Earlier quoted context omitted.
What should Google be doing with it?
As a complete non-gamer, the ability to walk around the earth with a VR headset would justify buying one to me. There are so many cities I've always wanted to walk down the streets of!
Google Photorealistic 3D Tiles and Unreal Engine
91–100 of 131 posts
Re: Google Photorealistic 3D Tiles and Unreal Engine
#92Re: Google Photorealistic 3D Tiles and Unreal Engine
#93YouTube video from the project: https://www.youtube.com/watch?v=_cziz3qYT4Q
It's super cool. Does the 3D tile mao extend down to the street level? I would have loved to see flying along the streets between the buildings.
Re: Google Photorealistic 3D Tiles and Unreal Engine
#94Earlier quoted context omitted.
Me too. The problem seems to be mainly that the models are still awfully approximate and the textures are horribly blurry. They're fantastic for a bird's-eye view or flight simulators, but not what you want for driving. I'm hoping that at some point in the next 10 years, Google/Microsoft come up with a high-res version produced mainly by Street View-type data or similar drone-supplied data. I suspect that basic photo…
AI upscaling with diffusion models will probably solve that problem.
But I think whatever data GPS software uses is already detailed enough to know lane config, it tells you exactly what lane to be in when making turns.
Re: Google Photorealistic 3D Tiles and Unreal Engine
#95AI should to context fill more detailed textures and fix some geometry issues with the buildings.
Re: Google Photorealistic 3D Tiles and Unreal Engine
#96Very cool! AI should to context fill more detailed textures and fix some geometry issues with the buildings.
Re: Google Photorealistic 3D Tiles and Unreal Engine
#97Earlier quoted context omitted.
Team up with microsoft and asobo.
They seem to be doing fine on their own. I prefer to have some competition.
(Also, no, MS/Asobo are not doing fine, their photogrammetry is renowned for looking like a molten hellscape, and the bing maps look pretty terrible compared to even plain gmaps, but it's MS so "it has to use Bing" =D)
Re: Google Photorealistic 3D Tiles and Unreal Engine
#98For years I've been dreaming of a driving/pedestrian sandbox game that used Google Maps data to let me drive recklessly around my home town with accurate models of the buildings and roads. This demo reminds me of that dream.
Me too. The problem seems to be mainly that the models are still awfully approximate and the textures are horribly blurry. They're fantastic for a bird's-eye view or flight simulators, but not what you want for driving. I'm hoping that at some point in the next 10 years, Google/Microsoft come up with a high-res version produced mainly by Street View-type data or similar drone-supplied data. I suspect that basic photo…
Re: Google Photorealistic 3D Tiles and Unreal Engine
#99Earlier quoted context omitted.
Team up with microsoft and asobo.
but what about capitalism?
Re: Google Photorealistic 3D Tiles and Unreal Engine
#100For years I've been dreaming of a driving/pedestrian sandbox game that used Google Maps data to let me drive recklessly around my home town with accurate models of the buildings and roads. This demo reminds me of that dream.
https://en.wikipedia.org/wiki/Project_MyWorld https://www.wrld3d.com
Didn't really end up going anywhere.