Live data from Hacker News

The Humble Bundle for Android (and Mac / Windows / Linux)

humblebundle.com

91–100 of 103 posts

Re: The Humble Bundle for Android (and Mac / Windows / Linux)

#91
post #19
post #8

Earlier quoted context omitted.

We are currently beta testing an app that will organize your downloads and provide updates in a central spot for Humble Bundles (like the Amazon Marketplace), which should be ready for the public in the next couple of days. Additionally, the apps themselves will notify you if there is an update, akin to how Sparkle works on Mac OS X (Adium, et al. use this). Finally, you can download updates from our website similar…

> We are currently beta testing an app that will organize your downloads and provide updates in a central spot for Humble Bundles I'm sorry to be a downer here, but this really bothers me. The Android Market is built such that 1) each version of each app has reviews, 2) each version has permissions, 3) updates for all of my apps come from the same place, 4) the apps come from a single trusted source, signed , and 5)…

It would be slightly weird to have the humble bundle in a walled garden on a platform that allows to live without the walls. I couldn't buy the bundle on Market (since my device doesn't have it).

(On a tangent:) The market-URLs for android apps all over the web are annoying enough already (esp. for free apps - just put up the darn .apk file somewhere, at least as an alternative!)

Re: The Humble Bundle for Android (and Mac / Windows / Linux)

#93
post #49

Earlier quoted context omitted.

While I can understand not porting e.g. a DirectX game to Linux/OSX or any other program which heavily relies on OS specific libraries/features, I could not yet understand why not to port it when it is possible with little effort. I'd really like to hear an explanation from someone with knowledge in that matter, unfortunately the only example I can come up with at the moment from the top of my head is WoW/Warcraft/St…

http://braid-game.com/news/2008/08/misc-linux-questions/ That was 4 years ago. Braid finally got a port in 2010 for a previous Humble Bundle. Braid is just a small Indie game. Imagine trying to port some of the big budget productions we have now. There was Loki back in the late 90s early 2000s that did Linux ports, but they didn't last long.

That was back when most games were developed for single platform though, namely Windows for most/all titles Loki was porting. Today, almost all AAA titles are multi-platform with a console being the lead platform; and lots of indie games are developed somewhat platform agnostic, as well, in order to support OS X or mobile operating systems.

Re: The Humble Bundle for Android (and Mac / Windows / Linux)

#94

Earlier quoted context omitted.

The Market doesn't allow gift codes, there's simply no way to do anything like the Humble Bundle on Android without sidestepping the Market. Your blame should be at Google, not the Humble Folk. Also, if you absolutely must have centralized distribution for each and every app, there are other platforms that are more than happy to provide that.

I think ultimately the solution is for the Humble people to talk to Google - and to Apple, for that matter - and say "we do this thing, it makes a lot of money, how can we do it through your servers?". If they can get the owners of the official marketplaces interested then something will happen.

They could add a slider to control the percentage of your purchase prize which goes to the App Store owner. Except you can't adjust the slider, since it's fixed at 30%. Ouch. I'd much rather continue giving those 30% to the EFF.

Re: The Humble Bundle for Android (and Mac / Windows / Linux)

#95
post #94

Earlier quoted context omitted.

I think ultimately the solution is for the Humble people to talk to Google - and to Apple, for that matter - and say "we do this thing, it makes a lot of money, how can we do it through your servers?". If they can get the owners of the official marketplaces interested then something will happen.

They could add a slider to control the percentage of your purchase prize which goes to the App Store owner. Except you can't adjust the slider, since it's fixed at 30%. Ouch. I'd much rather continue giving those 30% to the EFF.

I could see Google forfeiting their 30% if it went to charity.

Re: The Humble Bundle for Android (and Mac / Windows / Linux)

#96
post #47
post #38

Any clue how an independent game developer can build the same app for multiple platforms without wasting a lot of time? Being a sole developer I find it quite difficult to develop for multiple platforms at the same time unless there's a framework that allows me to do so. Are the people behind the games in the bundle using a sort of "multiplatform-framework" ?

use Unity

Does Unity have Linux support?

Re: The Humble Bundle for Android (and Mac / Windows / Linux)

#97

Now I know what Android users feel like when people announce endless iPhone-only mobile apps. I was super bummed that I missed the last Humble Bundle, since it was chock full of games I had been meaning to buy. This one is smaller, though, and the having the "cool" feature targeted at a group I'm not in makes me feel like the bundle isn't really worth paying attention to. This is the first time I have ever felt left…

The first mobile platform all of these games were released on was iOS. Most of them have been there for over a year. The only one that is relatively recent is Anomaly, which was released late in 2011. You can't get them as cheap as the HIB, but they are available. I'm actually surprised that they're not offering iOS keys as well for all of them, but these are all iOS bestsellers anyway.

EDGE is $2.99, World of Goo is $2.99 for iPhone or $4.99(I believe) for universal, Osmos is $2.99, and Anomaly is $1.99 for iPhone and $4.99(I believe) for universal. I don't have prices for the universal apps because I've already bought them for my iPhone.

Re: The Humble Bundle for Android (and Mac / Windows / Linux)

#98

Now I know what Android users feel like when people announce endless iPhone-only mobile apps. I was super bummed that I missed the last Humble Bundle, since it was chock full of games I had been meaning to buy. This one is smaller, though, and the having the "cool" feature targeted at a group I'm not in makes me feel like the bundle isn't really worth paying attention to. This is the first time I have ever felt left…

It makes sense to include Android in the Humble Bundle, since it is the only popular PC platform that was not already included. It is not really possible to deliver a iOS or WP7 app without DRM, so they cannot extend the offer to applicances.

Every previous bundle has included Steam keys, which aren't DRM free.

Re: The Humble Bundle for Android (and Mac / Windows / Linux)

#99
post #98

Earlier quoted context omitted.

It makes sense to include Android in the Humble Bundle, since it is the only popular PC platform that was not already included. It is not really possible to deliver a iOS or WP7 app without DRM, so they cannot extend the offer to applicances.

Every previous bundle has included Steam keys, which aren't DRM free.

But also offered it for all platforms in a DRM free format as well. Steam was just an option because people (like myself) find it convenient. There's no way to give away a DRM-free version for iOS.

Re: The Humble Bundle for Android (and Mac / Windows / Linux)

#100
post #96
post #47

Earlier quoted context omitted.

use Unity

Does Unity have Linux support?

Unreleased builds of Unity compile to Native Client, and the Unity 3.5 beta can compile to Flash. I saw some reference to an unfinished internal build that made Linux binaries a while back, but that's probably a ways out. Compiling to Flash is probably your best bet right now.
Post reply on HN