumbfounded when i meet devs who do not play their own games, let alone play them thoroughly.

modern game development is mostly pretty brain dead, and nintendo and their first party studios tend to be exceptional, some of the very best out there.

Re: The metaverse was never alive in the first place

#99
post #69

One thing I can never get over is the fact that despite all their claims of going all in, Meta never seemed to actually be invested in the Metaverse themselves. If they really believed in it, the first priority of the company would have been to make it so that every non hardware unit of their physical offices was shut down and people were told to go work from the metaverse within the spaces of their homes, beach hous…

I agree with this at least for the Reality Labs group it would have been a way to eat your own cooking. Like normal remote work, a lot depends on roles and the ratio of sync to async in your schedule. Much can be done async within a time window if you build suitable workflows. Spending the hour or two insync time as an Avatar in a 360 6DOF 3D meeting room floating out at sea with your team would have its advantages over zoom squares.

I also think there are actual individual work needs that can be significantly improved by using 3D affordances but this is probably not most people's definition of anything Metaverse; it's more like applying game engine animation and realistic physics to real things we are doing now in a 2D WIMP Pancakeland.

Re: The metaverse was never alive in the first place

#100

Earlier quoted context omitted.

> Decentraland, Voxels, and Horizon look like video games from 1990. There are people running around saying this can't be done. They're wrong. I've written a metaverse client that yields GTA V graphics quality... Users need a midrange gamer PC (NVidia 1060 or better, at least 6 CPUs). Well yeah. Horizon Worlds runs directly on the Quest 2, not on a gaming PC. Obviously anyone can achieve GTA V quality if you're power…

I agree. This is what the VR purists are missing: normal people are not going to spend about $2000 or more for a desktop gaming PC, and another $1000 for the VR headset and base stations. The setup even for techies isn’t easy and straightforward either. Wires are also no fun for VR Regardless of how you feel about meta, it’s really impressive that they were able to ship a decent 6DOF, standalone, VR headset at $299 w…

> base stations > Wires are also no fun for VR

I'd like to highlight these parts again. Even as someone who has a desktop gaming pc and all: Base stations suck. Wired VR sucks.

Having wires get in your way while you are in VR is such a shit thing. I would never get back to it, not even for a generational leap in graphics quality.

And base stations automatically mean you need far more space (or "creative solutions"), something people living in e.g. flats don't have. Or don't want to have. Sure, I could probably rearrange half a room around it, but VR is not that great and probably never will be. Almost nothing would be.

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