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Clock

oimo.io

91–100 of 173 posts

Re: Clock

#91

Wow. That makes me anxious. It really makes me feel like the seconds come and go.

Same, I felt it in the pit of my stomach right away. The Life one ( https://oimo.io/works/life/ ) is worse!

Explanation on how it works: https://blog.oimo.io/2023/04/10/life-universe-en/

Re: Clock

#92

Wow. That makes me anxious. It really makes me feel like the seconds come and go.

Same, I felt it in the pit of my stomach right away. The Life one ( https://oimo.io/works/life/ ) is worse!

on my phone, at least, it just endlessly says "loading". I could feel the seconds of my life slipping away.

Re: Clock

#93
post #86

The thing that's amazing about this to me is it's using less CPU (for me) than rendering a cube in BablyonJS: https://playground.babylonjs.com/#KBS9I5

I would have thought rendering is on the GPU, so CPU would be for non-rendering stuff. Maybe the IDE is using it?

Re: Clock

#94
post #86

The thing that's amazing about this to me is it's using less CPU (for me) than rendering a cube in BablyonJS: https://playground.babylonjs.com/#KBS9I5

I would have thought rendering is on the GPU, so CPU would be for non-rendering stuff. Maybe the IDE is using it?

Nah. I have the same code running locally without the browser IDE and same issue. CPU is all spent in the engine loop.

Re: Clock

#95
I love the details about every 10 seconds the whole volume smashing, and in each minute change it smashing even stronger.

I assume there's a strong smash on hour and perhaps even day changes, but haven't had the time to observe it :)

Re: Clock

#96
post #55

Sweet, a Yugo Nakemura for the 21st Century. Anyone who doesn’t remember yugop.com, it was a site of beautifully cool experiments with Flash and Actionscript 1/2, the guy really was an inspiration to so many of us trying to figure out what to do with the web.

[dead]

Re: Clock

#97
post #63
post #57

Sorry for the asside, perhaps we could add a rule that single name tools need a short description in the thread title. The top two threads are titled "Clock" and "Astral" and you don't know what they are going to be until I click out to the external site or try to guess from comments.

I think the author of the clock might want to keep the name enigmatic while factually correct. There are many interpretations, images, and connotations which the animation may invoke in a viewer, and the author might not want to force any particular one. So staying enigmatic here is the right move, I think. The Astral thing is different: it's about announcing a commercial company, and not having spent time on craftin…

staying enigmatic might be the right move for the author, but that doesn't mean the cost should be borne by us.

The reason that we have traffic jams at rush hour is that it is in each person's self interest to enter the highway, but as a collective it creates a greater negative for all than the benefit to the one (see economic negative externality). When you merge into a crowded highway, 1000 people behind you move back one car length; if you had the choice of waiting 1000 cars to enter (and for each of all the people in front of you and behind you) would you do it?

on HN people are endlessly interested in daylight savings, processor clock speeds, UTC, the year 2038 problem, etc. A whimsical clock could be considered a waste... of time, and would it really spoil the whimsy all that much for the whimsical minority?

Re: Clock

#98

Earlier quoted context omitted.

Same, I felt it in the pit of my stomach right away. The Life one ( https://oimo.io/works/life/ ) is worse!

on my phone, at least, it just endlessly says "loading". I could feel the seconds of my life slipping away.

It throws an error in the console...

Re: Clock

#99
post #5

Parroting a lot of other comments but in short: * Really neat * Makes me anxious; perhaps an option for one without seconds?

Could keep the units that aren't changing and only change the ones that are.

It kinda does this if it doesn't jump and the non-changing digits are 0, 1, or 8 due to its physics.

Felt quite different as I stumbled upon this when it was 00:00:01.

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